
NEO NEO is a super fast, brutal top-down arcade game, inspired by the likes of Hotline Miami and Super Hexagon. Use a devastating teleport ability to leap from enemy to enemy, stealing weapons and killing all in one explosive move.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]«NEO NEO»[/h1] Fast-paced twin-stick shooter. Геймплей: https://www.youtube.com/watch?v=Tnd2PUrFvMc Очень динамичный и сложный шутер с минималистичной графикой. Проходим бесконечную череду генерируемых уровней, стараясь выжить как можно дольше и убить как можно больше врагов. Геймплей подобен раннерам, только тут двигаемся, стреляем и телепортируемся мы сами, а нас постоянно подгоняет энергетическая волна и враги. С прохождением разблокируем оружие. Им можно воспользоваться только после прыжков-телепортов к ближайшему врагу. Как только мы правой кнопкой мышки телепортируемся, то нам дают один раз стрельнуть бонусным оружием, затем выстрелы меняют на стандартное оружие до следующего прыжка-телепорта. [code]Если любите сложные вызовы, то рекомендую. Геймплей очень динамичный, даже слишком. В этой игре забег может длится от пару секунд. Зато за 20 минут вы от души набегаетесь по генерируемым уровням и вдоволь наиграетесь.[/code] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
[i]All right, lets try this again [url=https://steamcommunity.com/app/873070/discussions/0/3307213006845101455/](re-reviewing due to technical difficulties)[/url]:[/i] [b][i]NEO NEO[/i] is a fantastic edge-of-your-seat shooter that is quite addicting.[/b] I almost get notions of a modern abstract [i]Pac-Man[/i] with the different colored enemies being functionally different, and the way you gobble them up in an efficient order like dots. At first it feels very twitchy, but the more I play the more it feels puzzly. It's one of those things where you just need to dig in and try. Due to the technical difficulties I was having (ie. it was running at 30 FPS), things got grossly misunderstood on my end because things were moving too quickly. It's quite interesting how something so simple can dramatically alter an experience, and therefore the interpretation. [i]Essentially, you have a gun (left mouse button) and a teleporter/telefrag gun (right mouse button), and you recharge the teleporter by killing an enemy.[/i] When you teleport into an enemy, you kill it and gain it's ability. It's very satisfying to get into the groove of one-shotting an enemy to recharge your teleporter, and then teleporting into an enemy (so, another kill there) - and then rinse and repeat. [b]Pros:[/b] +The price point is too low +Very addicting +At first it seems that controller support is needed here, but it's not that kind of thing unfortunately +Steam leaderboards [b]Cons:[/b] -I wish the mouse cursor would lock onto the screen - it frequently goes to my other screen which is problematic -While the dev just added a larger mouse cursor, I could do with an even bigger third option -The game could seriously use a tutorial that spoon feeds the mechanics [b]Great game and I highly recommend to anyone who finds themselves perusing the store page.[/b]
フラットデザインの映像で繰り広げられる、見下ろし視点の縦スクロール全方位STG。 このゲームは『Hotline Miami』や『Super Hexagon』の影響を受けたとのことで、映像や音楽による演出、そして敵をショットで次々と破壊していく感覚は、それらのゲームを連想する。 プレイ時間は数秒~1分程度、短い時間で、演出と破壊の快感を味わうことができる。 [h1]☆ゲーム内容と難易度[/h1] 操作はキーボードのWSADでプレイヤーを前後左右に移動、マウスで照準を動かして、左クリックでショット、右クリックで「ワープ」という能力を発動する。また、現時点でコントローラーは非対応となっている。 ゲームの目的は、敵を倒しながらひたすら画面上方に進んでゴールを目指すのみ。敵も銃を撃って攻撃してくるが、プレイヤーの周りにはシールドが張られているので、一発だけなら被弾を防ぐことができ、剥がれてもステージをクリアすると再生する。 プレイヤーがシールド無しの状態で被弾するか、後方から一定速度で近づいてくる、白い「洪水」に追いつかれた時点でゲームオーバーとなる。 基本ルールはシンプルだが、難易度は異常とも言えるほど高い。 ゲーム開始直後から敵が一度に襲いかかって、至近距離であろうと容赦なく撃ってくる。更に壁などの障害物が多くて逃げ道を奪われやすい。更に後ろから洪水が近づいてくる。初プレイ時はあっという間に八方塞がりになって、意味も分からないうちにゲームオーバーとなるだろう。 だがこの先、プレイヤーが使用できる能力「ワープ」と「特殊武器」、そしてゲームのシステム「スローモーション」がゲームのキモと言える部分で、使いこなすとゲーム展開と面白さがガラリと変わる。 [h1]☆プレイヤーの能力とゲームの本質[/h1] 「ワープ」とは、照準で狙った敵に向かって一瞬で移動しながら「乗り移る」、そして姿と武器を奪う能力。得た武器は「特殊武器」と呼ばれ、ショットの操作で撃つ。マシンガンやショットガンなど破壊力があるが、弾数が数発程度と限られている。またワープを使うには、別の敵を1体以上破壊(倒すだけでは駄目)せねばならない。 一発一発を狙い確実にしとめる、そして強力な武器を得てまた撃つ。狙い定めるほど破壊醍醐味を味わえるだろう。 そして、敵の撃った弾がプレイヤーの直前まで近づくと、ゲーム全体が「スローモーション」になる。その瞬間は弾をギリギリで避けることもできるなど、銃撃戦では重要な要素だ。 だが、これは避けるためだけではない。 実際にキーボード&マウス操作でプレイすれば分かると思う、スローモーションの時は避けると共に「[b]敵にマウスの照準を合わせやすい[/b]」ことでもあり、この瞬間を狙ってショットやワープを使えば高確率で成功する。 つまり、このゲームで「[b]ピンチの瞬間は最も有利な瞬間[/b]」でもある。 敵の弾をギリギリで避ける、照準で狙い定めてワープで武器を乗っ取る、更に狙って特殊武器で破壊する、そして突き進んみながらまた狙い撃つ。この醍醐味を味わうと、[b]敵の銃撃は快感に変わっていく[/b]、その背景には、めまぐるしく流れる映像と音楽の演出。 そんな極限の状態が短い時間の中で繰り広げられる、まるで自分の中で大量のアドレナリンが分泌され、数秒間だけ一種のトランス状態に陥るようだ。 最初にも書いたが、操作はキーボードとマウスのみでコントローラーは非対応。これについて、コミュニティの掲示板で「コントローラー対応しないの?」という描き込みがあるのだが、それに対して制作者が「マウス操作基準で作った」と語っている。 まさに操作自体が、この感覚を味わうための演出の一つと言える。
[url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion Curator[/url] Although [b]NEO NEO[/b] isn't exactly to my liking I can still see that it is quite an excellent title. A hardcore and fast somewhat twitchy shooter in a vibrantly colored world. I figured it'd be right up my alley. The game play is simple to understand and there is a guide to explain everything. It would be nice to have controller support. You shoot with one mouse button and warp with the other. From there you just need to know that you have to survive as long as you can. [b]You will die.[/b] This game is most definitely something that will have to be learned. You have to teleport to enemies to gain their weapon that way you can actually do damage to other enemies effectivly. The game has a pacing that always feels on the edge of your seat because you are dodging enemies and bullets while being chased by a wall of death. [i]You will die.[/i] The colors and enemies are simple but they work. There is a recent patch to take out the flashing and such which is nice. I think for me the biggest thing I find odd and hard to swallow is the changing speeds. You slow down when you are near a bullet but go to regular speed when you are not. This makes the game in a constant influx of slow regular speed. This game is something you will get addicted to if it is your thing and you will find yourself saying just one more game, since games are fairly short and work well with score chaser mentality. [u]You will die.[/u] [h1]Pros[/h1] +Great one more time score chaser +Intuitive gameplay +Cheap [h1]Mix?[/h1] ~Takes a nice amount of getting used to [h1]Cons[/h1] -No controller support I don't really have any major cons with this one. The fast paced running and gunning makes me think of something like Hotline Miami. The inevitable speed and craziness of it all is something to be experienced if you love arcade score chasers. Although as a fair warning; [b]You will die.[/b] Although it may not be entirely for me for whatever reason and I may try it again at a later time I can still give this a recommendation for what it accomplishes at such a cheap offering price.
NEO NEO - аркадный шутер в очень ярких тонах в котором очень скоростные уровни с препятствиями в которых от вас потребуется хорошая реакция ,а местами бдут очень даже хардкорные уровни с которыми вам придется попотеть.
This is a quick first impression after playing for about an hour. I have to stop playing now because I want to sleep tonight. It's one of those "one more run" type of games and it's pretty addicting. The gameplay would be best described as a fusion of Hotline Miami and Super Hexagon. Another way to say it is that it's fast, brutal and unforgiving. Fast decision-making and precise play will be rewarded with success. Mindless run-and-gun will lead to an early grave. This game is a tough one, but as you learn the game the progression of your own skills is very satisfying. Here's a few noteworthy aspects I really enjoy: -Every time you kill an opponent, you get the ability to possess another enemy, taking his place and stealing his weapon. A group of enemies is giving you a hard time? Possess their shotgun-wielding friend and clear the whole room in an instant. Fun. -Whenever you're about to get shot in the heart you go into a slowmotion mode for a bit, giving you a moment to dodge and evaluate the situation before going right back into the action. You'll be dodging bullets like it's 1999 again. -It's colorful. But it's not only easy on the eyes, it's also very easy to tell at a glance what is happening at any giving time. I think that's crucial for a game like this. So there you have it. It's a very low priced fun game that will satisfy your highscore-chasing fibers without fail. Special thanks to Esty8nine from Twitch for bringing this great game to my attention. Otherwise I would have missed it completely.
https://youtu.be/wxEV1KzB7YI A brilliant setup and visual style are made almost unaccessible by the limited options present to players. With no obvious way to buffer the difficult curve many will be turned off completely.
I kinda have a love/hate relationship with this game, the gameplay loop is so short that you can easily get bored or frustrated with it unless you make good progress each hour you play but I pushed through and managed to do +500 score run. 6/10. https://www.youtube.com/watch?v=OtsVatZjGjQ
这是一款拥有极简又动感视觉效果的街机射击游戏。非常考验玩家的快速判断,需要一刻不停地运动躲避和反击,在敌人弹道上会触发子弹时间,看起来有点酷。 一款小游戏,并不特别推荐给大众玩家,主要因为难度非常高,容错低,死得太快了。 【操作指南翻译】 1. 鼠标左键射击,右键闪传(变形) 闪传可使你传送到任何视野中的敌人身上,窃取他的武器,并将之瞬杀。但充能这玩意需要用主武器杀一个敌人,水淹死的敌人不算。如果闪传可用,在身体和游标中都有一个红心表示。 2. 对敌 最差的默认武器打死敌人需要4次命中,其他大部分特殊武器需要2次命中。一次命中只能将敌人打退一段距离并短暂晕眩,很快敌人会恢复继续战斗。 3. 对敌 闪传还能将扎堆的敌人打散。 4. 子弹时间 当你身处子弹的直线弹道的危急关头时,就会触发子弹时间,让时间慢下来,而你的移动相对更快。 5. 护盾 护盾以一个外围圆圈表示,在护盾破碎前可以抵掉一颗子弹的伤害。只能在当前关卡打完后充能。没护盾时中弹,你就GG了。 6. 子弹 角色边上的一些白色小方块表示弹量。如果子弹射空了,武器会自动切换到垃圾的默认武器。 7. 自动瞄准 武器会在一定范围内自动瞄准就近的敌人,让你更专注于躲避敌人射击和陷阱。 8. 水位 水位会不停上涨,你快它涨得也快。被水淹死的敌人不算分。 9. 计分 杀敌得分,水淹的不算分。所有得分会计入全球统计榜,全球和好友榜可分开查看。
Addicting and hardcore. Fast-paced. There's also some advanced mechanics behind the simplicity like bullet time & life stealing. The game doesn't show you really how to play it, you have to discover it by yourself. Room for improvement on other aspects: I wish there was a way to rewatch the explaining screens that I quickly skipped on my first game. Constant flashing and screenshake may be nauseating to some and makes it very hard to follow if you just watch someone playing. Enemies design is boring (to me... but just a matter of taste...)
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