
Slay, crush, burn and explode filthy humans for their souls to infuse your squad with new powers and advance for total annihilation. You are the Undead in a turn based tactical RPG controlling a squad.
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About
Collect human essence to summon more undead. Slay the greedy humans and challenge their leaders in Turn-based tactical fights. You are the final boss.
Nemire is a daunting union of humanity's mightiest defenders. A symphony of unparalleled skill and cooperation. And they are everything that is wrong with the living. You must raise Undead and destroy greed and power-driven Humans.

Turn-based tactical combat
Build your squad of ever-evolving undead
Random unit traits modify how abilities and standard attacks work
Meaningful unit progression
Meaningful unit progression
Combination of handcrafted and procedural environments
Gradually ramping difficulty
Impactful abilities
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
The game could be good but it needs changes, I'm constantly getting game breaking bugs that force me to restart levels, each battle is a level and sometimes the game will cease responding, which forces me to close the game and lose my progress. It's not terrible because levels take at most 10 minutes, but it's still annoying, also the balance of the game is off, the game has RNG enemies, RNG terrain and the typical RNG stats (damage in a range, crit chance, dodge, etc.) This is ok in certain contexts, it's not ok in this case because if you play on the highest difficulty your characters have permadeath, which means that if you are unlucky your character that took you 3 hours to get to max level will die. RNG is ok in games where you can reload your save if the probability screwed you over and you had the equivalent of rolling six dice and getting a bunch of ones and twos, RNG is not ok for games with permadeath. The game is also very difficult, I started the game on the highest difficutly, and it's difficult to the point that I think the last boss is impossible to beat unless I use some cheese strategy, the final boss has 700 hit poits, it has four other bosses with special abilities with 600 hit points each, then he has around 15 minions with 150 to 220 hit points, and you have...4 units that do a tiny bit more damage than their units, and the hitpoits are the same or lower, how am I suppoused to win? The game also has no re-spec mechanic, which is frustrating because some abilities are just useless, but once you made that bad decision you have to stick with it forever or spend hours levelign up another character, I had some fun with it but the constant bugs that make me restart levels, or that won't allow me to selection missions, are annoying, and near the end of the gmae it's very frustrating to be stuck with trash characters due to re-spec not existing. I don't recommend it.
Cute Indie strategy game at a good price. Little rough around the edges from bugs, but the developer is very active has fixed numerous bugs mentioned by other reviews since release. With more content and variety coming soon I can see this growing into a very solid tactical game
убивать людишек толпами - что может быть лучше?
Впервые вижу, чтобы новые противники появляясь сразу же бегут тебя бить. https://youtu.be/pzMBsd6Df5A
Nemire completely surprised me. I picked it up on a whim and ended up losing hours strategizing through its short but intense tactical encounters. The mix of turn-based combat, unit progression, and random feats makes every run feel different — no two battles ever play out the same. It strikes a great balance between being challenging and rewarding; every victory feels earned. The pixel art is charming, and the soundtrack fits the atmosphere perfectly. You can really tell it’s a passion project — the developer is active, quick with updates, and clearly listens to the community. There are still a few rough edges and occasional bugs, but nothing that breaks the experience. For the price, it’s a fantastic little strategy RPG that punches way above its weight. If you’re into games like XCOM or Battle Brothers, this one’s a no-brainer.
Clean Old Fashion Pixel Dungeon Crawler with Modern Mechanics like Darkest Dungeon! LOVE IT
In the realm of tactical sorcery, "Nemire" stands as a necromancer's puzzle, beckoning with the allure of untold power, yet guarded by spectral bugs and arcane inconsistencies Pros: Engaging Tactical Gameplay: Echoing the strategic depth of titles like XCOM and Battle Brothers, "Nemire" offers an addictive tactical turn-based combat system that demands strategic foresight and rewards careful planning. Unit Progression and Variety: The game shines with its unit progression system, featuring a wide array of friendly and enemy units alongside a randomly generated feat system, adding layers of depth to each run. Challenging Difficulty: For those who relish a tough challenge, "Nemire" ramps up the difficulty quickly, providing a rigorous test of tactical skill and adaptability. Cons: Pervasive Bugs and Technical Issues: Players have reported numerous bugs ranging from minor annoyances to game-breaking glitches that can significantly detract from the overall experience. Inconsistent UI and Controls: The game suffers from a clunky user interface and inconsistent controls, requiring the use of both mouse and keyboard in an unintuitive manner, which can frustrate players. Repetitive Mission Structure: Some players have noted a lack of variety in mission types and objectives, leading to a repetitive gameplay experience that could benefit from greater diversity. Summoning strategic minds and necromancer aficionados alike, "Nemire" emerges from the crypt as a game that promises to blend dark magic with tactical warfare. I give it 3/5 summoned undead.
It's fun. Simple x-com + roguelite game good for short plays. I'm playing on hard an it is challenging. I'm still on my first run with 2.7 hours, losing some units because permadeath but still being able to recruit new ones and continue. So it seems to be more or less well balanced. Need some bug fixing and improvements, but developer is working on them from the first day.
Legalzin, não é muito meu estilo de arte e gameplay, mas pra quem gosta deve curtir muito, bem simples de entender. tem alguns bugs aqui e ali, com o tempo deve ficar bom. A fonte do texto e o hud são um pouco estranhas pra ler e entender.
Fresh spin on the turn-based tactical RPG. It surprised me as this was the first Random Unit Traits game I have played. And although It was challenging I got the hang of it. As a strategy game built by a solo developer, Nemire delivers great value for it's price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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