
In Nemesis: Mysterious Journey III Prologue you will take part in an adventure that will introduce you to the story of Nemesis: Mysterious Journey III. Take on the role of Amia and begin your holiday adventure on the planet Regilus!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Russian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saw lots of the mixed reviews on this game of how the puzzles are extremely difficult, so tried the demo first. Puzzles took time but had logic behind it and I was able to solve them with not much difficulty. Story line seems intriguing so far and the puzzles did need you to think a little more broadly. The scenery was pretty nice. However, there is quite a bit of motion blur and sensitivity (even with motion blur as 'ON'). I will debate more if I should get the actual game or not.
If I could say one thing for this prologue/demo, is that the music is extremely good. Apart from that, though, while playing the following questions formed in my mind: • Why was there a need for NPCs with not-very-good dialogue and somewhat bad models/textures? • Why did the character say that there were a lot of plants but not animal life when I just passed 5 birds, 7 fish, 1 cat, and many butterflies and dragonflies? Is the character not that observant despite being in a high IQ society? • Why did that professor (who had lived there before this planet was made mainstream) say that there is a cat around that is good at hiding, when the cat is just sitting on a roof outside? Does that count for good hiding? • And why is there a need to actually solve a puzzle to get to an elevator? (yes, the guide says solve the puzzle to get the elevator working) I suspect that the last question may have something to do with the game's main story (or at least I hope so), but the other three seem to show that something is missing in the game. If someone is a hardcore puzzle solver, then this game could be appealing to them, but other than that, I'm really not sure how it got that good reviews. Still, I may play that game in the future, just out of curiosity for the story. And a last thing: Was there a real need to name the planet Regilus? If that planet hopes to be a spiritual successor of Argilus from Schizm, it doesn't do a good first impression.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It looked and handled great. I was super surprised by how well it was done. Honestly, I can't think of anything bad or wrong with the game
Это красивое и увлекательное приключение, которое сразу же захватывает внимание. Игра предлагает интересные головоломки и хорошо прописанный сюжет, который заставляет следить за развитием событий. Особенно понравилось, что игра предлагает два уровня сложности, поэтому она будет интересна как любителям головоломок, так и опытным игрокам. Также стоит отметить проработанных персонажей, каждый из которых имеет свою историю и характер. Графика и музыка в игре создают неповторимую атмосферу планеты Регилус. Разнообразие локаций и стилей делает путешествие по планете увлекательным и запоминающимся. Я с нетерпением жду продолжения игры и уверен, что она будет ещё более увлекательной и захватывающей.
The first impression of this tourism planet Regilus, sitting on the outer edge of the solar system is metallic and futuristic – golden domes looking units were linked by bamboo looking metal bridges. The ecosystem seems to be diverse as you can see toucans, a cat, butterflies, a couple of exotic cranes and all sorts of exotic plants. The first NPC is an old granny. I don’t really understand what does “Every paradise finally becomes a curse. Time no longer matters.” mean here. Maybe she found out the dark side of this planet and felt being trapped. The second NPC is a middle-aged scientist who invented interstellar travelling devices, liquid to make bad memories and the equipment to recover energy wasted by children. Okay, that’s very creative and he looks happy to be on this planet. The player’s goal is to solve laser puzzles to be teleported to the Andromeda Hotel. If you played other laser puzzle games before, it’s nothing like those games. There are heavy metal discs that you need to spin to let the laser go through. What an inefficient way of using resources and energy. But it’s a game, so it has to be this way. I was wondering what’s in those golden domes looking units. It turns out to be another disappointment. Nothing special in it, just look fancy from outside. The graphic designers, puzzle designers, storytellers, all did a great job creating this surreal planet. But when you think logically, nothing makes sense, just like a dream. Nemesis, the goddess of retribution, justice, and balance in ancient Greek mythology, represent nature or fate correcting the mistakes made by powerful organizations like the Teleportation Travel Agencies. Since your hand device the AI guide is untrustworthy, so I guess the professor is dying or already dead and AI had taken over, trapped everyone here using those laser puzzles. Teleportation Travel Agencies, that would need quantum entanglement. Matter stays, i.e. 10²⁸ atoms, and information gets transmitted. The real you will be destroyed, and another you will be reconstructed at the destination. Would you want it? No, thanks. Humanity is not ready for the Age of Teleportation.
Visualmente estupeno. Te hace pensar y observar para resolver el puzzle
Laddade ner spelet men kunde inte spela då undertexten inte var på engelska. Jag kunde inte heller ändra det, någon annan som haft samma problem eller vet hur det går att lösa??
Couldn't even finnish the demo, tedious and clunky, It's not even very good to look at, horrible green over cast.
Eine wunderschöne Fantasie-Welt, mit vielen kreativen Rätseln.
As far as I could see this seems a little bit like a Cyan Game. Myst and Riven, more like Myst. I like this style of Game so I would give it a thumbs up.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 110 | 75% | $6.99 | |
| $531 | 1 | 100% | $12.99 | |
| $2.3M | 3.6K | 95% | $17.99 | |
| $2.2M | 7.3K | 86% | $19.99 | |
| $354.4K | 853 | 82% | $14.99 | |
| $245.3K | 423 | 81% | $19.99 |