
In Nemesis: Mysterious Journey III Prologue you will take part in an adventure that will introduce you to the story of Nemesis: Mysterious Journey III. Take on the role of Amia and begin your holiday adventure on the planet Regilus!
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Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Russian*languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
that was so intriguing! i really wanted to keep playing! the alien world is so interesting. i am thinking about getting the full game.
If I could say one thing for this prologue/demo, is that the music is extremely good. Apart from that, though, while playing the following questions formed in my mind: • Why was there a need for NPCs with not-very-good dialogue and somewhat bad models/textures? • Why did the character say that there were a lot of plants but not animal life when I just passed 5 birds, 7 fish, 1 cat, and many butterflies and dragonflies? Is the character not that observant despite being in a high IQ society? • Why did that professor (who had lived there before this planet was made mainstream) say that there is a cat around that is good at hiding, when the cat is just sitting on a roof outside? Does that count for good hiding? • And why is there a need to actually solve a puzzle to get to an elevator? (yes, the guide says solve the puzzle to get the elevator working) I suspect that the last question may have something to do with the game's main story (or at least I hope so), but the other three seem to show that something is missing in the game. If someone is a hardcore puzzle solver, then this game could be appealing to them, but other than that, I'm really not sure how it got that good reviews. Still, I may play that game in the future, just out of curiosity for the story. And a last thing: Was there a real need to name the planet Regilus? If that planet hopes to be a spiritual successor of Argilus from Schizm, it doesn't do a good first impression.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的 希望快点上市
Good story-line and atmospheric premise, but clunky mechanics and cheesy dialogue detract from the experience.
The first impression of this tourism planet Regilus, sitting on the outer edge of the solar system is metallic and futuristic – golden domes looking units were linked by bamboo looking metal bridges. The ecosystem seems to be diverse as you can see toucans, a cat, butterflies, a couple of exotic cranes and all sorts of exotic plants. The first NPC is an old granny. I don’t really understand what does “Every paradise finally becomes a curse. Time no longer matters.” mean here. Maybe she found out the dark side of this planet and felt being trapped. The second NPC is a middle-aged scientist who invented interstellar travelling devices, liquid to make bad memories and the equipment to recover energy wasted by children. Okay, that’s very creative and he looks happy to be on this planet. The player’s goal is to solve laser puzzles to be teleported to the Andromeda Hotel. If you played other laser puzzle games before, it’s nothing like those games. There are heavy metal discs that you need to spin to let the laser go through. What an inefficient way of using resources and energy. But it’s a game, so it has to be this way. I was wondering what’s in those golden domes looking units. It turns out to be another disappointment. Nothing special in it, just look fancy from outside. The graphic designers, puzzle designers, storytellers, all did a great job creating this surreal planet. But when you think logically, nothing makes sense, just like a dream. Nemesis, the goddess of retribution, justice, and balance in ancient Greek mythology, represent nature or fate correcting the mistakes made by powerful organizations like the Teleportation Travel Agencies. Since your hand device the AI guide is untrustworthy, so I guess the professor is dying or already dead and AI had taken over, trapped everyone here using those laser puzzles. Teleportation Travel Agencies, that would need quantum entanglement. Matter stays, i.e. 10²⁸ atoms, and information gets transmitted. The real you will be destroyed, and another you will be reconstructed at the destination. Would you want it? No, thanks. Humanity is not ready for the Age of Teleportation.
Visualmente estupeno. Te hace pensar y observar para resolver el puzzle
Пролог очень хороший. 3d головоломка, бродилка в инопланетном антураже. Мне понравилось, особенно за бесплатно
[h1]Before I played Nemezis: Mysterious Journey III Prolog, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Laddade ner spelet men kunde inte spela då undertexten inte var på engelska. Jag kunde inte heller ändra det, någon annan som haft samma problem eller vet hur det går att lösa??
Brilliant polish devs: CD ProjectRed, Techland, BlooberTeam, 11BitStudios, FlyingWildHog, PeopleCanFly, TheFarm51, CI. Crappy polish devs: PlayWay and its many pseudo names: CreativeForgeGames, G-DEVS, GamingFactory, GamePlanet, GameParic, GameHunters, GamesIncubator, GameFormatic, GameOps, BakedGames, DetalionGames, DualityGames, PyramidGames, MadneticGames, SeptarianGames, UltimateGames, RockGame, ImagePower, LiveMotion, FreeMind, AtomicJelly.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.