
Ready to own the streets? Get behind the wheel of iconic cars and floor it through Ventura Bay, a sprawling urban playground. Explore overlapping stories as you build your reputation – and your dream car – and become the ultimate racing icon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 14 → 11.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 29.7Kreviews | 69% | — | $5.1M |
| $24.99 | 93.5Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buen juego con Gráficos excelentes, aunque algunos bug si tiene y daña un poco la experiencia pero del resto si lo recomiendo.
The game doesn't work, lost my money to it...
O jogo eh mt bom. Mas se tu pensar em fazer a platina, esteja pronto para começar a odiar essa merda
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Jul 30 → 38.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Traditional Chinese*languages with full audio support
| $19.99 |
| 19.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pra mim o melhor Need For Speed da nova geração isso basta
bom
Три часа грузит игру. Чтобы переключиться на офлайн режим, ты должен ждать это время и не факт, что успешно, тк возможно тебя выкинет. Если вдруг тебе повезло, то придется не хило так запариться, чтобы найти эту переключалку. На клаве играть невозможно, тк стандартное управление - кал, созданный какими-то нетакусями. Приходится, опять же, играть в поиск клавиш, а не наслаждаться гонками. И нет, поменять управление нельзя. Хз баг это или фича, как с поиском офлайн режима. Хотел поиграть в гонку, а в итоге играешь в Масяню под желтым прессом. Как гонка - это 0/10 Как квест с поиском предметов - 3/10
drift atmayı saçma buluyordum hala buluyorum ama bu oyun bir istisna
si
топ за свои деньги
**Disclaimer: I am not a good racer and am casual at best, all claims are opinions of my own** ---{Full-time Online}--- Yes. Even if you play alone it adds NPC's that act as placeholders for real players. Including in races where it creates a major impact. Attempt at realism corporate selling point that is not needed and will end up like The Crew when servers are shutdown. ---{ Graphics }--- Bad. The graphics look good from a general standpoint, but even on higher-end PC's and with changing the graphics settings to performance/visual preference, things are hard to distinguish. Looks good but more of a movie-type graphics than gameplay graphics. ---{ Gameplay }--- Atrocious Pros: 1. It's NFS so its some extremely casual content for 20 hours 2. Some cool graphic stuff you can do with customization and photos 3. Looks decent with the nighttime and rain stuff 4. Achievements: 90% are completed by just playing the game and are easy to do. Even the Prestige bronze events aren't too bad with a small challenge. Silver is actual a decent realistic challenge that requires actually playing the game with some focus but there is no achievement for silver. The Gold Prestige grind is EXTREMELY difficult but is rewarding just getting a few. Wouldn't recommend grinding it due to the horrible handling and map design but for those looking for a challenge, may be worth it. Cons: 1. Physics and handling are absolutely horrid (even with tuning). I've never seen a racing game with worse controls 2. 5 minute loading screen to join a server so I can play the campaign 3. Again why does everything load horribly 4. Cops add no value to the game except as a "racing game, must put cop trying to stop them cause illegal, and more gameplay". Legit cops are useless and most the time is spent waiting for them to catch up for some of the campaign missions because they so easy to outrun. They can't be destroyed or permanently disabled by attacking them and it's just filer content. No difficulty increase and very one-dimensional. 5. Roads/turns/map layout - doesn't make sense and with the handling is 10x worse. 6. Storyline is horrendous. Extremely cringe and feels like all the budget went into the studio they filmed in and said "oh wait we need lines". No dynamics to the characters at all and just feels like its trying to be racing game while also being a rebellious teenager social commentary movie. 7. Online: XD, no thanks. 8. Gold Prestige? Almost impossible. Left with under a second, within 10k points, etc... of the threshold in order to complete the achievement. Not worth grinding when the physics and handling are as bad as they are and we are unable to mod the game to have better handling due to the 24/7 online feature. If Silver were the Gold times/points, it actually would make it more enjoyable for a challenge. 9. Finally, okay, we get it NFS, the game was sponsored by Monster (cutscenes be like: "omg monster drink omg guys so rebel haha *clink* welcome to the club" cringeeeeeeeee) ---{ Audio }--- I guess they didn't want us to hear the game??? ---{ Audience }--- Kids Teens ---{ PC Requirements }--- Gonna need something modern to run it. 1080 may be fine but recommended a 3080. High-end isn't necessary but game does look better on higher-end. Plays horrible regardless ---{ Game Size }--- Decent ---{ Difficulty }--- First 99% Achievements: 1/5 Gold Prestige: 6/5 - help... Gameplay: 1/5 Online: 0/5 - tired of the 24/7 online realism corporate garbage ---{ Grind }--- Prestige Gold: Most difficult thing I've seen in a racing game, going to take some time. Mainly grindy because of the horrible physics/handing and map design. Everything else: Not a grind. ---{ Story }--- Cringe. Just what was the point. ---{ Game Time }--- 15 hours for main gameplay completion 20 hours for 99% completion 100-300 hours for all Steam achievement completion due to Prestige gold completion ---{ Price }--- Sale only game at extreme discount or part of package. ---{ Bugs }--- NPCs are all bugged due to the 24/7 online server stuff. NPC cops are all bugged and you have to legit wait for them. Car will legit crash at the smallest hit of anything that happens to be a solid object. If you get put into a permanent crash loop, no ability to pause and go garage or anything due to the 24/7 online. And many more... ---{ ? / 10 }--- 3/10 Probably one of the worst NFS games in the entire franchise. This is a corporate garbage package that sold on the idea of "24/7 online realism and real actors for cutscenes". Gameplay is horrible, storyline is cringe, everything is one dimensional. Only major positive of this game is the difficulty of the gold prestige for those looking to grind. Do not recommend for 100% achievement hunters but is decent for getting a large quantity of achievements quickly. Once this game goes offline, it will be solely remembered for the difficulty of the Gold Prestige but otherwise forgotten.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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