
Ready to own the streets? Get behind the wheel of iconic cars and floor it through Ventura Bay, a sprawling urban playground. Explore overlapping stories as you build your reputation – and your dream car – and become the ultimate racing icon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 14 → 11.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 29.7Kreviews | 69% | — | $5.1M |
| $24.99 | 93.5Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak grahics for a 10 year old game
Buen juego, bastante simple, bonito a la vista y la historia realmente es lo de menos, recomiendo unicamente si esta en rebaja
Esteticamente se ve muy bien y se disfruta de la mejor manera
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Jul 30 → 38.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Traditional Chinese*languages with full audio support
| $19.99 |
| 19.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best NFS in my opinion since Underground 2. For the record, I've finished this on Xbox Game Pass, and am playing for a second time on Steam after buying it, hence the lower play time (at the time of this review at least). [h2] How it plays [/h2] The handling is really simple but not overly so. It makes drifting very accessible, and the race types leave many modern racing games feeling gaunt in comparison. The sense of speed is really really good, and cars feel distinct in their handling characteristics. Upgrading your car isn't too slow or fast of a process, at least it didn't feel like it to me. If anything it felt better balanced than NFS Heat and Unbound both. It's a simple system and not necessarily for the hardcore car fans amongst us, but neither are the aforementioned titles, so it's par for the course. Thankfully this game has flexible fast travel, so you don't feel like your traversing the world is entirely unjustified filler. The player should WANT to drive around your world. Not be forced to because you need padded time investments from your player base. [h2] Graphics & atmosphere [/h2] The graphics are insane, and it easily stands up to modern titles today. It runs flawlessly on an Ryzen 5600x with a 2080 Super at 4K, as well as my recently obtained RX 9070. Navigating the city and seeing the amazing lighting and reflections pass you by make you feel something genuine. I could gush for hours about how unique and pretty this game is. The atmosphere is insanely well done, and you can tell that the devs put a huge amount of passion and soul into the game's development, which is likely explained by the fact that Ghost were disbanded after this game's release - the writing was probably on the wall, and they pulled out all the stops with this game to try prevent it. But EA had other things in mind. It's a shame the public didn't respond as positively to the game's release at the time. [h2] Issues [/h2] It has some weird decisions with regards to the game's structure, at least in terms of how it tries to force you to play in a shared online world with other players, and you can't avoid this without entering the online world and only then going back into game settings and selecting "Play Alone", which equates to offline play. The loading times to initially get into a game are also abysmal, which is heresy considering how much faster PCs are nowadays. [h2] Story / cinematics / cutscenes [/h2] The myriad cinematics littered through the campaign as you work your way up to being 'recognised' aren't necessarily amazing from a storytelling perspective, but they have a ton of character and I can really appreciate what went into filming them. Spike was my fav, just for how expressive he is, and maybe Amy after that. The camera work during cinematics and cutscenes is insanely good, with seamless transitions from cinematics to in-game scenes when in the garage, and the cars all look amazing. Even the fact that they pulled some renowned personalities from the street racing scene into the game's story despite their awful acting skills was appreciated. [h2] Issues [/h2] There are some issues, such as bugs with the liveries not loading due to conflicts between EA's launcher and Steam requiring a lot of fiddling with cache clearing and so on, or the game not letting me do the little side events where you take photos or collect parts, but a restart fixes the latter. [h2] Conclusion [/h2] Ultimately, I love this game with a passion, and I wish Ghost was given more chances to create games for this franchise, as they very clearly knew how to make an amazing world with addictive gameplay. I salute you Ghost, you were very, very underrated. If you want a unique, addictive, atmospheric, heavily-tailored and graphically optimised game, this is the one. Just don't go in looking for realism. This is only a slight bit less over the top than NFS Heat. [h2] Sim racing wheel usage [/h2] I'm sure noone really cares about this one, but sim racing wheels don't really work with it outside of Logitech ones (in some cases), so if you have any other sim racing wheel with FFB, expect to tear some hair out getting it working. I'm using a PXN VD6 wheelbase with Moza pedals and a TRS shifter on my second playthrough and it's a nightmare to get set up (as the game's not made for it). But if anyone needs assistance with getting one set up using wheel2xinput or xoutput, feel free to ask in the comments. I'm happy to sharee my config and the link to the steam forum thread that helped me get a game config that prevents the game from misreading the xinput axes and buttons by default on load. Play it, you know you want to. It's worth every cent. Go on now.
рек
This game is fun, especially when it comes to drifting!! I believe this NFS should've been called NFS Drift. 😅 I played it a lot! Sometimes I enjoyed it, and sometimes NOTTT! And like other games, it has its pros & cons! The graphics are good, but the car selection is pretty limited. (Why is there no Nissan 350Z?!! 😭) But overall, I personally decided to drop it. The storyline and missions started to get boring after a while.
항상 온라인 되어야 해서 EA Server 에 연결되어야 한다. 하지만 지금 연결이 안되는데? 게임을 할 수 가 없다. 답답할 따름.
Não terminei ainda, jogo muito bom, apesar de ser bem bugado as vezes...
极品翻车19:碰碰车大赛
Физика дерьмо, но выглядит симпатично
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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