
Ready to own the streets? Get behind the wheel of iconic cars and floor it through Ventura Bay, a sprawling urban playground. Explore overlapping stories as you build your reputation – and your dream car – and become the ultimate racing icon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 14 → 11.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 29.7Kreviews | 69% | — | $5.1M |
| $24.99 | 93.5Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Любимая часть нфс, советую
/
Фризит и лагает, играть невозможно Изъебся с драйверами и настройками
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Jul 30 → 38.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Traditional Chinese*languages with full audio support
| $19.99 |
| 19.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am really perplexed by the development of the game. This was the first Need for Speed after about a decade to have a two-year release instead of a single year, and yet the game still feels unevenly developed. The aesthetics are excellent: the lighting and sounds are an absolute highlight of the game, and I really enjoy the map's distribution of urban, suburban, and isolation. However, there is nothing to keep you here. While the game has awesome particle and motion effects, the LOD is surprisingly woeful once you use the photo mode. Long-distance cityscapes look like comparable to PS2 titles, even at 4K max settings. The performance is optimal and consistent, considering it is running semi-photorealistic graphics. More on the map: I mentioned that I really like the distribution of the map, but it feels surprisingly small. You can get around the entire freeway loop in about 10-15 minutes, and I absolutely love the drift parks, but once again: there is only so much of it to enjoy. It feels quite small and limited in its exploration. And when you look at the event map, there is so much available on the imagery: but so little of that is actually drivable, if even visible at all. This feels half-baked, and there is nothing offensive about the map as it is, but it doesn't feel like the final product. And the AI also suffers here. The racer AI are actually quite clever. When you are approaching them head-on, they are very effective and considerate in avoiding a head-on collision. They can resist police, and they can drift and race reasonably well. But the traffic is few and far between; and the police AI is only effective in numbers. Yes, they really are as hopeless as the memes make them out to be. You can only get a decent chase going after 20 minutes — and I have to stick to the main roads and turn off the map if I don't want to lose them in a couple of minutes. The roadblocks are actually very well-done. Their stochastity does give that bit more claustrophobia and unpredictability to the chase, and I am all for it. Overall, this is a decent game — but the beauty is superficial. It has a very clear design language: night-racing, street and social racing, and exploration. Expand the map, modernise the world mesh and LOD, and offer more dynamic police chases; and you are halfway to capturing the neglected potential of this game. Buy this game on a sale, and keep your expectations low, but not on the floor.
просто absolut sinema
adjf
Realmente es aburrido, intente jugarlo de nuevo y realmente deja mucho que desear, que sus predecesores sean mucho mejores que esta basura .. EA CHINGA A TU MÄMITA
Прошел эту игру с большим удовольствием, это единственная Nfs где мне понравился сюжет (за исключением most wanted и carbon). Он конечно простенький, но тут очень красивые катсцены, с реальными актерами, очень порадовал Кен Блок и Накай Сан, у игры отличный графон даже на 2026 год. В основном главный минус у этой игры это постоянные технические перерывы, и иза этого приходится перезаходить в игру, но игра старенькая все же.
跑比赛的时候车快的飞起,然而车前方的路况却很难看清,只有一点点空间能看见你的车前方有什么,画面有用的信息也特别少,边跑还得变分心看小地图前方是什么弯,往往都是看小地图分心的一秒你就会撞上前方的傻逼npc车辆,而且指引线也是脑残,每次都把我引向另一个车道,导致得掉头重新跑,能玩下去的也是神人了,傻逼游戏
has ONE subaru but its a 2010 impreza wrx so this gets a positive review by the skin of its teeth and thats it. i'm pretty sure the people in this game are like intensely attracted to the player character like the way they talk to him and make eyes at him and stuff its like theyre all enamored with him its so funny.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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