
Race to the top, definitely don’t flop. Outsmart the cops, and enter weekly qualifiers for The Grand: the ultimate street race. Pack your garage with precision-tuned, custom rides, and light up the streets with your style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 14 → 15.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−86% | 60.5Kreviews | 60% | — | $9.3M |
| $84.99 | 41.4Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+-
作为入坑的第一部nfs正作,玩得很爽,评论区有些人菜就多练好不好
ea cn you kill madden and fc (formerly fifa) for another nfs game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2M | 27.7K | 88% | $19.99 | |
| $9.3M | 6.7K | 63% | $34.99 | |
| $9.2M | 9.2K | 79% | $29.99 | |
| $9.3M | 27K | 99% | $19.99 | |
| $9.3M | 31.4K | 94% | $9.99 | |
| $9.2M | 9.3K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 154K | 84% | $6.99 | |
| $1.1M | 9.3K | 77% | $6.99 | |
| — | 20K | 83% | — | |
| $4.4M | 25.5K | 70% | $7.49 | |
| $3.8M | 27.4K | 86% | $7.79 | |
| $24 | 1 | 0% | $1.07 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 30 → 46.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $69.99 |
| 12.2Kratings |
| 48% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ya seru lah, cuma efek kartun nya kurang cocok buat saya
Описание опыта игры в это: "насрали в душу, нассали в уши, и нарыгали в монитор".
jayde
Um dos melhores NFS modernos, com o melhor modo online da franquia e direção de arte espetacular
top 5 NFS
十几块钱能玩超值
Experience: I want to start by saying that I have already played the game for around 40-50 hours on Origin/EA App but only bought it here as it was literally on sale for £1-2. Black Box era vs now: Imagine being an NFS fan, having played all black box era games, and you expect a game that should AT THE LEAST be in similar fashion to maybe: Most Wanted (05), Underground 2 or even Underground (1) but instead you're greeted with a game that not only lacks that ambition and passion (in terms of handling and other MAJOR factors like progression and online play) the developers have put into those previous games... the game feels empty.... EA Itself: While I understand that EA is a massive corporation and that: "tHeY hAvE oThEr fRaNcHiSeS tO lOoK iNtO" we should also consider that EA has bought both criterion (previously known for creating the Burnout Franchise) and Code Masters (known for games like Collin McRae/ Dirt) AND with that in mind SURELY some corpo-rat can approve those two sectors to FINALLY bring a brilliant NFS that can satisfy everyone. Some benefits?: Let me be clear, the game has very small benefits, for example performance upgrades for cars are fair (not completely brilliant which is understandable, not an easy thing to balance) and grip handling being somewhat working in similar fashion to Underground 2 (not the best example I know, but remember those really tight tracks in URL events and how for example a Mitsubishi Evo 8 would handle maxed out versus a Toyota Corolla) where if you turned left at high speed, your car will actually turn with your input and not fly away like in this game/ Payback or even sometimes in Heat. Community: One of the biggest advocates (apart from the many others) KuruHS consistently mentions the handling of the Frost Bite era of NFS (more specifically NFS 2015 which absolutely ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ and cannot be played without mods which I COMPLETELY agree with him on) playing a major role in balancing or bettering a game, and I completely agree with him! You should be able to hop into a game, pick a started car, then find a build that fits the role of the car (more specifically one item/ setting that defines the car for that type of race) : If you drift, the car should drift, not necessarily like NFS Carbon but it should be somewhat balanced to a point where you can actually break to drift (or balance it similar to FH6) it QUICKER WAY WAAAAAAAAAY FASTER AND BETTER (ikr break to drift again lmao another massive drawback of the new era of NFS) or if you want to do Sprint, Circuit events you can actually grip with the car and not enter an immediate state of break-to-drift and roll your can over or miss the checkpoint (more of an issue in both Payback and Heat in comparison to this) because of said handling model. Heat vs Unbound: To add it's a very far cry from being a good game as a matter of fact it's even more worse than NFS Heat (even so, Heat wasn't much better from previous titles or in any way better than the black box era of NFS but at the least it provided SOME great elements like separating races by day/night and engine swaps being a few examples) and just overall a disappointment to the entire NFS franchise. EA (once again lmao): I hope to God EA reads this, if you do take note: NO ONE and I mean NO ONE has asked you to completely revamp your games to a point where if you barely touch walls (Payback and NFS 2015) you start flipping to ♥♥♥♥ and simply ♥♥♥♥ your car up but at least you could have added (like addons/mods have done) performance parts (more specifically tires or even suspension kits) to compromise for the game's terrible handling. Even so, take this as an example of what NOT to do, and use it as fuel to make an awesome game... Classes: Performance classes are a joke, D class overall should NOT even exist in the game, and if you dare to play on the hard difficulty, you'll have Rocky absolutely demolish you in S class while your poor R35 can barely keep up with him. NOW for seasoned veterans of the game that is not a problem, myself included, setting up/ tuning your car (any car at this point lmao) can easily outclass him but how can you expect new players to even touch your game? Having played all of your black box era games: Most Wanted 05, Underground 2, Underground, Carbon, Pro Street, Undercover, The run (still remains to play Hot Pursuit 2) I can genuinely say that on a global level Unbound has disappointed millions, if not even billions of people, that are MASSIVE fans and veterans of your franchise.... not to mention that tuning settings are not properly explained? "What, you don't know what NMT is when editing suspension settings? Get better bro" Yeah... sure buddy. Buying it: To conclude, for the people wanting to buy the game either: Buy the game when it once again goes to sale for as I said £1-2 (not worth buying the EA pass to only play this on any device) and mod it (since there are some mods like Evolved or Unite that bring some light to the game) or just simply do not play the game in any capacity. Game Performance and optimisation: I can confidently say that the game's optimisation (Vanilla and Modded) is actually superb, I can get at least 60-90 FPS during object heavy areas, races or even while roaming or being chased by police a much better job in comparison to Heat's optimisation where having one tab of youtube for example become unwatchable because the game is open. (Now I know I know, my PC doesn't have the shiniest components but still) The online: Play it if you have friends, nothing really new other than some cars like the Audi's having effective grip-handling, and don't if you are playing it alone there are only a handful of tracks and it gets SUPER repetitive around the 10 hour mark where races feel like chores rather than actual races. Not to mention that cars are locked behind requirements like winning X number of races in X class (♥♥♥♥ the D class man, who the ♥♥♥♥ decided to even add that into the game ♥♥♥♥'s slower than my grandma's lawn mower) giving you some incentive even though races are basically same ♥♥♥♥ different wipe -_- The single player: I personally found the characters to be somewhat cheesy, in some aspects cringe even, but also in some other ways likeable? Definitely not the same as characters like Lucas or Dex from Heat (and yeah I like em they're kinda funny) but in some aspects decent overall. Story-wise: Massive oof moment- Good guy buys car. Good guy modifies car and races with second good guy. Second good guy betrays protagonist. Car lost, do races for 1000000 weeks and 1000000000000 events, get car back all back to normal. Kinda plain isn't it? A bit repetitive however with mods it becomes somewhat bearable. For the fans: I want to at least reach out to the fans of NFS if not EA even (especially those who love the black box era) THERE IS HOPE! Look at the great mods released for the Black Box era: Pepega mod (both for Most Wanted 05 and Pro Street) Redux (both for Most Wanted 05 and Carbon) but most importantly do not trust the machine, instead I implore you to put your trust in standalone developers that have passion to dive deeper into creating an awesome NFS game trust the flow of ideas and your feedback, although not answered to by EA it is definitely taking into consideration. For those developers that genuinely want the best for the franchise and are passionate, we care and we put all of our trust in you, to create a masterpiece that we can enjoy and cherish for decades to come! Final Thoughts: Remember the games you played, nostalgia is a factor, but your love for those old games does not cloud your judgement and you are more than right when saying that this new generation of NFS games is complete ass.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.