
Set in the underworld of Fortune Valley, you and your crew were divided by betrayal and reunited by revenge to take down The House, a nefarious cartel that rules the city’s casinos, criminals and cops. In this corrupt gambler’s paradise, the stakes are high and The House always wins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Sep 14 → 7.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 32.4Kreviews | 85% | — | $4.5M |
| $19.99 | 76.4Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1448 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
крутяк\
Sweet rides!
Вааай шо машины
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Japanese*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 5.6Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
com o volante é uma porcaria
不错,漂移很丝滑
Jeu vraiment top vraiment beau Histoire rapide mais qui accroche Launcher A CHIER fin du EA quoi
bom
Reseña de Need for Speed™ Payback Need for Speed Payback intentó combinar carreras arcade, persecuciones policiales y una presentación muy inspirada en películas de acción como Fast & Furious. Aunque logra ofrecer momentos bastante espectaculares y entretenidos, también terminó siendo una de las entregas más polémicas de la saga moderna. La historia sigue a tres protagonistas —Tyler, Mac y Jess— mientras buscan vengarse de “La Casa”, una organización criminal que controla las apuestas y carreras ilegales en Fortune Valley. Uno de los puntos más fuertes es la variedad de eventos. Carreras callejeras, derrapes, persecuciones, off-road y misiones cinematográficas ayudan bastante a mantener ritmo y espectáculo constante. Las persecuciones policiales vuelven a tener mucha importancia y son algunas de las partes más entretenidas del juego. Visualmente el juego se ve muy bien. Fortune Valley tiene paisajes variados inspirados en Las Vegas y los efectos de iluminación, velocidad y clima ayudan bastante a la presentación. La personalización de vehículos también es excelente. Existen muchísimas opciones para modificar apariencia y estilo de autos. La sensación arcade de velocidad funciona bastante bien y hace que las carreras sean rápidas y accesibles. La música y ambientación también ayudan a darle un tono juvenil y cinematográfico típico de Need for Speed. Sin embargo, el mayor problema del juego fue el sistema de progresión basado en tarjetas de mejora aleatorias. Mejorar vehículos dependía demasiado del azar, algo que frustró muchísimo a los jugadores. La historia además puede sentirse bastante cliché y exagerada incluso para estándares arcade. La inteligencia artificial rival también resulta inconsistente en varias carreras. Algunos eventos igualmente se vuelven repetitivos después de muchas horas. Además, aunque las persecuciones son entretenidas, varios fans sintieron que el mapa y actividades no tenían tanta personalidad como entregas clásicas de la saga. Aun así, Need for Speed Payback sigue siendo una experiencia arcade divertida y muy espectacular para quienes disfrutan carreras rápidas y acción cinematográfica. Calificación: 7.5/10
este juego pudo a ver sido uno de los mejores need for speed pero el sistema de cartas, cuando choques te tardes 30 horas en reaparecer para que quedes de ultimo es jodido y que con un coche nv 359 me gane uno de 320 jode y por eso no pude terminarlo tenia potencial y lo hicieron una mierda
qmqzing gameplay the deluxe ius worth every rupee
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 20K | 83% | — | |
| $14.2M | 154K | 84% | $6.99 | |
| $1.2M | 10.7K | 76% | $6.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $24 | 1 | 0% | $1.07 | |
| $0 | 0 | 67% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 4.8K | 93% | $19.99 | |
| $4.5M | 6.8K | 88% | $19.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 33.8K | 91% | $4.99 |