
Hustle by day and risk it all at night in Need for Speed™ Heat Deluxe Edition, a white-knuckle street racer, where the lines of the law fade as the sun starts to set.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 722 reviews with recorded playtime.
Reviews
Themes across 720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Best NFS in my opinion...
比赛的竞技性我觉得太糟糕了,(白天)前面怎么跑都跑不过,后面直接降智随便跑;(黑夜)很刺激,不论是警车还是比赛都很有感觉。但 在你跑的最欢的时候人机车辆会读指令往你身上蹭,是m就玩吧。后面的警车跑400多码七八辆前面还有犀牛警车,全躲过了突然人机来一下。这能忍住的你是最厉害的忍者!!!
应该是除了9以外最喜欢的一代NFS了,白天黑夜玩法相当有新意,白天跑圈晚上该溜子,晚上前期不知道稳定甩警察的地方心理压力贼大,到后面倒是驾轻就熟了。因为是玩了地平线之后再来玩的21,所以一开始对漂移过弯嗤之以鼻,后来也无所谓,本来就是游戏的玩法,地平线的拟真度也就那样,没必要谁高谁低。 说一下不爽的地方,一是赚钱太慢太慢了,二是晚上NPC车太恶心,我仔细观察了一下,比赛过程中,那种双向单车道的,经常是刷两辆车对着开,基本上能控制在你经过他们的时候,他们也正好会车,所以压根没有机会从中间穿过去。还有就是漂移过弯的时候会刷出车辆卡在最舒服的过弯位置。这几点都是相当令人不爽的。 再一个就是剧情太短了,三两句话就能交待的超短剧情。肖第一次出现扣车的时候压迫感贼强,我本来以为后面还会有不少相关剧情,结果路上碰见一次就没了?甚至都不是他搞玩家,而是玩家搞他。墨瑟也是,忽然就白白了。开枪那里黑屏感觉制作组是想留点悬念,可惜被解散了。 希望沙特佬收购EA之后能有些改善吧,如果能把21捡起来进化一下我真的觉得挺好,画面放到2026也不过时,玩法很好,可以继续拓展地图剧情
after 7h it beginns to make fun the beginning is kind of slow and frustrating but the lategame is perfekt. when you destroy everything with the Königseck
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8/10
才玩了四个小时,bug一大堆,之前是开hdr有bug,现在一进游戏gpu直接跑满,卡成ppt了都
GG!
Its soooo worth it so fun and addictive I mean the only annoying thing is you cant restart the whole campain so I had to delete all the files to replay it but it is such an amazing game ive replayed it 5 times
Muy buen juego para dedicar varias horas
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Arabic, Japanese*, Polish* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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