
Hustle by day and risk it all at night in Need for Speed™ Heat Deluxe Edition, a white-knuckle street racer, where the lines of the law fade as the sun starts to set.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #68, worst BR #78 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 14 → 39.57/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−90% | 129.1Kreviews | 85% | — | $11.9M |
| $59.99 | 78.7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chotinko
круто игра, но почему в меню и в кат сценах мой ПК гудит как пылесос?
noice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 6.9K | 49% | $59.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 7.8K | 79% | $49.99 | |
| $11.9M | 86.9K | 90% | $4.79 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $12M | 56.4K | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 10.7K | 76% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $9.3M | 60.5K | 60% | $9.79 | |
| $638.4K | 8.6K | 63% | $4.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 30 → 87.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Arabic, Japanese*, Polish* +1 more
| $59.99 |
| 10.7Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
REALLY FUN
I played a lot of the NFS games in my youth, and stepped away from the franchise as I got older. In that gap of time, it seemed like the series had a bad run of games after its earlier classics like Hot Pursuit and Most Wanted (2012) had made such an amazing impression on me. I didn't play those, so in my brain the series was still at its peak. And after finally coming back to NFS to play Heat, it felt like I was correct. Heat captures every bit of excitement and thrill I felt as a kid, and delivers tremendously. Its nighttime wanted system is genius, in my opinion, and makes encounters with the cops feel legitimately more tense and entertaining than anything the GTA series has to offer. The customization on display is impressive, and I appreciate that you can tune up a beater car into a monster if you like instead of always having the end goal be obtaining some hypercar. By the end of the game, I had take an old Mazda Miata and turned it into an absolute monster on the road; it being able to accelerate to 200 mph in just a few seconds and tackle corners like a tiny children's toy. Really, my only minor gripes with the game is the lack of extensive end game content and its misguided story- which wasn't bad but had the potential to tie in with gameplay better.
ISDDÖMDSUJSŞVYYUJXCJSKCFFGGGDHBDBEBDVFDBBGHGHSTHZZS
Seru banget sih ini game
:steamhappy:
爱来自赛车游戏小白,非常好玩,已经是我每天必玩的游戏了。 在城市的开放地图里无拘无束地飙车把赛车游戏带来的自由畅快感发挥到了极致。 几乎每一个游戏细节都打磨得非常到位,匠心之作。 如果物理引擎再细化一点,加入车轮外倾角影响弯道抓地力之类更深度的改装定制功能,就更让人沉浸其中无法自拔了。 遗憾的是也有一些影响较小的BUG,比如车店里可以零元重复购买已有的赛车,但是车库里重复购买的赛车无法删除,导致车库的冗余度被永久增加了。 比如宝马M3的其中一款侧下方挡板,安装后,汽车右侧与顶部的自定义贴纸将会出现严重的渲染错误。 好评。 ----------20260718---------------- 剧情有恶性BUG,鼎力相助篇击败肖之后返回车库会导致游戏卡死。 强退之后本章剧情进度清空,再次击败肖进入车库,游戏再次卡死。死循环。 连主线剧情都无法走通,差评。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.