
A full-blown adventure played with only two buttons. Become the recently deceased agent Terry Cooper and escape the underworld while facing the toughest, meanest and most difficult obstacles ever devised.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PT-BR um bom jogo de 2d, fácil de jogar e gameplay divertida, porem passa muita raiva nas faces se n for pro player desse estilo de jogo EUA- a good 2d game, easy to play and fun gameplay, but there is a lot of anger in the faces if you are not a pro player of this style of game
재밌는 게임입니다. 단 2개의 조작키밖에 없다는 점이 의도적으로 조작감을 나쁘게 만드려는 목적이 아니냐 반론할 수 있지만 충분히 극복 가능한 부분이라고 생각합니다. 사용할 수 있는 손가락이 딱 두 개 밖에 없다는 것을 제작자는 인지하고 있거든요. 본편의 모든 구간은 어렵지만 불합리하지 않게 설계되어 있습니다. 아까 그 구간에서는 이렇게 해볼까? 피드백이 확실하게 되는 함정들만 있죠. 그리고 게임도 크게 길지 않습니다. 초회차에 1시간 30분이 걸렸습니다. 이 정도면 플랫포머 게임에 시간 오래 쓰시는 분들도 4시간이면 충분할 겁니다. 딱 적절한 가격에 적절한 플탐인 것 같아요. 이 게임 한 1시간만 해도 손가락이 엄청 아프거든요. 적절하게 호흡을 잘 조절했다고 생각됩니다. 다만 추가 스토리의 한 구간에서는 그냥 말도 안되는 컨트롤을 시키는 부분이 있기도 했습니다. 갑자기 뇌절하는 부분이 좀 아쉬웠습니다. 이 부분 빼면 꽤 재밌게 플레이 했습니다. 스피드런 시도도 재밌고요. 6/10 괜찮음
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is genuinely amazing, but I just can't give it a positive review. There is a point in the game where you have to dash using double click of a keyboard button, but unless you have a good enough keyboard, you physically can't do it, since the window to press the button twice is so low.
freakin awesome game!
Quite good! This is a really hard platformer with some excellent puzzles/sequences. The one thing I didn't like was the lack of lenience on the dash as it kept feeling like I was making mistakes when the timing was just rather tight. There's a super high skill ceiling with this game which is super cool, and I'm just barely high enough to beat it. The DVD hunt is also pretty cool for completionists.
So far, it's been a lot of fun until I got the dash. It. Is. Garbage. At :24 seconds in the above trailer, you'll see him dashing from platform to platform, except for in that area, the dash hardly works at all. 100% success anywhere else. This area? Dash refuses to work 80% of the time. I get it's a "2 button game," but double-tapping to use a the dash when a third button to activate an ability would be way nicer and actually make sense. I've confirmed a bug in this area by using a turbo-controller. Dash rate of 100% success with it as well until you get to this area, than it just decides the dash doesn't want to work anymore. Highly irritating.
Hm, my first review seemed to get eaten. Anyway, I saw this at PAX and thought it looked interesting, but I was so disappointed that this might be the first game I've ever wanted a refund for. I quit about an hour in. The developer, artist, and composer clearly have talent and skill but the result is a bit of a mess. Spoilers ahead. 1. It's clear that there were just not enough ideas to make this game worth the eight dollar asking price. If it were free, it would be a screaming deal. If it were, say, two or three dollars, it might be priced correctly. But it's eight dollars, and the game runs out of interesting material about thirty minutes in. The developers' commitment to have a game with only left and right movement buttons is interesting and makes for a design challenge, but this result got stale fast. Maybe it's possible to make an interesting game with those limitations, but this one wasn't it. I thought, this game being a metroidvania, I would receive power-ups that added features rather than piling on the movement buttons. That might have saved it. 2. The difficulty of the game comes from a bad use of the controls. This is impressive considering there are two buttons. Once you get the jetpack, the game becomes a nightmare to play because it's extremely difficult to make precise inputs. If you press left or right, you move. If you press either button twice quickly, you dash. If you press both, you use the jetpack. Some places in the game require you to finesse between those three abilities very quickly. Does that sound hard? You're wrong. It's *impossible.* The finger dexterity required to suddenly go from pressing left, to pressing both buttons, to pressing left twice quickly, to pressing both, to pressing right, and so on - that is not something worth developing the skill to perform. There's a reason other games would have assigned unique buttons to the dash and jetpack mechanics. 3. While we're on the controls, it's almost always a bad idea to make a double-tap use a separate skill from a single tap of a button - especially if both skills are required to be used one after the other. Few games do it right. I can think of one: Axiom Verge. And that one works because the double-tapping is used somewhat infrequently, never in precision platforming, and never rapidly oscillating direction. 4. Why is there no mini-map? Somehow I got lost in this game. Yes, this tiny game got me lost. There are no interesting landmarks in the world to help me navigate from memory, and it's just too small and flat to justify pulling out the graph paper and mapping it by hand. I wandered around for quite a bit looking for new areas because it was so hard to tell where I'd been and which areas I hadn't explored yet. The only notable difference in locations was the color of the foreground. 5. Most of the time the music is fine. But for the love of god, don't put plain English speaking into a BGM unless it's for an extremely good reason. I had to listen to that hot garbage of a philosophical take for what felt like a million years while I tried to learn how to use the jetpack. It was distracting after 10 seconds, annoying after 1 minute, and infuriating after who knows how long. Lyrics and/or spoken word are rarely used in video game soundtracks for a damn good reason. Despite all this, I hope the developers make new games in the future. I'm sure they have the ability to make something good. This one just wasn't it.
obra maestra 20/10 y god
只用左右的平台银河城 不过地图有点太大了容易迷路 双击有点反人类
何度もやられていく中で攻略法を見つけるのが楽しいゲーム。 途中で同じ方向のボタンを二回押すと発動するダッシュのスキルを入手するが、判定がシビアなのかよく失敗するのが難点。
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Where this game's players are, estimated from review languages.
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