
NECROPOLIS: BRUTAL EDITION is a major update featuring a new playable adventurer (The Brute), a completely new outdoor environment (The Black Forest), and lots of new enemies, weapons, armor, traps, potions, scrolls, and other big improvements to the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Атмосферно. Круто. Тяжко. Особенно в одиночку) Соберите автопати (не из врагов) и будьте счастливы =)
SIMPLESMENTE O MELHOR JOGO DESSE GENERO E O ESTUDIO O ESQUECEU #JUSTICEFORNECROPOLIS
Сразу хочу сказать что игра отличная. В ней много минусов таких как довольная примитивная боёвка (которая в конце игры уже довольная интересная и разнообразная), мало мобов и один босс. Однако каждый новый моб заставит вас попотеть и выучить все его атаки, босс сильный и заставит вас подготовиться к нему, огромное разнообразие оружия, свитков, зелей, брони. Которые вы даже не заметите при первом прохождении. В игре есть кооп который сильно облегчит жизнь, а также позволит по орать на своих друзей которые ударяя мобов бьют и вас. В общем игра отличная и реиграбельная.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
С первого захода заработал 4000 тысячи кристаллов, со второго 900
Necropolis - отличная пародия не без известной игры Dark Souls(Также Bloodborne) В общем - сразу к плюсам и минусам игры: Плюсы: 1.Хорошая механика боя и доджа. 2.Атмосферные,часто рандомно генерирующиеся уровни. 3.Кооп который дает возможность веселиться с друзьями/другом(Если у тебя они есть хикка ты еба*ый) Минусы: 1.Всего два персонажа - можно сказать танк/воин у которого больше хп,и...ну незнаю как назвать,пусть будет ассасин,он намного быстрее и меньше своего старшего собрата - война, надеюсь в скором будут добавлены новые персонажи. Хоть всего и один минус,может их и больше,но пока что один,но этот минус довольно серьезный. Так же это первая игра в которой мне выпала металлическая карточка<3. Также отдельная благодарность моему другу который мне ее подарил)
С выхода этой игры я слежу за её развитием и вижу, что проблемы у игры остаются всё теми же. Стоит упоминать оптимизацию? Да? Ну ладно... Минусы: 1)Это уже можно назвать изюминкой игры, "не баг, а фича" так сказать. Ужасающе фризит на любых настройках, видеокарта начинает звучать аки газотурбинный двигатель, ПК греется, как мангал на розжиге. Причем я далеко не единственный, кто эту проблему встретил. 2)Также к серьёзному, но субъективному минусу я отнесу управление. Оно...Тугое? Персонаж ощущается очень странно, тайминги атак тоже невнятные, что плавно перетекает к вопросу боёвки 3)Боёвка здесь очень плавная для соулс-лайк, что может считаться как плюсом, так и минусом. Но эту двойственность легко рушат кривые хитбоксы, проблемы с анимацией и постоянная надобность в пище(персонаж устаёт и теряет стамину, для пополнения которой нужно есть) Плюсы: 1) Приятный визуал 2) Безусловно забавный юмор. Перевод его если и попортил, то не особо сильно 3) Приятное звуковое сопровождение 4) Кооп Если вы надумаете брать этот продукт, то будьте готовы к ужасающей оптимизации и уж постарайтесь уломать друга взять копию. Одному тут скучновато
Игра шикарна, каждый раз заходя в нее хочется бегать по этим подземельям часами, сокрушать своих врагов и стараться пройти дальше чем в прошлый раз
Fun game, highly recommend. According to other reviews, this game is no longer under development. When I first heard of it pre-release I recall it being quite hyped up and was surprised it basically has no fan base to speak of. But let's take a look at the good. When playing solo, the game is challenging, but patience will typically get you deep into the necropolis. First playthrough after getting comfortable with it I nearly reached the 4th level before being overwhelmed by armored hoardmen and the Bearded Guys, and killed shortly after. A lot of your success depends on the RNG and the random drops. Sometimes you won't get better weapons and armor until the 3rd or 4th floor, sometimes your character grows exhausted and you can't find or craft food or potions. It's what makes roguelites challenging. When playing Duo/multiplayer, well... we struggled more, but in a good way. You can't crowd your enemies up and take them on together because friendly fire is on and can't be turned off. You are far more likely to kill your friends on accident than just about anything else in the Necropolis. That isn't to say multiplayer is impossible or not fun, you just have to figure out a good rhythm and set roles. One tanks with shield and another picks off outliers, one stays back and reads scrolls, etc. Even if the game is no longer being developed, it is still in a completed state and well worth the money payed. Still wish there would be more content developed, would throw down on some DLC!
Necropolis gives the player(s) a sense of a world much larger than the title structure, where the game takes place. This is probably the one thing the game does best. Everything else has serious potential but is instead hampered by the game's ridiculous difficulty. The developers clearly had Dark Souls on the brain when they were working on this, which per se is not a bad thing. But they have somehow made something even harder. Death in this game does not return you to a checkpoint. It returns you all the way to the beginning, leaving you to get weapons, armor, and crafting recipes all over again. On top of that, the layout of the Necropolis is randomized every single time - even finding all the shopkeepers can be a test of one's patience, let alone having enough currency when you find them. And once you get past the second floor, the monsters you face will be a steep challenge even for a group of players. Of course, the monsters generally come in groups of their own (or agitate each other as soon as the player or players arrive), so you almost never have the luxury of being able to focus all your attention on taking a difficult foe down. This game literally should not have single-player as an option - there is no reason to try to beat it on your own unless you're a glutton for punishment. Even a group will have to restart quite a few times before making it anywhere close to the end. And the stamina system? Good idea in theory, but I can't think of a way to make it work in practice.
Necropolis is a fun souls-like hack and slash mini-grind. Whether alone or with friends, it's semi-randomized level generation along with rewards and progress attained through death or completion play style gives Necropolis extensive replay value. Never the same experience twice is both a good and bad thing, however. Access to certain items and NPCs is also random, so equipping your hero can prove difficult at times. Such is the way of the Necropolis, however, and I for one enjoyed the roll of the dice aspect this game provides. This also forces players to master different strategies and play styles. Adventuring parties beware; friendly fire is on, and coordinating attacks is necessary to ensure the survival of your team. The crafting system allows players to utilize the components gathered from fallen foes, and adds to the "use what you've got" mentality of Necropolis, which recipies you have access to, however, depend on whether or not you can find an alchemist during your decent into the deep. I have played Necropolis previously on the Xbox, and grabbed it while on sale in the Steam store. Notable bugs I've encountered include; -Enemies only being visible/targeting one player in multiplayer games. -Reviving players causing a lag spike (enemies/loot moving dissapearing). -I once encountered a game where the descending elevator wasn't included in the rendering of the level. There were two ways up (I believe this is normal and intentional) but no way down. After exiting the game and reloading, my partner and I were able to locate a new passage that had the elevator down. This is perhaps the most boggling and concerning issue we had. I look forward to any expansions or updates to the game, and will continue to try to convert my friends into Necropolites. :) Thanks for the fun, Harebrained Schemes and Bandai Namco. -An enthusiastic seeker of Sioul
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Players by region
Where this game's players are, estimated from review languages.
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