
Sausage vs. Vegetable is a run-based roguelike with bullet heaven elements, following a band of outcast sausages to level up, loot, and fight their way to uncover the truths behind the vegetable invasion.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
简单好玩易上手 就是需要更多地武器 时间可以更长一点20分钟 才出完几个红武就结束了 爽的时间不够长
Really fun survivors game...also got a major update yesterday. edit - changing my review to negative for the following reasons: 1 - UI redesign looks prettier, but it is terrible to navigate since controller support was added. Takes twice as long to scroll through items vs. what it used to. UI works fine if using a mouse - another prime example of an indie dev ruining a game by adding half baked controller support. You can no longer use Steam's controller interface, which would easily allow you to facilitate tuning adjustments yourself. However we are now handcuffed and at the mercy of a developer, who obviously did not test this enough with a controller. If you're just moving with an analog stick and pressing a single button to dodge, there is zero need for integrated controller support. 2 - Balance is completely out of whack. Game was too easy originally, but was perfect right before the most recent update. Since the patch, this game will be impossible for a new player. Upgrade benches that were added all provided negative stat impacts, countering your meta progression. All drops have been also been reduced. Even having the majority of all meta progression upgrades above 50% I am struggling. Elites and bosses move speed far exceeds your own. You simply can not get out of the way or do anything at all to vs. higher mob densities. Developer stats they changed the philosophy of the game from the original survivors style to "run-based". Maybe you can make sense out of that, but I can't. I originally bought a survivors game, but have no idea what this is now. What I do know is that it's no longer fun to play since the update. Uninstalled.
根本停不下来!标签多样化我喜欢,各种搭配!法师法师法师,法师才是王道! 玩过很多类似的游戏,这个标签特色我喜欢,如果可以有个收藏目录,那就完美了,现在一点一点探索中。 期待更新!
Simple graphics for a simple game, which both relieves stress and induces stress. Fun to also explore the different possibilities of builds! Recommended!
经典肉鸽玩法,香肠和蔬菜的战斗想法非常具有创意性,丰富的武器和tag提供了多样的搭配。 是一款非常值得期待,未来可期的肉鸽作品。 以下是个人(未深入)游玩后的一些建议和意见: 1.UI和UX的亟待改进,目前的用户交互体验容易让新玩家感到困惑,需要更人性化的新手引导和帮助,第一次玩甚至卡在了开始界面…… 2.建议增加对标签tag的详细说明,方便玩家理解各个tag的作用,方便搭建BD。暂停界面建议增加查看tag详细功能。 3.玩家受伤掉血的提示太过不明显,建议修改血条UI及角色受伤时的动效(经验条那么大为啥血条这么小……) 4.武器平衡性调整,例:锤子这么慢的攻速,攻击力却和别的武器拉不开太大差距…… 5.地图交互建议改良,地图上的树木建筑等建议增加碰撞体积。明确地图边界,第一张地图全黑的玩家甚至不知道地图边界在哪,走到边界也没有明显的提示 6.角色差异不明显,建议角色基础数值不妨稍微做大胆一点,甚至可以添加角色专属技能,例:深岩银河幸存者 7.游戏进程建议提速,目前游戏一局时间过长,不适合轻度肉鸽玩家的主流节奏,建议缩短至少一半,加速游戏进程。个人觉得过于冗长的小怪割草阶段容易使人感到厌倦。 8.boss机制建议改善,技能比较类似,同质化严重,可以多设计一些boss独立的专有技能。建议给boss适当增加一些锁血机制,否则在欧皇附体时boss存在感极低,出场就没了_(:зゝ∠)_ 9.美术资源建议迭代。 以上~祝游戏越来越好~致敬每一个独立游戏制作人。
great on steam deck
加个掉落物指引会好一点,一直在`叮`可是找不到。圣物槽太少了!游玩时间太少了!武器种类和特性太少了!赶紧加班干!!!
Absolutely fun to dive into! Various choices throughout the game play and each character has their own unique traits( Befian's DEF build seems very OP so far.) One of the best experiences you can ever have for a single player game.
非常棒的游戏!打击感特别爽快,上手容易同时内容也十分丰富,游戏设计以及动作画面都很有新意~就是可以再增加一些关卡Boss会更有挑战性些。
放松,解压,本以为就玩了一会儿,一看时间,三十多分钟了。期待后续的更新,解锁新的玩法!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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