
Your main task in NecroCity is to push back the hordes of monsters and build your fortress! Defend your undead outposts from the persistent forces of the so-called “good”! Take on the role of the young Prince of Undead, trying to prove himself in the world of the Undead Kingdom. 👹
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, Russian, French, German, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game starts out good but later on it shows it's limitations, if it had more custom game modes it would be a much better game. progression isn't very interesting.
Геймплей пойдет, чем то напоминает dungeons 2. Но начало скучноватое, приходится искать через пробы и ошибки единственно верное быстрое рзвертывание цепочки производства юнитов, это гдето минут 15 скукоты.
Не смешно, некропитеки.
亡灵都市是一款类塔防的城市建造游戏,游戏中玩家将扮演一名怀疑哥哥不信任自己的亡灵王子,带领着自己的部下来到充满活人的大陆,为自己的亡灵王国开拓疆土。 [h1]总体体验有好有劣[/h1] 在我看来本作的CG画风和游戏中画风差别还是挺大的,这样其实给人的落差还挺大。虽然CG很棒,美术不错,但是游戏中的画面还是挺糙的,无论是玩法、画面都给我一种小时候在我哥电脑上玩的魔兽争霸:冰灯王座的感觉。作为23年的游戏画面居然还这么复古确实是让我挺吃惊的。 再说说玩法吧,熟悉魔兽争霸的玩家都比较清楚,这类游戏更多的是依赖对资源的开发来不断生产兵力和各种防御塔。本作也是如此,不过本作的资源、建筑、武力种类都比较少,当工人人数到达一定程度时我们的资源开发进度会受到系统性的限制,因此在后边的进程中我们能做的只有几个选项:拉人口、造建筑、换武器。除此之外也没有什么别的玩法。虽然种类比较少给玩家们的体验比较单调无聊但是本作的上手速度还是挺快的,不仅是由于内容比较少还因为本作非常耐心的教程,在二者的帮助下玩家能够快速的掌握本作的玩法。 [h1]缺点还是有的[/h1] 首先是本作的分辨率,虽然说我的电脑默认开启4K但是感觉没啥用,该糊还是糊。UI设计的没有分辨性,我在游玩的时候经常要把鼠标放上去才能够辨认出来这个UI的具体作用是什么。而且调动士兵的手感太难受了,当他们走到建筑物周围驻留时我们经常会点到建筑从而导致指令失灵。最让我难受的时新手教程分为好几个部分,如果我们在新手教程时退出那么需要重头再来一遍,本身教程的时间就不短,这样还是挺搞心态的。 [h1]总结[/h1] 目前游戏的内容比较单调重复,操作简单易上手,画质和操控比较粗糙。整体上来看中规中矩,可以试着玩一下。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
It's...okay, but pretty clunky. There are no features that are very common in strategy games like registering groups of units or buildings to hotkeys (which would spare a lot of searching for the factories you already placed when you want to switch production) or setting your units to hold and not aggro on enemies (which means you have to constantly babysit/micromanage groups of units near traps if you want to engage enemies near traps), there is no wall building (so you can't alter the enemies' path in any way other than luring the melees out with groups of units, and even then you can't exactly manipulate where they end up) you have to manually assign workers every time you build a production facility (which still trips me up sometimes - wish there was an option to auto-assign max workers when building them), and worst of all the skill tree that serves as meta-progression only appears when you earn skill points (which I still have no idea what dictates how many I learn) and I haven't found a way to bring it back up. It definitely needs some polishing even though what is there is definitely solid.
Неплохая скажем так стратегия с сюжетом, развиваешь свой собственный некрополис играя за мертвечину, делаешь скилетиков, ловушки, башенки, чтоб защищаться от живых... В целом мне зашло, чтоб убить время пойдёт)
买完就会后悔的游戏,以下不推荐原因: 1内存在同样塔防和建造游戏中内存相当于其他游戏3倍; 2画质并不是太清晰,而且地图显示也不全,制作的特别敷衍 3性价比特别低 4操作不像其他建造游戏流程,尤其键位设置上也特别反人类 后续看到这个游戏打折,建议也不要入坑。
Скучно, однообразно, не хватает раскачки войск, динамики, устаешь от игры быстро. Графика приятная но и только.
Das Hauptmenu reagiert nicht. Komme weder in ein neues Spiel noch in die Optionen.
Not sure if the game is unfinished or just bad, but it really really doesn't deserve your time or money.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Zafehouse Diaries 2 | $24.5K | 134 | 73% | $6.99 |
| Terra Nova: Strike Force Centauri | $24.5K | 115 | 94% | $5.99 |
| Overboss | $24.5K | 63 | 52% | $11.99 |
| Infinity Runner | $24.6K | 139 | 69% | $6.99 |
| Delve Into Pawssion | $24.6K | 79 | 90% | $14.99 |
| ToGather:Island | $24.5K | 53 | 83% | $14.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |