
Survive in the deep void of the galaxy against thousands of invaders! Nebula is a challenging bullet hell, twin stick shooter where you have to face endless waves of space enemies. Additional map resources and space drones can provide you a support but be wary, they can as well become a deadly trap.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
가격대비 재미있음
Fun arcade roguelike for a bit, bug free and cheap so why not
A lot of fun for the 79 cents I paid for it. Honestly worth more. It's got some jank -- auto-aiming is funky, the enemy clustering leads you into spots where you can't avoid damage, no matter how much you try, but there's a lot of weapons to choose from and different builds actually feel different. I haven't discovered an explosion radius upgrade, if there is one, and that makes builds for rockets and mines feel weaker overall though.
The auto-aim system is the worst I've seen in a game so far. I've seen the reason for the way it works is due to turret rotation speed, but I digress, it is 10 times worse than just positioning yourself so that the closest enemy is always within a good degree of your turrets. The way it works now, you are basically locked in moving in a certain direction because the auto-aim targets the closest enemy relative to where your LOS of your turret is, so if you try to move away from a large pack and enemies spawn in that direction and block you off, you're screwed. The developer should either change the auto-aim to a traditional "closest target" style or implement various options so people can choose what they find works best, but as far as I've seen so far from other players, the vast majority do not like the auto-aim. As for now, I find the game out of my tolerance to play, but if the aforementioned feature were added I would give it another shot as it seemed enjoyable when I wasn't getting screwed my the aiming.
Probably the grindiest game I've ever played. It feels like the laser is the only good weapon and even if I've got multiple of them at a high level, it barely even scratches the boss enemies who I swear have like 3 million HP. The gameplay is just going around in circles around the big clump of enemies that builds up and syphoning any bit of XP you can just to add 1 damage to your useless weapon. Then after what feels like 2 hours of doing that you look at your objective and realize you're only half way done, only to get killed by invincible projectiles from the boss enemies. You can upgrade your weapons in the menu using the gears you got in missions, but they are so expensive compared to how slow you obtain gears, it feels like such a slog.
I'd like to start off with I usually don't like to play these types of games but this one felt good, it felt balanced, challenging but not in a sweaty way, rather a enjoyable one. graphics and performance where good for me, the progression and RNG felt great, the weapons and power ups where enjoyable.
I'd call this a little goofy. Let me explain why. You start with beginner maps which are sort of a tutorial mode. You'll learn what to prioritize whenever new equipment becomes available to choose from, and it seems that whatever you don't pick will never show up again (I'm not 100% certain, but it seems to be that way). If that's true, then every new equipment offer is a last chance to get whatever items are shown, and some good items, or even great items, might make more sense to pass up in favor of must-have items that insure being able to survive. After a few maps in the difficulty ramps up a little, and which ship is used can make a big difference because some of them have really poor firepower as the first weapon. Okay but why did I say it's goofy? Well after having acquired several upgraded weapons, the ship doesn't really bullet-hell as much as it makes these wildly random and weird kill-patterns. I can't really tell where it's safe to fly to half the time, which makes it fun, because I have to stay on my toes. I think I bought this on sale, and it's nice for some time-frittering.
Excellent! Long time since I had real fun with a game. It reminds me of the Amiga times.
Great little rogue lite, simple, clean graphics and sound effects. Really like that the achievements guide weapon progression!
Really hard to tell what weapons are actually doing and feels like choices don't matter much. I'll pass on this one, theres better games in the genre
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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