
Neave is an atmospheric parkour game. The world is made up of beautiful vistas and narrow alleyways that come together to create moments of intense beauty and fast paced platforming.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
pros and cons of this compared to refunct pros: the level opens up in a way that presents multiple targets and you can choose to aim for. the more i played the more i liked this. its short and cheap cons: wallrun - wallruns are awkward, i think you have to be facing the wall to hold on, makes it easy to fall off walljump - if you're facing into the wall you end up jumping parallel to the wall, rather than away at the angle you're facing, which combined with having to face into the wall to stay on, makes wall jumping incredibly awkward and unsatisfying low air control - if you accidentally jump too much in one direction, you can't correct at all, which is annoying. no coyote time - easy to just fall off blocks. fix those 4 cons and the game will be good further harder to address cons: dull level design - almost every route is just a climb up a staircase of blocks. i believe this is partially to do with how bad the rest of the platforming mechanics are. uninspired graphics
At first I thought each playthrough and restructuring of the environment would be different, hence the description "atmospheric", but then I saw the leaderboards. The game works both ways, but to be really atmospheric, it would need a real "chill" soundtrack. Some classical pieces are imitated, why not play the real ones? As for the speedrunning, you hear footsteps, but do not see your "character". So precise jumping only comes with playtime. The best element being the simple and artificial style -no stupid buttons or colours- one could have made a consistent game by making the character soundless and keeping it a "camera" only. Noticeable things would then be the sunlight and the watersound, a good contrast to the design. But it costs almost nothing in the sale and poses a little challenge to finish it, so, not that bad.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Yeah it's alright
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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