
2D top-down multi co-op action game. Survive the zombies together with a stranger.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, French, Russian, Japanese, Simplified Chinese, Traditional Chinese, Thai
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this game with my friends after the game was out of early stage. The problems that we had in our multiplayer session is listed below: 1- my friend spawned dead at the beginning and he was invincible 2- We saw different things that was not visible to others. like my dude says "yo run there are 8 zombies on you!" but there was nothing but some grass around me. 3- A zombie start attacking me and it was invincible as well. 4- we saw random health bars on map. This game is cool for solo playing but multiplayer was broken af.
A small yet fun and fairly well made game. Only issues are it's fairly short and has some smaller bugs and lag issues, well worth the low price though (despite other reviews I have seen, co-op does work, all of my time playing was co-op)
I enjoy this game - so much that I gifted it to a buddy and now he cant stop playing it either! I like the 2d top down prospective. The only thing I dont enjoy is when your in co op you get a time limit to go and explore and when choosing a location, other than that is a good little game - here is a first impressions of the game video https://youtu.be/4UmW9z_a9W8
Would be better without the crafting system... just let us pick weapons or randomly drop them and upgrade them like in vampire survivors... Item durability was never a fun feature. Running out of ammo was never a fun feature. Would be way better if it was open world instead of tiny randomly generated zones(if they are even random) If you do the tiny zones thing at least add a map or something for picking a zone instead of 4 boxes that pop up so it increases immersion a bit... maybe an overworld map with a minigame of doding zombie hordes or something? (kinda like in MICROPROSE Magic the Gathering game from 1997) and when the overwold map is done add a goal to reach on it that's far away so there's a feeling of progression?
Не плохая игра. Переживаешь волны зомби, качешься, лутаешь локации (которые, кстати, бывают очень не простые с спринт зомби). Знаю, то любители просидят и 20 часов в такой игре, но меня хватило на часик, потом я погиб)) Геймплей - https://www.youtube.com/watch?v=wxom35Lrt2s
game runs great love the customization of the characters skills and clothing no major bugs that stop me from enjoying the game will play more
Extremely FUN. Essentially a mix of Death Road to Canada, Deadly Days, & Cannibal Crossing that includes: - unique characters that you can unlock and pick starting load outs - nightly base defence against waves of zombies - choose your own adventure style, picking different places to scavenge/exploring during the day - coop 1-4 players - crafting of weapons, armor and gear - rogue-lite system of earning traits and becoming more powerful Would love to see in the future: - more crafting options, including base defences - more characters to unlock and a character from scratch and character visual customisation - more allies to join your group
Finish translating the game please.... otherwise seems like a solid way to pass some time and enjoy a rogue-like co-op zombie shooter!!
game crushed when the first time multiplayer then the language changed into English with lots of Korean no matter how many times I try to switch back, it never work anyway (even I redownloaded it twice) not until they fix the bug, U better nor buying this piece of shxt
broken achivements - you'll never get 100%
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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