
Originally released in Japan in 2012, Nayuta no Kiseki is an action-packed RPG reborn as the newest member of the KAI series for Steam®!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
這款遊戲真的改得不錯,其人物風格有點像PS遊戲「勇敢的劍士 武藏傳」,而動作像伊蘇6,名稱帶有軌跡兩字,但我猜應該與軌跡系列無關。 劇情王道,音樂尚佳,按鈕配置就算調整成自己習慣的按鈕,有些設定捆綁,不能拆分是小缺點。 對這遊戲有興趣,且目標全成就的朋友,有以下幾個建議: 一、需要兩週目才能全成就。 二、動作不會太難,一週目就直接開HARD,好好習慣閃避及防禦。 三、劇情比照軌跡系列每章節前進,而每章記得去找一下吉祥物咪西(含後日談)。 四、二週目難度開INFINITY,這是通關後的成就之一。 五、承前,該難度掉落血直接扣一半,但裝上喵尾可以回避。 六、二週目可用成就的P點解鎖限制,記得先存點解等級限制。 七、最後幾項較難拿到的料理材料,要記得路線,可能需要跑個十來趟,好衝等級(吃料理有經驗)。 以上,該遊戲完全通關於1140807。 話說圖片有點誤導啊…
算是中規中矩可以玩玩的遊戲 劇情不長,內容也比較普通王道劇情 戰鬥難度不高,但是有些BOSS機制很麻煩的拖時間
標準的FALCOM日系王道ARPG,雖然畫面稍嫌陳舊,但是無損操作及遊戲性,音樂也很動聽。 參考其他玩家的建議,第一輪玩HARD,第二輪玩INFINITY解全成就。 雖然INFINITY剛開始主角薄得像紙糊、敵人硬得像石頭,但是FALCOM系的ARPG魔王動作都不會太刁鑽,習慣了就好,第二輪還可以解鎖主角和魔法等級,再加上打不過魔王還有降難度的救濟措施(不會影響初期難度選擇),解全成就並不困難。 (遊玩時間長是因為常常掛機跑去做其他事情......) 這個遊戲常常會有超級跳樓價,非常建議在特價時入手。
게임성이나 조작감이 쯔바이 정도는 될거라고 생각하고 구매했지만 캐릭터 조작이 잘 안되서 게임진행을 못해서 포기 하고 삭제 했습니다.
nice
玩了48.8小时,玩到终章第一个迷宫,我终于崩溃放弃。作为轨迹粉,虽然早知道这游戏和轨迹没太大关系,冲着轨迹二字,我还是买了。作为手残,虽然选了最低难度,但是诸多的跳跳乐,熔岩地面,还是让我痛苦不已。剧情也很无聊,完全没有轨迹剧情的感觉。终于,坚持不下去了,差评,再见。
欲买桂花同载酒,终不似,少年游
好玩,感觉像半代双星物语,剧情又有点轨迹向(联想到界之轨迹的平行世界了)。
Nayuta no Kiseki: KAI takes a different direction from the traditional formula often associated with the Kiseki name, delivering a colorful action RPG that prioritizes fluid combat, exploration, and platforming over lengthy political drama and turn-based encounters. Originally developed by Nihon Falcom and enhanced for modern platforms in its KAI edition, the game successfully blends fast-paced gameplay with an uplifting fantasy adventure. Rather than overwhelming players with complex mechanics from the outset, it gradually introduces new abilities and systems that make the experience easy to learn while still offering enough variety to remain engaging from beginning to end. Combat is one of the game's greatest strengths. Nayuta's swift sword attacks combine naturally with Noi's magical abilities, allowing players to alternate between close-range offense and powerful elemental spells. Battles remain energetic thanks to responsive controls, satisfying animations, and enemies that encourage movement instead of standing still. The Gear Craft system expands gameplay beyond simple combat by introducing environmental interactions that let players activate devices, solve light puzzles, and uncover hidden paths throughout each stage. As new techniques and upgrades become available, combat and exploration continue to evolve, giving players fresh tools that prevent the gameplay from becoming repetitive. The level design is equally impressive because of its unique seasonal transformation mechanic. Instead of simply progressing through a linear series of maps, players revisit familiar locations under different seasonal conditions, with each change significantly altering the environment. Different seasons introduce new enemy formations, alternate platform layouts, hidden collectibles, and previously inaccessible routes, making repeat visits feel worthwhile rather than repetitive. This clever design encourages exploration and experimentation while rewarding players who enjoy searching every corner for secrets, optional objectives, and additional story content. The narrative embraces a lighter fantasy tone while maintaining enough mystery to keep players invested. Nayuta's curiosity about the unexplored world beyond his homeland serves as the foundation for an adventure filled with ancient secrets, celestial phenomena, and memorable companions. Although the story is more straightforward than many of Falcom's larger RPGs, its charming cast and steady pacing create an enjoyable journey that balances heartfelt moments with humor and excitement. Character interactions remain consistently engaging, and the gradual uncovering of the world's mysteries provides satisfying motivation to continue progressing through the campaign. The visual improvements introduced in the KAI edition help modernize the experience without sacrificing its original artistic identity. Enhanced high-definition graphics, sharper character models, and smoother overall presentation make the colorful environments more appealing on current hardware. Every region is filled with bright scenery and imaginative fantasy designs that complement the game's adventurous atmosphere. Falcom's trademark musical quality is equally impressive, with energetic battle themes and memorable exploration tracks adding excitement to both combat encounters and quieter moments. Together, the polished presentation and excellent soundtrack give the remaster a timeless quality that allows it to remain enjoyable despite its age. While the experience is highly entertaining, it is not completely free from flaws. Some mission structures become familiar after extended play, especially when revisiting stages to achieve full completion. Certain platforming sequences demand careful timing that may briefly interrupt the otherwise smooth pacing, and some boss encounters rely more on recognizing attack patterns than mechanical complexity. Players expecting the intricate political storytelling or interconnected world-building commonly associated with other Kiseki titles may also find this standalone adventure considerably simpler in scope. Additionally, language availability may be a limitation depending on the version purchased, making it less accessible for players seeking full English support. Despite these minor drawbacks, Nayuta no Kiseki: KAI stands out as an excellent action RPG that successfully combines satisfying real-time combat, imaginative exploration, rewarding progression, and creative stage design into a memorable adventure. Its seasonal gameplay mechanics, enjoyable cast, polished remastered presentation, and consistently entertaining gameplay loop make it a worthwhile experience for fans of action-oriented RPGs as well as newcomers looking for a vibrant fantasy journey. It may not follow the traditional structure of other Kiseki games, but it confidently establishes its own identity and remains one of Nihon Falcom's most distinctive action titles. Rating: 8/10
垃圾多bugs,遊戲設計又長又臭.系統落後,古板. 1.試過從高處跳下平地,卡死.角色無法移動. 2.魔法施放目標不是通過玩家手指推動方向,而是系統自動挑選較近目標. 3.魔法的按鍵有時按下也無法釋放魔法. 4.試過壞save,二週目打第四個季節,轉SD再轉回電腦之後,之前手動保存的存檔消失. 5.在電腦設置好的按鍵無法與SD通用.意味著用SD玩又要重新設置一次. 6.極度無聊,要收集星星.就必須先收集水晶+寶箱+每關指定的挑戰項目.絕大部分關卡根本無可能一次過PASS,一定要重複打幾次.完全是為了拖遊戲時長. 7.刻意將部分內容保留到二週目,在一週目無法觸發.例如第四季節,支線任務,裝備,服裝等等.問題是第一週目本身就已經是十分平庸.後期想快點爆機快點完.變相二週目完全提不起興趣.第四季節硬著頭皮打完就快快卸載.簡直是在坐牢,完完全全浪費生命. 8.壓等,屬性數值極度不平衡.二週目特別明顯.我滿血LV60+被一隻嘍啰小怪2下秒掉. 9.絕大部分boss都是機制怪.能打贏的方式只有一種. 支援手掣
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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