
A single-player game of adventure and survival, set in a vast region infested with the dead. Build an autonomous camp, manage a community of survivors, look for the many who are missing, fight ferocious hordes, and unravel the mysteries of the legend of Nayati River!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I understand that many players are getting frustrated and leaving critical reviews because there is no tutorial besides a very basic one that doesn’t teach you how to do anything. If you invest time and try to work around the mechanics, you’ll find out that the game is very fun. Right now, I’ve got 42 hours of playtime recorded, and I’m not just judging by its cover. That said, they promised an update over a year ago, and we’re still waiting (they released it a year ago).
Meh doesn't really offer anything other zombie survival games aren't doing better. I see reviews comparing it to State of Decay 2 but it feels closer to Dead State, but even saying that is a stretch as with Dead State the characters are interesting, while State of Decay has heart pumping action. This game has neither. Not really sure why this game exists, it doesn't offer anything new or improved. Its story and characters are lack luster. Its gameplay is basic and dull. And the graphics could be overlooked if the game had 'heart' which it does not. I'd recommend skipping this game unless you see ALOT of content updates or you see it in a crazy 90% off steam sale. The whole experience was really dull :(
Game really needs a guide to its mechanics, seems so many things are missing and Im just not sure if its me not being able to find them. The Resolution doesnt seem to matter, its set by default at 640x480 Full Screen, and the UI seems to be set as if you are playing on that scale taking up far too much real estate. Changing the resolution to my monitors native resolution (2560x1440) didnt seem to make a difference though some in between make everything horribly blurred. Reloading the game reset the resolution. I was enjoying the game, for the first day, simply scavanging parts and some minor combat with zombies, but come night and then the following day the game made me wanna just switch off. The first day my guys took some damage when 6 zombies sprung out of the 1st house we looted. This left 1 survivor needing 1st aid the other 2 damaged, I gave the one needing 1st aid what was needed and continued on. Came around 8pm and got told they needed to go to shelter for the night, so I waited til they were done looting where we just cleared and took the supplies back to base, unloaded and sent them into the building. Then waited, waited, waited. There doesnt appear to be a way to fast forward time or skip to day time but nothing was happening, at 8am I got them out of the building (not sure if I just shouldve kept waiting here). Still as worse for wear as the previous day. I could not figure how I could heal them, so had 3 people that were less than 30% health. Maybe I went off script, the buildings and truck I looted were on the way to objective, and that meant I didnt learn those things, if not maybe extend the "tutorial" to include arming and healing and any other basic functions we need ie eating/drinking. I really want to like this game, its got the premise I was looking for. But having no clue how some simple mechanics work, even equipping a gun was guesswork, I just feel it needs some better information, even tooltips would be nice so we arent just gussing what a button will do.
Alors, Nayati River, une belle surprise! Cela faisait un long moment que je cherchais un jeu de gestion de communauté dans un environnement Post-apocalyptique Zombie. Je ne parle pas d'un city builder mais bien d'un jeu de survie façon Walking dead, et c'est ce qu'est ce jeu. Nous débutons avec trois survivants, deux jeunes pas franchement doué au combat et un vieux assez lent qui s'en sort avec les armes à feu. Plus le jeu avance, plus on découvre d'autres survivants, renforçant notre groupe. Notre petite maison de départ devient une ville, avec un bar, un théâtre, de l'électricité, bref les survivants reprennent vie tandis que la quête principale nous amène à comprendre l'invasion zombie. J'ai franchement adoré cette odyssée après 39h de jeu, et je compte bien la poursuivre. Le mode survie offre d'ailleurs un post-game intéressant. Les +: - La quantité de constructions à découvrir qui demandent de parcourir la ville pour les débloquer. - La quantité de survivant (130) chacun ayant leur propre personnalité et histoire - L'exploration, il y a de nombreux petits lieux à trouver sur la carte nous encourageant à tout fouiller. Les -: - Les chargements entre chaque zone qui sont assez longs et coupent l'exploration, surtout lorsque l'on doit traverser plusieurs cartes - La survie devient vite "trop" facile au niveau de l'eau et de la nourriture dès la première citerne construite. - Les voitures blindées sont beaucoup trop puissantes dû à l'immortalité qu'elles confèrent - L'absence de mode de difficulté (mode avec + de zombie et + résistant) - L'absence de vague d'attaque sérieuse en mode histoire - L'absence d'un vrai menu de gestion des survivants (pouvoir rapidement voir ceux avec tel ou telle compétence, et depuis ce menu les cibler/trouver) - Cfr le point au dessus: Devoir cibler chaque survivant pour en trouver un précis dès que l'on est à + de 20-30 survivants, la microgestion devient longue (ici 67 survivant actuellement) - L'impossibilité de créer plusieurs colonies (toujours à cause de la surpopulation, la gestion serait plus simple en splittant les survivants) En bref, ce jeu a des points améliorables qui n'empêchent malgré tout pas de profiter de ce jeu, car il a tout de même une ambiance et un genre peu commun. Pour les fans de Walking Dead et de jeu de gestion/survie, c'est ce qu'il vous faut. Moi personnellement, je m'éclate bien dessus et j'encourage les gens, surtout à ce prix, à foncer directement!
le jeu est assez satisfaisant il y a selon moi quelque petites chose a revoir mais pour ma part c'est une expérience positive
[h1] Scratched an Itch [/h1] Picked this up during the spring sale for $6CAD, and do not regret it. Played almost 20 hours and beat it, so worth the investment. I see comparisons to State of Decay and Dead State. Both are relevant in their own way. You can see from the screenshots it looks like Dead State, and the SoD portion is from the base building aspect. You start with a few survivors, create a safe zone, explore the map. From there you get more survivors and resources to eventually make your stronghold better, while worrying about food, water, electricity and morale. Standard recipe, but tried and true. I enjoyed the indigenous spin on the genre. The game has a few glitches here and there, but nothing stood out as something I truly disliked. I see a lot of the complaints had been addressed over time. Are there moments with a bit of a glitch, sure, but not game breaking. Is the game made challenging by a lack of super clear instructions at times, sure. Nothing a google search or patience wouldn’t have sorted out though. [b]Sound –[/b] It has what you would expect. I never found myself annoyed with the audio, but I wouldn’t buy the soundtrack either. [b]Graphics –[/b] Fine for what it is. Again, nothing to set a new bar, but it didn’t take anything away from the game for me either. [b]Gameplay –[/b] It plays like others in the genre. Find a vehicle, explore for resources and people. Upgrade vehicles and base. Rinse and repeat. HOWEVER, that is what I wanted. Being able to build out a base, upgrade survivors, pick my cars etc. You do not HAVE to do anything and get to spend as much or little time as you want on said upgrades and development. [b]Replay Value –[/b] I wouldn’t say much. Once you beat it there isn’t much need to do it again. There is a survival mode though where you select survivors from your playthrough, a zone, and build/survive against increasing waves of enemies. I have not done that yet though. [b]Story –[/b] For sure at times the dialogue is a bit cringy, or doesn’t feel natural as the other reviews say. That said, its still a good story. I enjoyed the indigenous spin, as I said, for the cause of the outbreak. The story gives you enough fuel to progress through the game, at your own pace. At the end of the day, would I have been as completely happy full price? Probably not. On sale though, I have zero complaints at all. I wanted a base building zombie survival and that is what I got. It took 20 hours of my time, and I don’t regret a single minute. I was doing that “just one more building” instead of sleeping, and looked forward to logging in each day until I beat it. If you like the genre, especially Dead State, and you get this on sale, you should be happy too.
По степени распространённости (общему количеству владеющих языком людей) русский в 2022 году занимал восьмое место в мире (258,2 млн) после английского (1,5 млрд носителей), мандаринского китайского (1,1 млрд), хинди (602,2 млн), испанского (548,3 млн), французского (274,1 млн), стандартного арабского (274,0 млн). Где Русский ?
RTS 방식으로 진행되는 좀비 생존 게임이다. 솔직히 게임의 개념만 따져보자면 디펜스 + 좀보이드에 가깝다. 게임 컨셉은 이해했는데, 도무지 조작감과 UI의 부조화는 용납하기 어렵다. 일단 무장시키는 방법을 이해하기까지 제법 시간이 걸렸다. 아마 게임 만든 사람이 RTS 장르의 게임은 해본적이 없나보다. 그룹지정 이외에, 멀티 태스킹과 마이크로 컨트롤에 대한 개념이 없다. 좀비나 캐릭터의 이동속도도 제법 빠른데다가 일시정지나 게임 속도 조절 따위는 존재하지 않는다. 달려오는 좀비에 대항하기 위해 어택땅 같은 기능도 없다. 바퀴벌레 잡기 게임하듯이 현란한 피지컬로 찍어야 한다. 시야 내에 들어오면 자동공격하는것도 아니니 난해할 따름이다. (심지어는 옆에 있는애는 싸우는데 가만히 서서 껌씹는다.) 게임이 가능성은 있다. 하지만 어디까지나 컨셉면에서의 가능성이고 지금 이 상태에서는 Ux, 물리, 버그, 밸런스 모든것이 엉망이다.
game says its done it is not there bugs evry were. the dev eather died or gave up cuz iv had this game for 3 years not 1 up date some some ppl you cant find when you follow the marker they are just not there and some Quests are just broke DO NOT BUY THIS GAME ITS A WASTE OF $$ you want a good zombie game buy ..survivalist invisible strain. now that game is a banger
Nope!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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