
The story takes place in a post-apocalyptic world where only two humans have survived: the protagonist and the hero. You will assume the role of the protagonist as she fights to survive alongside Harunashi Mika, the game's hero. Genre: Otome Game / Number of Endings: 17 (including bad endings).
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The story takes place in a post-apocalyptic world where only two humans have survived: the protagonist and the hero.
You will assume the role of the protagonist as she fights to survive alongside Harunashi Mika, the game's hero.
The game itself is a visual novel where the player will be frequently required to make tough choices in order to guide the characters through the harsh and unforgiving world they find themselves in.
Your choices will cause their relationship to develop and determine the conclusion of the story.
There are a wide variety of different endings.
The protagonist and Mika might simply work together to survive; they might develop romantic feelings for one another and become a new Adam and Eve; they might be unable to find common ground and go their separate ways.
Perhaps there are even endings where they choose to give up on life entirely...
Everything is determined by your choices!
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Genre: Otome Game
Number of Endings: 17 (including bad endings)
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[Disclaimers]
This game is a work of fiction.
Names, characters, businesses, places, events and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.
Please be aware that due to the post-apocalyptic setting, there are depictions of ruined buildings and of natural disasters such as typhoons and floods.
Additionally, this is a mature story featuring depictions of violence, smoking, blood, accidents, suicide, physical injury, and sexual contact between adults.

The year is 2685 A.D. Technology has developed to the point where humans can control even the weather!
Virtual reality tech is also highly advanced, allowing people to fully immerse themselves in virtual worlds offering unprecedented experiences.
~A post-apocalyptic world where humanity is nearly extinct. How would the survivors think and act in such an environment?~
The protagonist decides to participate in Navigatore, a new VR project produced by a popular internet program. There she meets with Harunashi Mika and decides to partner up with him.
When the two awaken and step outside, they find themselves in a barren, deserted landscape... one seemingly far too realistic to be the product of virtual reality.
As they get their bearings, they hear the voice of the program's announcer:
"A man and a woman placed in extreme conditions... can they survive? How will they survive? The audience is dying to find out! We're hoping for plenty of human drama and maybe a bit of romance!"
"The guided part of the tour is over. Your life in the wasteland begins now! We shall await the conclusion of your story with bated breath!"


An average university student who moved out of her family home less than a year ago.
Has an unassuming appearance, but her friends know she's not to be underestimated. Possesses keen social intelligence and acts with conviction.
A bright and confident person, she is also exceptionally patient and understanding.
However, this means that she is inclined to bottle it up inside when something is bothering her, occasionally resulting in outbursts of emotion with serious repercussions...
Her hobby is watching game streams.

A freelance engineer who does nothing outside of work except play games, never leaving his room.
His penchant for gaming has led to him becoming an FPS streamer.
Not especially fond or trusting of other people, but a reliable friend to those he has become close with, being very protective of them as well.
He had an unhappy childhood; his father spent all of his time at work, and his mother was the stereotypical helicopter parent.
Forced to participate in Navigatore after his father signs him up without his permission.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SO SO SO SO GOOD :') I've been waiting ever since this game was announced, and im happy with the overall experience of playing the game. I absolutely adore the relationship between Mika + Hikari and how it progressed through the story. My heart felt so full and destroyed at the same time while playing the game. It may be hopeful thinking on my end, but I'd love to maybe see a sequel?
I think Navigatore of the Ruined World / Hounavi was a decently written title despite its short length. The vn explored both characters well enough for me to be able to understand them and sympathize with their plight, however, I do have a few minor gripes... When this game was first announced and marketing for it began, I was on the fence on the idea of having a single love interest game [b]where the protagonist is left unvoiced[/b]. While I know this is not the first game to introduce such a format, I think leaving Hikari (MC) unvoiced did not do this game any favors in terms of immersion. Especially with the setting of hounavi where they are the only two characters present in the game and no one else, the atmosphere of the VN itself felt....incredibly empty to me, because Mika is the only one who has a voice. The idea and main theme of hounavi (or at least what I think is the theme) is a story of two people offering each other companionship and support in a perilious world where everything is in ruins, I think it would have been better for the narrative for Hikari to have a voice, to deepen that sense of companionship and the idea that 'it's two people working together and trying to find their way to survive even if there is nothing left'. While playing, it just felt incredibly jarring for Mika to be the only one to have a voice,[spoiler] especially there is no other character in the cast besides Hikari for him to bounce off from in terms of interactions, as they are the only people left in the world[/spoiler]. I think having an unvoiced protagonist is fine [spoiler] if there were other people in the cast to fill the void of them being silent[/spoiler] but I just found myself scratching my head. Although, even with my problems from the production side of things, I think the game is written well enough for me to be convinced of their bond and Hikari as a character, it was just a shame that I couldn't hear her speak when she had a very lively personality that I enjoyed following as a reader. This game had a whopping [b]17 endings[/b], I think to fully experience the game and to get to know its world and characters, the endings with CGs are at least required reading. Although personally, I think this game would have benefitted to be longer, I think there were a lot of things that could have been expanded on and explored, but this is just me not being used to short VNs haha so don't mind this section too much. I sometimes felt that this game played things too safe for my liking even with its bleak setting, although I'm no expert on post apocalyptic settings so maybe this is just how it is? Anyhow, I don't really have any major complaints about the characters themselves, I think both Mika and Hikari were well written characters with a very enjoyable dynamic. I was quite impressed that the devs chose to make Mika [spoiler]a pathetic, loser bum (I mean this all affectionately)[/spoiler] despite being our only love interest, it felt refreshing to witness how human his character was. I think he's this game's best asset (as he should be...lol). I liked him even if he isn't necessarily my type, while he doesn't necessarily have the ability to make one swoon, he at least is a very earnest character that you'd root for. This game took me around 9 hours to complete, so I think with this length it's best to grab this on a sale if full price is not worth it. All in all, around a 7.5/10 from me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the more engaging short otome games I've played, the start is a little odd but it grows a lot and I would have loved a little more. A few things I didn't like was how the love interest is characterized some (mainly in taste though, it's done well) and the confusing choices the protagonist makes in the opening parts of the game. I think it comes together though and it's worth the read.
[h1]你,能成为我世界的唯一吗?[/h1] 如果我们作为中山智美的小迷妹,从《终远的威尔修》和《幻奏咖啡厅》一路跟来的话,就会感觉有点儿失望(。•ˇ‸ˇ•。),因为好多伏笔没有回收,男主喜欢抽烟,写一下算了,写那么多何意味呢,还影响关键结局。另外,这本来这就是个短篇日乙,而且真相很客易猜到啊,高开低走,但是中山智美老师笔力还是在的,有些写的确实好。 [h3]游戏内容[/h3] 简单的引出一下剧情,在科技发达的2685年,vr 技术发展难以想象,有一个综艺《崩坏世界的指引之人》,设计出了一队男女在这个荒废破弃的世界上生存下去,女主桃井光璃就这么开始邂逅男主夏秋冬实果的故事,两个人参加的理由都很奇葩,一个女主是因为喜欢的 fps 主播提过这可以参加及为了主播的明信片才去,男主就是他爸擅作主张,让他报名。 整体游玩体验下来,女主的性格特别讨喜,比较活泼大气,男主的性格也塑造得不错,纯情男大还是非常不错的,有些时候还比较差谱。画面 cg特别好看,女主画得漂亮,男主也画得好帅。配音也想好听,特有感觉。本作的结局也多,足足有17个,剧情中岛智美老师还是做得非常好的,有经典的重复句子的文字攻击,就是男女主发展太快了,可能篇幅的原因吧。 [h3]结语[/h3] 《崩坏世界的指引之人》是中岛智美老师的新作关于少见的末世题材的短篇日乙,全流程大概在5~6个小时左右,男女主性格塑造优秀,立绘 C g 唯美,中岛智美老师的功力从未让人失望,剧情还是一如既往的优秀,讲述了男女主在这个节目中邂逅,在这个崩坏的世界中生存下去,发现这个世界并不像想象的那么简单。多结局的设定更是加分项,但是注意是雷点就是男主特喜欢吸烟,影响关键结局。 [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
推荐F人玩(要在这种时候搞mbti吗!) 依旧是阿美让我很喜欢的那种,感情很浓郁的风味,背景是废土求生,顺带一提be没有那种片桐式be请安心吧,从头到尾都是安心洁白的1v1! 不知道是不是锁线,一周目之间end1好结局了,很爽啊很爽很有希望,结果后面的结局感觉都没有end1那么生机勃勃,就是,如果说终远是先苦后甜,被折磨完还能治愈一下,指引人的话就是吃完糖狂挨揍。就是因为知道了he是怎么样的,很多be甚至是ne我是无法接受的,当然这份属于玩家的感情也变成了猪骨拉面很浓厚啊很浓厚。 以及记得看攻略!在该存档的位置存档,这游戏只能快进不能跳过,虽然也挺快的…… 然后关于很多评论提到的戒烟这点,这么一看其实有点好笑啦hhh,不过我觉得和烟没啥关系,而是家庭问题,因为男主妈妈控制欲很强,所以刚认识就展现出“如果我们要一起生活的话,你得戒烟、并且我有每天泡澡的习惯”的话,男主会考虑独自行动。哦还有吃辣味拉面也是hhh,因为光璃没那么喜欢辣味拉面也不大能吃辣吗,虽然男主没说什么但是也没有说自己喜欢吃辣,增进了解的剧情了。还有就是感情线,我觉得很自然啊究竟哪里突兀了……他们都携手共进风雨不弃无论疾病还是死亡了…… 以及本来我还觉得为什么这个背景还要男主是这个职业然后女主不能打能做饭,然后end1中途那里我看到女主的哭哭我悟了,哭就哭吧你看她也没耽误事啊,心理压力这么大还能做到这个份上很了不起了,如果女主是特种兵男主做饭的话反而没这个体验了。但是男主都这个设定了我其实一直在期待一个西安部落飞袜子,但没有!神啊,这居然真的是一个平平无奇废土背景!会有那样的天才转职dlc吗……? 对于定价因为我是py买的所以六十块我觉得这个体验我很爽了,虽然后面的结局我打得很痛苦!但是阿美特制浓郁绝望风味感情,我好喜欢这种体验……这也是为什么我一开始就说推荐F人玩,据我观察T人会觉得剧情逻辑怎么怎么样,但我F人且没有脑子,根本没注意到,我所需要的是感情本身,这部作品是符合我的期待的,嗯不过确实稍微短啊,三到四个小时能打完吧,比出去玩一下午实惠,但如果没玩过终远建议拿三百块去买张终远玩。
[h1]末日风虚拟世界背后的真相?如何与宅男嘉宾一起活下去! [/h1] 《崩坏世界的指引之人》是一款题材比较有趣的短篇乙游,一周目通关差不多4~5小时,全成就也不过6小时左右。游戏开局的剧情和设定都比较吸引人,整体来说更像是从两个普通人的角度在末日下的相处,小互动很有爱,一些涉及到真相危险的剧情就比较平淡了。 游戏共有17个结局,有着不错的剧情线的结局大概有七八个吧,其他都算是有点凑数嫌疑的,二周目会解锁新的选项分支,需要几个选项挨个尝试,不过好像是有官方攻略,所以照这个来还是比较快的。我自己玩的一周目很顺利的拿到了好结局,感觉还挺甜的,一周目主要还是写女主的崩溃经历和两人从陌生到依赖的转变,二周目有几个选项会解锁男主视角,会发现让男主崩溃的真相,这里又是女主牵起男主的手对他进行安慰。 [h2]剧情简介[/h2] 女主参加了一档利用最尖端VR技术打造的热门网络节目《崩坏世界的指引之人》,并在虚拟世界中邂逅了同为参赛者的夏秋冬实果,两人一同行动。但没想到这个虚拟世界竟然如此真实地还原了现实中的场景,眼前一片末日的景象。为了体验游戏,两人开始玩起了拾荒生存,但没想到节目组竟然模拟了人类的尸体与白骨在这里,给女主二人吓得不轻。这个节目背后的真实动机到底是什么? [h2]游玩体验[/h2] 两个主角的设定还是不错的,男主是很经典的宅男形象,不爱和人打交道,但做事冷静,会考虑很多,特别是女主的感受,在家庭里比较缺爱。女主属于比较外向的人,最开始打破两人之间的陌生感,家庭有爱,但遇事不冷静,容易被吓到。两人的性格刚好互补,从陌生到依赖这段期间会有很多有趣的互动,讨论话题的时候倒有点相亲的感觉,聊喜欢吃什么。在没有遇到变故之前,剧情体验确实挺像末日生存相亲的感觉。 不过后面剧情就有些不一样了,首先是对游戏本质的探讨,这里不多透露,因为会影响玩家体验。然后是游戏的研发方有一个是男主的父亲所在的公司,而其他几个合作方也有一些不一样的意图。最后就是两人的心结问题,男主女主都要面临家庭和真相的问题。根据前面选项会进入不同结局,有的会直接放弃游戏,有的会讲一个美丽的谎言,有的则是“辐射4”开头模式,总体来说还可以,毕竟只是短篇游戏,所以游戏的背景和为什么做末日游戏没有必要展开太多。 [h2]优秀的立绘[/h2] 打其他结局主要还是为了收集CG,虽然两个主角的脸都比较瓜子尖,但作画质量还是不错的,每个有CG的结局剧情还都挺唯美的,如果打完剧情的话还是有点触动的。 [h2]总结 [/h2] 《崩坏世界的指引之人》的美术不错,结局丰富,角色形象也很讨喜。不过剧情开局好像很有趣,但是后来就有点平淡了,剧情发展很容易猜测出来,整个大框架逻辑性不太够,还好游戏的主要部分还是集中在两人的交流和感情发展上,所以只想体会甜甜的恋爱和依存感的玩家还是可以尝试的。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
This game has a very strong premise. In itself, not an overly mindblowing original plot, but the approach on it was pretty good. I hold appreciation for this game thanks to it's nature of focusing on context over trying to sell us just the romance aspect. When two people wake up in a post-apocalyptic world with the pure belief that they are in a VR game, there are several points I was happy to see explored in this. A few examples: - the denial of the truth. there are several endings that explore this in different ways - various mind breaks. the loss of sanity upon not being able to accept the reality; 10/10 - the gravity of taking a life even in a world that's long gone - codependency. it might not be everyone's cup of tea, but in such a setting, it was pretty on point - adaptability struggles. nobody gained super powers overnight. these people struggle - reminders of how useless we are without living in a society - more focus on survival, less focus on being ~lovey~dovey~ On the romantic front... I am actually glad it was implied for most part of the game and confirmed by the finale of the good/bittersweet/sad endings (not counting the bad endings). There are a few... too outdated mentalities in this that I did not vibe with, but I am good at ignoring stuff I don't like - but there exist certain lines that simply come off as ignorant and sexist here and there. Do with that info what you will. I loved to see these characters learn to trust each other and make use of their strengths, break out of their comfort zones and bonding in a rather beautiful and credible way. I like that nobody rushed to confess!! I love slow burns with a natural flow to it! My biggest peeve with this game however is how much dismissal the ML got. If you think we're gonna give him some help with his personal trauma outside of being his s/o? Nah. Don't hope much about it. He's incredibly self-judgmental and strict with himself. I wish there existed at least one ending where we put some senses into his head. Feels like whenever the focus was on healing him too or bringing him answers he deserved to know about, ♥♥♥♥ would just go south forever. I just felt really bad for him not receiving equal care too. Art, UI & Music are all amazing. I love them all. I really love these two character designs a lot! If any of the above resonated with your interest then I recommend this game to you. But I recommend it in general. I think this game is very well organized and knows exactly what it wants to deliver to you.
一般推荐,如果不是cv粉或者别的原因的话还是推荐新史低的时候再买嗯 因为流程挺短的 但cg挺好看的 男女主也都有高光时刻 如果这就是你想要的绝望的话,那zszm你真的赢了,中间我是真的有点替他们绝望了。。 很喜欢end12的cg 但此时刚推完真相线看着就是淡淡的绝望了
其实整体剧情我觉得挺好的,美术也很好,但真的,女主太蠢了,而且代入感真的很差。。很喜欢末日世界观,但这个女主真的让我有点接受无能了,相比起来这个男主都不算太蠢了。。。 末日,在你们手底下火源只有一个打火机的情况下浪费资源去泡澡,经常玩游戏的宅男男主因为在“游戏”里看到了尸体吓得尖叫出声,都在末世了,当时女主也觉得这里是虚拟世界,为了救男主去割掉死人手指还能觉得自己人渣伤感好久,在末日因为所谓心理阴影放弃可能有大用的生存刀。。末世了也要在乎不是素颜这一块,男主女主脑子都有问题,你们是来末日求生的不是来过家家的好吗。
中山智美你太令我失望了,你再也不是我的狗了
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