
Join 2.5 million gamers in this award-winning, BAFTA-Nominated turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Servers are no longer online. Unless you intend to sit at the same computer screen with a friend via 'pass and play' there is no multiplayer. The game itself is EPIC but I'm quite annoyed steam are still listing this as being online multiplayer.
Внезапно годная импровизация на тему Advance Wars. На безрыбье жанра играется очень даже ничего. + добротная и функциональная графика. Примитивная, но не уродливая. Юниты хорошо анимированы, от взрывов разлетаются обломки, типы войск легко визуально считываются. + интересные нововведения в классическую формулу. АоЕ атаки, выкладка минных полей, постройка турелей, высокая роль тумана войны и разведчиков. + приятная прокачка в режиме кампании + геймплей, сильно сконцентрированный на взаимодействии родов войск. Нельзя зарашить оптимальными танками/базуками/артой = несерьезный сюжет и клоунские брифинги в стиле "Деревни дураков". Сами по себе юмористические скетчи сделаны неплохо, но даже по сравнению с Advance Wars сюжет и персонажи очень несерьезные. = очень тупой ИИ. Для меня не является недостатком, поскольку я и сам не гений тактики, но многим может не понравиться, что сложность достигается исключительно количественными, а не качественными способами. - сомнительная механика производства: юнит появляется готовым к действиям, здания могут строить сколько угодно юнитов в ход. Делает игровой процесс более динамичным, но неизящно усложняет захват баз врага. Ваших инженеров, захватывающих казарму, обязательно сметет толпа контратакующих, и ничего вы с этим не поделаете. - оверспециализация юнитов. Зенитка может стрелять ТОЛЬКО по авиации. Эсминец ТОЛЬКО по кораблям. Если юнит силен против техники, он будет бесполезен против пехоты. Это, конешно, стимулирует взаимодействие родов войск, но даже в мамонте Advance Wars юниты были более гибкими в применении. В целом отличная казуальная тактика со стройкой. 8 сортов пехоты из 10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
runs great on the deck so far
This is a great turn-based strategy game. It's very addicting. Animations and sound effects are cute. AI players in "Skirmish" game mode are not-so-challenging but you can change that by giving them a bigger coin bonus to start the game. If this game had a map editor, or if a subsequent version was released with some more maps for skirmish game mode, that would be a dream come true! Just a suggestion in case anyone from Rubicon is reading this.
I initially played this game a couple years ago on a phone. Playing again after all these years and I still think it is a great game (disregarding the graphic and design due to time). I think this game still has a huge potential, and even though it was made in 2012, I will definitely play it if the developer ever decides to make a second one.
If you like tactical turn-based strategy, chances are you'll love this game. Command a variety of infantry, armor, naval, and air unit types, each with their own strengths and weaknesses. Paying attention to the terrain and using it to your advantage plays a very important role in winning. Most units require fuel/ammo resupply in addition to damage repair. This makes it more difficult to support an army far from home, and it's to your advantage to use engineers and capture buildings along the way. The campaign provides a good variety of mission types (Destroy enemy headquarters, defend your base for X turns, bring a unit to the marked position, etc). There are often multiple ways to complete each mission, so you can choose the one that best fits your preferred playstyle. And to top it all off, the dialog and cutscenes are quite humorous, in a silly sort of way.
👍
Ain't gonna lie, this game is something back in the early days of mobile games. Right now playing back is just good stuff. This game is pretty much turn-based strategy with rock-paper-scissors mechanic which heavily simplified the game mechanics. Yes for most hardcore TBS gamers out there might say its for babies, but tbh, this is enjoyably fun. At the time of this writing, the multiplayer servers are long gone, like 5 years ago. So sadly you can only play "pass & play" with your friend if you want. Now the crappy part of the game. This game does contain "mini-DLCs", but luckily the PC port has it unlocked from the start except bonus "battlepoints" which I will explain later. But the problem with "upgrade-able units" is good but unbalance. Again, Im not sure if the upgrades does carry over to multiplayer (Idk because the last time I played pretty much is with pathetic hacker which I didn't continue at all), but its just straight up crappy. Overall, its an enjoyable game, a lot of new mechanics and units to play compare to Great Little War Game, but filled with dumb DLCs (which is worst since they never include restore purchase option in mobile port, straight up money grabbers) and unbalance upgrade system.
BRAVERY
Who knew war could be such fun? A wonderful mixture of tactics and humour that just keeps me going back for another battle.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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