
NationWar 2.0 is a big strategy game based on the theme of the Spring and Autumn and Warring States period. There are more than 60 countries to choose from in the game. Map 1: 1 restores the mountainous landscapes and rivers of China.
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NationWar 2.0 is a big strategy game based on the theme of the Spring and Autumn and Warring States period. There are more than 60 countries to choose from in the game. The game incorporates historical celebrities during the Spring and Autumn and Warring States Period, a hundred controversies, economic and trade culture, and war strategy. Map 1: 1 restores the mountainous landscapes and rivers of China. Three civilizations (Huaxia, primitive, nomadic), and the competition of eight cultures. Can you rule the world like Qin Shihuang?

The game started on the Chinese earth in the eighth century BC. At this time, the once powerful Zhou royal family, due to the faintness of the emperor and the constant civil strife of the royal family, has gradually declined.
The most terrible disaster that the royal family will face soon, but everything has not been settled yet. Whether it is the ZTE Zhou Dynasty, rebuilding order, restoring Zhou Li, or competing for the Central Plains, replacing it, or even changing the summer into the Central Plains, all in the hands of players.

The game contains the vast majority of countries in the Spring and Autumn Period, including their respective arms, characteristics, and culture.
A strategic map contains all, players can either raise the perspective to overlook, or pull down the perspective to view the details.


1. Classic technology tree: After research, the technology tree made according to the development history of Chinese science and technology, each technology has related verses or sentences quoted from Chinese classics.
2. Trade resources: In the Spring and Autumn period, countries traded quite frequently, and businessmen like the "Jiranjia" genre and Fan Li were born. The game is close to history and specially designed. Players can manipulate trade, appoint businessmen, and collect profits.

3. Hundred schools of contention: Various thinkers appeared frequently during the Spring and Autumn and Warring States Periods. In National War 2.0, doctrine and thought became the core play point of the game, including not only the unique play of various doctrines, but also the need to consider characters when appointing or removing official positions The accompanying doctrine attributes.
4. Character system: Character avatars are randomly generated and will not be repeated. Players can register queens, harem harems, multiple heirs, exchange captives, buy hearts, and suppress dissidents. There are also many historical celebrities in the game that can be recruited by players.
5. Changeable heir system: Players need to register the queen at the right time and set up the prince (which is not suitable too early and too late) to maximize the simulation of historical scenarios.
6. Rich historical events: Players need to make timely and reasonable decisions on some unexpected situations, can you become a Mingjun?
7. Complex battles: including impassable mountains, rivers, strategic locations, military supplies, morale, and mutual restraint of arms, the coordination of various tactics, and the advantages of various arms under different terrains are different.

8. Realistic diplomacy: Players can find allies, marry with other countries to prevent aggression, and can also provoke opponents, far and near attacks, trading materials, cutting land for mercy, and late-game diplomatic talents such as Su Qin and Zhang Yi are available for recruitment.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行吧,公式化推图。 为什么没有成就系统呢?
玩就对了。
所以說那個GM模式呢???
好玩啊
这游戏的主创人员,肯定是新手,战略游戏最基本的地图都没有。然后是游戏中的建设资金一直就是缺,等着收来的几百元的税收来搞建设,这是战国吗?连钱都没有还叫国?穷也不至于穷成这样吧,要改成穷国列传。还有要借债利率也是高的离谱,45%,美国那么有钱,美联储利率也就5%左右都受不了了,你们这比高利贷还高利贷!
+1 有中文 没成就
这游戏运行很不稳定,明明是盟友,结果同一时间全部向我宣战,典型的BUG,而且新兵种都不知道怎么来的,军事战术都不知道怎么用,兵种克制都没有,太垃圾了,白买了
耐玩
不好玩
執行STEAM遊戲開始->選擇GM模式 GM指令請參照頁面下方 https://yiming.site/nationwar2/#tab-9094 給各位玩家參考 希望能開放創作工坊,感覺地圖有點空空的...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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