
NationWar 2.0 is a big strategy game based on the theme of the Spring and Autumn and Warring States period. There are more than 60 countries to choose from in the game. Map 1: 1 restores the mountainous landscapes and rivers of China.
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NationWar 2.0 is a big strategy game based on the theme of the Spring and Autumn and Warring States period. There are more than 60 countries to choose from in the game. The game incorporates historical celebrities during the Spring and Autumn and Warring States Period, a hundred controversies, economic and trade culture, and war strategy. Map 1: 1 restores the mountainous landscapes and rivers of China. Three civilizations (Huaxia, primitive, nomadic), and the competition of eight cultures. Can you rule the world like Qin Shihuang?

The game started on the Chinese earth in the eighth century BC. At this time, the once powerful Zhou royal family, due to the faintness of the emperor and the constant civil strife of the royal family, has gradually declined.
The most terrible disaster that the royal family will face soon, but everything has not been settled yet. Whether it is the ZTE Zhou Dynasty, rebuilding order, restoring Zhou Li, or competing for the Central Plains, replacing it, or even changing the summer into the Central Plains, all in the hands of players.

The game contains the vast majority of countries in the Spring and Autumn Period, including their respective arms, characteristics, and culture.
A strategic map contains all, players can either raise the perspective to overlook, or pull down the perspective to view the details.


1. Classic technology tree: After research, the technology tree made according to the development history of Chinese science and technology, each technology has related verses or sentences quoted from Chinese classics.
2. Trade resources: In the Spring and Autumn period, countries traded quite frequently, and businessmen like the "Jiranjia" genre and Fan Li were born. The game is close to history and specially designed. Players can manipulate trade, appoint businessmen, and collect profits.

3. Hundred schools of contention: Various thinkers appeared frequently during the Spring and Autumn and Warring States Periods. In National War 2.0, doctrine and thought became the core play point of the game, including not only the unique play of various doctrines, but also the need to consider characters when appointing or removing official positions The accompanying doctrine attributes.
4. Character system: Character avatars are randomly generated and will not be repeated. Players can register queens, harem harems, multiple heirs, exchange captives, buy hearts, and suppress dissidents. There are also many historical celebrities in the game that can be recruited by players.
5. Changeable heir system: Players need to register the queen at the right time and set up the prince (which is not suitable too early and too late) to maximize the simulation of historical scenarios.
6. Rich historical events: Players need to make timely and reasonable decisions on some unexpected situations, can you become a Mingjun?
7. Complex battles: including impassable mountains, rivers, strategic locations, military supplies, morale, and mutual restraint of arms, the coordination of various tactics, and the advantages of various arms under different terrains are different.

8. Realistic diplomacy: Players can find allies, marry with other countries to prevent aggression, and can also provoke opponents, far and near attacks, trading materials, cutting land for mercy, and late-game diplomatic talents such as Su Qin and Zhang Yi are available for recruitment.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
one of the best
好玩
一个挺不错的游戏,可玩性挺高的,时不时会优化一些小问题,是一款值得期待的游戏。 但提出几点希望优化的,目前还是偏向于内政种地的玩法,一是凸显不出将军和部队的作用,希望可以加强战斗方面的可玩性,比如将军对应的属性点带来的不同效果或者兵种的不同,近战3只能带轻步兵,近战6是重步兵等。或者是增加物品或者宝物,延长人物寿命和属性点。 二是在现有的基础上,增加不同国家的特性或者属性,跟不同国家结盟可以带来不同的效果,或者是增加贸易功能,跟不同国家贸易可以带来不同的效果。
我覺得蝦不錯玩,但裡面有些細節可以做更好 1. 攻擊和防守方兵部是對稱走位 2. 特殊兵種只能在某些城市招招募的到,希望改解鎖制,不然打到最北,大象跟戰車(新鄭) 3.AI 一點也不AI 特別是軍事上面 4. 城門會穿模 5. 希望把射程給出來或者那些城市有特殊兵種 6. 金幣上限還需要再提高,後面錢賺很快,沒辦法保存 7.政令提成長速度提高,後期我頻軍也是30快40,集的有點慢,對於要一直攻打還需要等政令才能佔領 給新手建議,前期真的糧食根鐵跟馬很重要,政令前期可以透過貿易變成錢,投資軍隊,先多弄點稅收,然後產出更多軍隊,多路防守頂在最前線,因為系統不知道什麼時候會搞你,法家51%加變法左邊那個,可以讓軍隊人數變280000 商人很重要(中期開始的buff)特別是酒和絲綢 戰鬥力和科技點,學說裡面也些很垃圾(雜家前期滿有用的) 前期大臣建議案拒絕會損失科技點,但你特別窮,可到了中期有錢記得開始提升開明度,讓科技往上升 建築物建議中後期蓋驛道跟市場還有商品產生,前線的話記得蓋武器庫(5級50減免招募)省滿多的 文化融合可做可不做,你只需要把城市文化轉變就好 對了這遊戲的小村莊的文化,好像無法消除,就算花450政令做文化融合還是有debuff 對了記得用ai 外交和內政軍事,軍事自己用,外交要到500、600回合可以手動,內政道800回合可以自己蓋東西,後期想快速通關,記得兵分多路
有很多内容给我留下了不错的印象。非常推荐。最初进入到steam时买的第一款游戏!
I need trainer or cheat, please!!!
不錯玩
執行STEAM遊戲開始->選擇GM模式 GM指令請參照頁面下方 https://yiming.site/nationwar2/#tab-9094 給各位玩家參考 希望能開放創作工坊,感覺地圖有點空空的...
good
虽然有很多不足,但已经是我玩过的最好的战国题材的游戏了,希望下一部能做的更好,内容可以更多一些,时间什么的可以做一下,加油。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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