
This is a sandbox game that is deeply rooted in the rich historical information of the Spring and Autumn Period and the Warring States Period. The story of the game unfolds slowly in the eighth century BC on the vast and mysterious land of China.
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About
This is a sandbox game that is deeply rooted in the glorious history of the Spring and Autumn Period and the Warring States Period. The story of the game unfolds slowly in the eighth century BC on the vast and mysterious land of China. At that time, the once brilliant Zhou royal family was gradually declining due to the insolence of the Son of Heaven and the continuous disputes within the royal family, and its authority and influence are not as good as before. At the same time, the various vassal states and surrounding forces of the army and barbarians have sprung up rapidly, they coveted the power and territory of the Zhou royal family, a thrilling contest and game is quietly brewing.
In this game, players will personally participate in this magnificent historical process, facing a major choice: is to revive the Zhou Dynasty, rebuild order, restore the glory of Zhou Li; Or chase deer in the Central Plains, instead, and even to change summer, enter the central Plains, create their own hegemony? Everything is in the player's hands.
The new Great Map of China: A new great map based on the height map of China's terrain, and an accurate representation of the major rivers. With 278 cities and 158 countries or regimes on the map, players will be able to get a sense of the geographical factors behind the various strategic choices made at the time.
War on the Great Map: 158 countries allied, expanded and betrayed each other for their own interests. In this land of China, there can only be one winner. In the unit combat, the back hit judgment and terrain system are added, which provides a wider tactical space for players.
Science and technology tree: After in-depth research, according to the development history of Chinese science and technology carefully crafted science and technology tree, each science and technology node quotes the relevant verses or sentences in Chinese classics, bringing profound cultural heritage to players.
Personnel AND OFFICIAL SYSTEM: DIFFERENT OFFICIAL WILL BRING DIFFERENT bonus effects, and the official bonus will be different under different regimes. In the future, the personnel system will be further upgraded to the family system to bring players a richer game experience.
Replenishment System: An army that is far from a replenishment city will lose its combat power, which makes the player more careful to consider the importance of logistics in strategic deployment.
Trading system: Players can monopolize resources, buy and sell strategic resources, and send merchants to trade activities, providing strong support for the country's economic development.
Belief system: Players can choose a unique belief system, such as Changsheng Heaven, Central Plains belief, Baiyue belief, etc., and carry out sacrifices and conversion activities to inject new vitality into the country's spiritual culture.
Talent recruitment system: There are thousands of talents waiting for players to recruit talents and fight for hegemony together.
Unique RTS control system: The player can control a single army, and can also give the army in groups, more convenient operation. At the same time, generals can be appointed and troops can be merged to achieve more precise tactical command.
City Building System: The game provides a wealth of buildings for players to build, players can build their own capital, build their own kingdom.
Rich clique system: There are many cliques, players can choose to join or create cliques, interact and cooperate with other cliques, and write their own history together.

Realistic Topographical features of China

Dynamic Change of Urban Appearance

Accurate administrative layout

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不好
en...说送游戏,等我加了问她要,居然不理我
很好玩的RTS游戏
1和2都有,1没玩过,当时就是因为便宜才买的,玩过2代,只能说还行
还行,支持一波
這遊戲是不錯玩,只是藥丸很久,我玩秦國十個小時才滅了巴蜀西邊西戎地圖有點空,能到處飛地,直接穿過他國,但歷史上春秋就是這樣,只有城池內才是國家,外面全是野人地區,希望能在地圖上建造城牆,不然一直被偷襲後方
我用48小时证明这是个非常垃圾的游戏
它让我一玩,就停不下来。对与我来说比起第二作好玩 。
国战列国志传 周朝这个时期的单机游戏是比较少的,国战列国志传,允许你扮演战国七雄,也可以扮演战国时期的一些小卡拉米。我随机到过夜郎! 我玩的是教学篇,越国。说是教学片,实际可以一直玩下去。 1.体制:刚开始是部落联盟,后面可以选择一些别的体制。后面体制主要是有一些减部队购买费60%,加部队维持费50%的政策变化。 2.经济:可以买卖物品有木头,马,金属,口粮,石材之类的。前期要多买粮食和木头建造部队,前中期顶梁柱部队轻装徒兵。主要是只要钱,木头和口粮。后面枪兵之类的要大量金属或者马匹。贸易界面,右下点卖出可以任命一个商人,商人任命在屏幕左下有个相框,点一下任命一个商人。 3.人才:没事可以去看看人才,运气好可以招募历史名将,可以一直使用不会老死。例如白起,孔子,孙子,李牧。打仗的时候多照顾一下他们,别让打灭了部队被俘虏了。记得用钱加一下忠诚。 4.外交:外交做的可以,可以和别的国家联盟,送钱提升好感度。这个游戏里的国家都有盟友,所以你也需要一个。不然就会有1打4的尴尬局面,之前玩没看到有个小国附庸楚国,打了一下惹了马蜂窝,打了4个小时还丢了3个城,和楚国赶紧议和。议和后看了眼楚国,竟然可以军事联盟,坐上了飞机起飞,看看盟友楚国他们打谁,你跟着宣战谁,攻城掠地轻松不少。把卫国,宋国土地吞并不少。膨胀了造起了枪兵,枪兵配李牧5000人,打好汉1000人有300多,一般就100左右。 外交也要任命一个外交官,点联盟或者提高友好度,屏幕中间会出来一个空相框图片,点一下空相框,就可以选择一个外交官去完成使命,外交会有延迟,稍后会回信通知你成功或者失败。 5。军事:合纵连横,还是需要盟友分担压力,然后轻装徒兵走起,按空格,把游戏停了以后慢慢选,慢慢抉择。主要是战场大,全地图,电脑还会穿插去打你的后方城市,电脑部队也多,多造点1000人的防守轻装徒兵,所以要保自己的城的同时攻击对面的城,围城的时候可以点部队选择全力攻城,但是你的损失也会加大。月初好像会补兵,不过需要你的城里有预备役,和足够的出兵财物。预备役,点一下城,点造兵,把鼠标停到兵牌上面可以看到具体的预备役数量。这都是自己摸索的,有更详细的可以指出。可以给部队停止补给,省点钱,战时还可以开启战时经济,经济收入在打仗的时候变多。 重点打仗的时候月末把部队移动到自己的城市附近,月初可以补充部队,条件就是城市有多余的预备役和装备物资就可以补兵,打仗的时候千万不要把部队补给关了,广积粮缓称王! 打仗一定要空格暂停慢慢来,不然会被电脑打穿。空格后和电脑盟友抢起城来也更容易一些。 6、稳定度:这个也是军事里的,可以在军事界面选择消耗政策点和钱提高稳定度,稳定度低就会出梁山好汉,还会攻城。有攻城提示就空格去看看,调兵去处理一下,你打仗的时候稳定度低,好汉就会来捣乱。 7、城市:可以建造核心,任命官员,建造部队和一些建筑。核心比较重要建造以后才可以造部队和镇压叛乱,降低叛乱值,选择调高自制可以降低叛乱值,但是自制值高于50%,又不能选择城市的具体发展重点。 8、科技:选择自己的科技,研究后就可以使用,军事科技最明显,刚开始只有4种初始兵种,军事科技以后就能造枪兵之类的高科技兵种了。 这么好的大战略游戏,最主要是有免费版《国战春秋》可以试玩,可以空格键暂停游戏,所以你可以慢慢的玩,有事也可以存档,下次再玩。 而且有祈祷可以加强军事,丰收,稳定。成功自然好,但是有时会失败,反而对自己不利! 里面有贷款,没用过,有更激进的玩法吧!
辣鸡
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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