
Battle as a team of 4 to compete against other teams online! Graphically, SHINOBI STRIKER is also built from the ground up in a completely new graphic style. Lead your team and fight online to see who the best ninjas are!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 56.6Kreviews | 84% | — | $9.5M |
| $19.99 | 111.3Kratings | 80% | #79 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game might have its problems, but those are eclipsed by both the character customization options (when you play long enough) and the relatively lower skill ceiling for pvp compared to games like Dragon Nest.
I got on one day and was banned after literal years of playing and buying all the dlcs and tons of scrolls and I have no idea why Bandai has notoriously bad support so I contacted them and was told they dont even know why because it happened so long ago (ive been playing since the game came out and took a very long break) but even so they cant give me access to my account or all the scrolls I bought or all the limited time outfits/weapons/ninja tools so despite my love for anime games and souls games Ill no longer be supporting them
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 26 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $19.99 |
| 9.9Kratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cashgrab
NO ONE ON THIS SHI
O combate é bem diferente dos jogos tradicionais de Naruto. Aqui tudo é mais voltado pra movimentação em equipe, uso de habilidades e posicionamento. No começo pode parecer meio estranho, mas depois que pega o ritmo, fica bem dinâmico e até viciante, principalmente nas partidas mais equilibradas. A customização é um dos pontos mais legais. Poder criar seu próprio ninja, escolher classe, jutsus e montar builds diferentes dá uma liberdade bacana. Conforme você vai desbloqueando novos mestres, o jogo vai abrindo mais opções, o que mantém a progressão interessante por um bom tempo. Por outro lado, o jogo depende muito do online. Jogar sozinho não tem o mesmo impacto, e em algumas partidas dá pra sentir problemas de conexão ou desequilíbrio nos times, o que pode frustrar um pouco. Além disso, o conteúdo pode começar a ficar repetitivo depois de muitas horas, já que os modos não variam tanto. Visualmente ele cumpre bem o papel, principalmente pra quem curte o estilo do anime. Ver os personagens usando habilidades clássicas em partidas rápidas funciona muito bem e ajuda bastante na imersão. No geral, é um jogo divertido, principalmente se você curte Naruto e gosta de multiplayer competitivo com foco em equipe. Não é perfeito e pode cansar com o tempo, mas enquanto engaja, entrega boas horas de diversão.
great game needs a sequel open world element w/ combat would be perf
Este jogo é periculoso, gosto muito da jogatina mas quando se fala de DLCs, ele te engana como otário. Infelizmente gastei dinheiro e não vou conseguir recuperar por conta das regras de reembolsos. Admito que é frustrante e também muito mal explicativo o conseito das DLCs, acaba fazendo jogadores comprar achando que comprando este conjunto, ganhará os mestres para poder treinar e ter os poderes, só que não é isso. Infelizmente várias pessoas perderam dinheiro neste jogo por pura maldade de descrição que não avisa diretamente que esta DLC é para deixar 100% o treino do mestre que VOCÊ for comprar. Puro lucro, pura canalhice e no final das contas, este jogo não é nem um terço que eles ganham, merecia muito mais cuidado, atualizações e mudanças! Sei que nunca vai melhorar mas também nunca mais gastarei dinheiro, gastei 70 reais em vão para "ter os mestres" e no final sai insatisfeito, frustrado e arrependido como vários outros jogadores, melhorem. Aliás, este jogo tinha um grande potencial mas não sei o que passa na cabeça dos desenvolvedores lucradores zero esquerda.
There is pretty much nothing good about this game.
One of the absolute worst games I've ever seen for anti player bias. Skills that take 15 seconds to cooldown for the players can be spammed by enemies every couple of seconds. All hits stagger the player but hitting an enemy before it hits you still lets the attacks through. Ultimate attacks that you get maybe 3 times per mission can be used every 5 seconds by enemies to nearly always 1 shot the player. All compounded by the fact that if you play solo, you get 1 ai ally that almost never attacks, usually just watching the fight, or at times getting confused and running to the other end of the map. I got this on sale and still feel ripped off, don't waste your money.
P2P for online multiplayer in 2026 is like pulling the pin on a grenade and forgetting to throw it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 59.7K | 90% | $19.99 | |
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| — | 7.4K | 77% | — | |
| $0 | 21.3K | 79% | Free | |
| $0 | 22K | 81% | Free | |
| $0 | 0 | 30% | Free |
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|---|---|---|---|---|
| $9.5M | 17.8K | 82% | $24.99 | |
| $9.5M | 16.7K | 90% | $16.99 | |
| $9.5M | 14.2K | 92% | $19.99 | |
| $9.5M | 18.2K | 94% | $29.99 | |
| $9.5M | 26K | 90% | $9.99 | |
| $9.5M | 34K | 97% | $14.99 |