
Live the 4th Great Ninja War and its overpowering boss fights or defy your friends in ultra dynamic online and offline ninja confrontations!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
невероятное говно с 0 тестеров + сломанным звуков, намко не учатся ни на одной из своих игр и продолжают делать ♥♥♥♥♥, с чем мы их и поздравляем
爱玩火影的这辈子有了
👍👍👍 HIGHLY RECOMMENDED 👍👍👍 🍥 Anime game where every punch actually hits 🍥 Storm 3 is where the series really found its identity. Ridiculous concept. Even better execution. Gameplay: Ever wanted to feel like you’re inside the Fourth Great Ninja War instead of just watching it? ⚡ Yeah. This is that game. Hit detection is clean. Inputs feel snappy. Combos flow like chakra on steroids. You press a button and something hype happens. Wild concept for an anime game, I know 🤯. You get: 👊 Normal attacks 🔥 Jutsu 💥 Ultimate jutsu 🌀 Substitutions 🤝 Team ultimates And somehow it never feels overwhelming. Easy to pick up, hard to master. You can mash and look cool, or learn the mechanics and become a straight menace online. Every fight feels like: “THIS IS THE MOST IMPORTANT MOMENT IN THE SERIES” Even if it’s just Naruto vs some filler villain 😭. Price 💰: Full price: fair. Sale price: criminal (for the developer). For what you get: ✔ Massive story mode (basically an interactive war arc) ✔ Huge roster ✔ Local + online ✔ Legendary boss fights (Tailed Beasts go CRAZY) ✔ Insane replay value It’s one of those games where you finish it and go: “Wait… that was actually peak?” Graphics: Anime perfection. Storm 3 still looks better than some modern anime 💀. The boss battles feel like you’re playing a movie. Camera angles. Slow motion. Quick time events. Everything screams cinematic fan service done right. Final Thoughts: Storm 3 is where the Storm series stopped being “just good” and became legendary. This isn’t just a Naruto game. This is where Naruto games learned how to be anime. If you like: Anime Fighting games Spectacle Feeling overpowered for absolutely no reason This is mandatory. 🍥 Insane boss battles ⚡ Satisfying combat 🎬 Movie-level cutscenes 💯 One of the most iconic anime games ever made You come for Naruto. You stay because you just fought a giant chakra demon and won.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Italian, German, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
perfect
最后一关闪退,都多少年的漏洞都不修
es increible lo perfecto que era su anterior y este lo mejora aun mas no tengo mucho mas que decir que bienvenido al mejor juego de naruto lo tiene todo si te quejas que el 4to tiene mas personajes pues felicidades por querer jugar con personajes innecesarios o de una saga que le fue tan mal que la agregaron a otro juego ya que no sabian que hacer con ella
傻逼最后一关。cc2不会做就不要做游戏 wcnmd
I recommend the game wholeheartedly even though it's been around for over 10 years, the story is very good, better than the one in storm 4 in my opinion, 79 characters that you don't get bored with. Combat is good but storm 4 has it much better. I didn't get to play online matches because the game is most likely dead in that regard. Otherwise I can say that it's worth playing and it's not very expensive either, I paid around $7 for it and the game was really worth the money. And you can see that back then people really put their heart into making a game, not like now with storm generation.
I yelled ‘Dattebayo!’ at my monitor and won. Coincidence? I think not.
I love it :>
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $9.5M | 56.6K | 84% | $9.99 | |
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