
In an enormous strategic area stretching from Paris to Breslau, from Hamburg to Vienna, control everything from major strategic territorial decisions to tactical battle manoeuvres.
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In an enormous strategic area stretching from Paris to Breslau, from Hamburg to Vienna, control everything from major strategic territorial decisions to tactical battle manoeuvres. Organise your forces, plan your campaign and lead your troops to glory in battles such as Leipzig, where over 500,000 men fought for 3 days in the epic Battle of The Nations.
Historically, the war concluded with the downfall of one of history's greatest generals. Can you succeed where Napoleon failed, or as Blucher can you lead your troops in triumph through Paris?
Combines both strategic and tactical levels in one game
Choose to play in real time or with turn based action
Wide range of options the gamer can range from a simple strategy game to a highly sophisticated model of Napoleonic conflict
The varying abilities of historical commanders are accurately reflected in the game mechanics
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
Although i like this game from 1999, it had alot of serious crash bugs and other fatal issues that made it an admirable attempte to capture the 1813 campaign strategically and tactically, but it was in a poor state when released. Even after all this time, i still think there has been any other napoleonic era game close to what Napoleon 1813 was trying to achieve. Empire did like to try ambitious games in the strategy and simulation genre and they were often quite buggy and a bit experimental feeling. The publisher of this now on steam has not done anything to correct the problems of the original game, and other issues such as missing building textures are also present. The game crashed after about 15 minutes play for me on the battle of Wachau, but you will find this will happen on all battles, so best to save regularly. Looking at the games install files, it is apparent that some things have been edited, and maybe they just removed the building sprites. I have the original game also on my system and when i run that one through DXWND it plays with the building textures visible, this version that Strategy First has put out though still doesnt show the building textures even if put it through DXWND curiously. i remeber back when the original developer Greenius was working on his own updates for the game through Sourceforge and i think the game was more open source- i am not skilled at such, but maybe someone one day could go in and fix the bugs My thumbs down is mostly because in this day and age its not really acceptable to just release a 25 year old game without fixing any of the bugs from the original game. But for the game itself, if you are interested in the period and dont mind just saving regularly when playing, then perhaps get while its on sale. The operational campaign is very detailed and the tactical battles feel very very right for the period : regiments and divisions tussling back and forth forth around farms, towns and villages, of which there are many around the larger centres of Dresden and Leipzig. What i found alway so interesting in the game was the representation seemingly of every unit - in the operational campaign its not just large armies moving around, there are smaller units every where and these can be quite a nuisance if not dealt with, but if you are playing as the french, you dont have the resources to go one every wild goose chase the coalition might be luring you with.
我的第一个电脑游戏,26年了,怀旧一下,超级庞大的战场,高度还原历史。
闪退,根本没法玩
Napoleon 1813 is a historical grand strategy and tactical wargame that transports players to one of the most dramatic phases of the Napoleonic Wars. Developed by Empire Interactive Entertainment and published by Strategy First, the game focuses on the campaigns that followed Napoleon Bonaparte's disastrous retreat from Russia, a period during which the future of Europe hung in the balance. Rather than concentrating on a single battle or military operation, the game attempts to recreate the broader conflict, allowing players to command armies, manage resources, and influence the outcome of a struggle that reshaped the continent. The historical backdrop is one of the game's greatest strengths. By 1813, Napoleon's empire had suffered significant setbacks, and a coalition of European powers sensed an opportunity to challenge French dominance. The game places players in the midst of this turning point, where every decision can have far-reaching consequences. Whether leading French forces in a desperate effort to preserve the empire or commanding coalition armies determined to end Napoleon's reign, players are constantly reminded of the enormous stakes involved. Unlike many strategy games that focus exclusively on battlefield action, Napoleon 1813 places equal emphasis on operational and strategic planning. The campaign map covers a vast portion of Europe, allowing players to maneuver armies across regions, secure important locations, and prepare for future engagements. Every movement requires careful consideration because military campaigns are influenced by far more than combat alone. Supply routes, reinforcements, territorial control, and army organization all play critical roles in determining long-term success. The strategic layer creates a strong sense of responsibility. Armies cannot simply march endlessly without consequence. Resources must be managed carefully, and commanders must consider how to maintain the effectiveness of their forces over extended campaigns. Aggressive offensives may yield immediate gains but can leave armies exposed if supply lines become overstretched. Conversely, excessive caution may allow enemies to strengthen their positions and seize the initiative. This constant balancing act makes the campaign engaging and rewards thoughtful planning. When armies meet on the battlefield, the game transitions into tactical engagements that demand a different set of skills. Infantry, cavalry, and artillery each perform unique functions and must be used together effectively to achieve victory. Infantry provides the backbone of an army, cavalry excels at exploiting weaknesses and pursuing retreating forces, and artillery delivers devastating firepower when positioned correctly. Coordinating these different military branches creates battles that feel authentic and strategically rewarding. Terrain significantly influences combat outcomes. Hills, forests, rivers, villages, and open fields all affect movement and battlefield effectiveness. Commanders who understand how to use the landscape to their advantage often gain a decisive edge over their opponents. This emphasis on terrain encourages careful battlefield analysis and reflects the realities of Napoleonic warfare, where geography frequently determined the success or failure of military operations. The game also benefits from its inclusion of historical commanders. Many officers possess distinct abilities and leadership qualities that influence the performance of the units under their command. Deciding where to deploy talented leaders becomes an important strategic consideration, adding another layer of realism and depth. Their presence helps reinforce the historical atmosphere while giving players additional factors to consider during campaigns. One of the most impressive aspects of Napoleon 1813 is its scale. The game attempts to represent not only individual battles but also the wider military and political situation surrounding them. Large armies maneuver across expansive maps, and major historical confrontations can involve significant numbers of troops. This sense of scale helps create the impression that players are participating in events that genuinely matter rather than isolated skirmishes disconnected from a larger conflict. The option to play in either real-time or turn-based modes adds flexibility to the experience. Players who prefer deliberate planning can take advantage of turn-based mechanics, while those who enjoy a more dynamic pace can engage with the real-time systems. This feature broadens the game's appeal and allows players to approach the campaign according to their preferred style of strategy gaming. Visually, Napoleon 1813 reflects the era in which it was originally released. Modern audiences should not expect contemporary graphical standards or highly detailed animations. Instead, the focus is placed on delivering information clearly and supporting strategic decision-making. Unit displays, campaign maps, and battlefield interfaces are designed primarily for functionality, ensuring that players can efficiently manage their forces and monitor the state of the war. The audio presentation complements the historical setting with battlefield sounds and period-inspired music that reinforce the atmosphere. The roar of artillery, musket volleys, and cavalry charges help bring engagements to life, while the soundtrack adds a sense of grandeur appropriate for the scale of the conflict. Although not groundbreaking, the sound design contributes positively to immersion. Like many older strategy titles, Napoleon 1813 is not without flaws. Technical issues, occasional bugs, and interface limitations can sometimes disrupt the experience. The learning curve is also fairly steep, particularly for players unfamiliar with historical wargames. Understanding the interaction between logistics, battlefield tactics, leadership, and strategic planning requires patience and dedication. However, those willing to invest the time will discover a game with considerable depth and complexity. What ultimately distinguishes Napoleon 1813 is its commitment to historical warfare. Rather than simplifying military operations into a series of straightforward battles, it attempts to portray the broader realities of commanding armies during one of history's most significant conflicts. Success depends on preparation, leadership, resource management, and tactical skill rather than simple numerical superiority. Every victory feels earned because it is the result of careful planning and effective execution. For enthusiasts of historical strategy games and Napoleonic warfare, Napoleon 1813 offers a rewarding experience filled with meaningful decisions and authentic military challenges. Despite its age and occasional technical shortcomings, its ambitious scope and dedication to historical realism allow it to remain an engaging title for players who appreciate deep and thoughtful strategy gaming. Rating: 6/10
Yes.
Does not work. Crashed almost immediately, and repeatedly.
so bugged i cant even open it right, pls fix
(事先声明,本评测未写完,因为本作存在严重Bug,在大地图上实时战斗时会出现闪退现象,我无法解决,因此只能写成这样。) 《拿破仑1813战史》由Empire Interactive制作,1999年发行,2000年由育碧软件代理发售中文版,2025年由Strategy First登陆Steam(这个公司曾经开发过圣战群英传1、2,国内喜欢叫《信徒》)。游戏背景设定在1813至1814年的第六次反法同盟战争期间,采用大战略加独立战术的模式,深度不错,但网上好像说AI不行。 进入游戏后直接弹出一个MCI错误,提示我可能有其他程序正在播放CD,继续运行将没有CD音乐。我不知道它指的其他程序是什么,调了半天也没结果,只能硬着头皮打。本作的载入和保存方式也让我吃了一惊——居然是直接跳出文件夹让你选,保存也是新建一个文件夹,我以前从没见过这种设计。 本作包含六场战役,分别是1813年4月大会战、1813春季会战、1813年8月拿破仑争霸欧洲、1813年8月战役短剧本、1813年秋(通向莱比锡之路)和1813大会战。每场战役下方都有背景介绍和重要据点说明,字多但显示空间不大,右侧进度条拖动时不会实时滚动,松手才直接跳转,只能按住下键慢慢看。 开局时有六个规则选项:战雾、损坏(天气等非自然减员)、即时命令(开启则无视历史传令延迟,瞬间传达)、国籍规则(激活各国专属特性)、补给(脱离补给范围会掉士气与战斗力)、改变攻击等级(地形、将领、疲劳等因素动态影响攻防数值)。难度分简单、普通、专家三级,我选的简单。开局第一件事,先按右下角的秒表暂停,不然根本没时间熟悉游戏。我就吃了这个亏——还没反应过来,麦森被敌军占领的消息已经弹出来了,只能重来。 在本作中组建部队,需要先取消当前兵种图标的选择,再选类型。不同兵种的数据和招募时间各不相同,比如萨克森征招步兵移动力135、招募7周,萨克森步兵移动力100、招募4周,不选中的话无法加减兵力。调动部队也让我头疼了很久——移动键是灰的,怎么都找不到操作方法。试了好几次,最后翻攻略才明白,按住部队直接拖动就行。设计本身很便捷,但几乎为零的引导完美地阻碍了玩家发现这一点。 而最致命的问题是,本作有一个严重Bug:在大战略层面,当我方部队与敌方接触时,游戏会直接闪退。也就是说,打不了。 正因如此,这篇评测只能到此为止了。我原本计划深入体验战术层面的内容,但闪退Bug让我连正常推进战役都做不到。 总的来说,除非你是小时候玩过、现在想补个票,否则我完全不推荐这款游戏。 如果你仍然打算尝试(并且找到了解决补丁),以下是我原本准备写的攻略,同样是个半成品,至少能帮你熬过摸不着头脑的初期阶段。 基础攻略(未完成版) 本攻略的目的旨在帮助玩家理解游戏的基础操作与按键布局,不涉及高难度内容,相当潦草,仅供入门参考。(如果你想找更详尽的深度攻略,可以在浏览器搜索"星虎论坛《拿破仑-1813战史》攻略",Edge浏览器能直接搜到;百度的话需要先进论坛再搜,如果是这样,你需要注册一个论坛账户,而由于Edge可以直接搜索到,所以你可以直接访问这篇攻略。) 进入战役后,先看最上方一排六个选项。第一个是文件,点击后包含读取进度、保存进度、放弃游戏和退出四个选项。 第二个是视图,默认显示补给地点和交通枢纽。显示目的地这个图标初始是没有被点亮的,如果点亮的话,时间推进时我方部队和敌方部队会分别出现蓝色和红色的箭头,标示行军方向,这对整场游戏相当有用。 第三个是设置,可以调整彩色光标和游戏设置。第四个是窗口,并不是窗口化的意思,而是点击后会显示出三个选项:概况、信息和天气。概况是把整张大地图的部队缩在一个小图上显示,天气顾名思义就是当前的天气信息,信息则是一些报告。 第五个是情报,第六个是帮助,帮助里面有个相关网址,那个网址已经不能用了。 往下看第二排左边:第一个是读取已保存文件,第二个是保存当前文件,第三个是放大地图,第四个是缩小地图,缩小地图只有在当前地图放大的情况下才可使用。第五个是显示概况窗口,第六个是显示天气窗口,第七个是显示消息窗口,其实就是窗口菜单里的那三个。第八个是显示所有单位的目的地,第九个是显示补给源和资源点,第十个是显示交通枢纽。 第十一个是补充兵员,第十二个是派遣将军,第十三和十四分别是查找城镇和查找将领。再往下是法军士气与盟军士气——盟军其实是敌人,法军士气更准确地说,指代的是我方士气,法国、意大利、巴伐利亚等势力都算在内。 最下面是敌我双方的力量对比。 放大和缩小:右键地图,会弹出放大和缩小两个选项。看底部的进度条,如果条满了就说明已缩到最小,此时只能点击放大。点击放大后会出现一个放大镜图标,点击你想要放大的区域即可;缩小则是直接点击,无需选择区域。
[h1] 7/10 本身质量不错,但有闪退问题需要勤保存 [/h1] 如评论区所见,该游上架steam后并未完全修复bug,存在闪退问题。https://www.greenius.co.uk/personal/steven/wargamer.html 此处补丁可以尝试。 [h1] 6个战役、10个历史会战、无数个属于你的会战 [/h1] 6个战役跨域1813年3月至1814年球季,从灾难性的1812征俄战役惨痛结束到1814法兰西战役的帝位的终结,从东普鲁士边境到法国巴黎,从瑞典属丹麦到意大利米兰,法兰西、意大利、巴伐利亚、萨克森、符腾堡、威斯特法伦、波兰、奥地利、普鲁士、瑞典、沙俄、德意志各邦国、莱茵邦联……细节满满的地图,划分省份和国家,工兵架设桥梁渡过河流,要塞牵住敌军,阿尔卑斯山阻碍道路…… 数个国家的军队,从不同地区征召,法兰西人、尼德兰人、瑞士人、德意志人、俄国人……从老近卫军到征召兵,组建从师到军到军团,配属历史上性格各异能力不同的将军和元帅们,注意与补给基地的距离和补给线路的多寡,这一地区可承受的军队规模,最慢300秒一天最快10秒一天,允许细致的行军规划,是否躲避敌军还是前出侦察…… 传令延迟,每一个命令都由赛博传令兵传递给目标,无论是战役还是会战,全体联军向莱比锡进发,或者包岑极远的两翼无法相顾,体验真实的战役模拟,规划部队从得令到行军和抵达的时间,实现完美的协同进攻和战略上的分进合击。 天气状况、复杂地形,海拔高度,兵员素质,部队阵型,将领能力……该有的细节全都有,纵队刺刀冲锋,横队喷涌火力,方阵抵抗骑兵……可自定义部队编制和军官配属,在骑兵中加入骑炮兵轰碎任何组成方阵负隅顽抗的步兵,让缪拉领导最优秀的骑兵发动毁灭冲锋,康布罗纳指挥近卫军宁死不屈,小规模的师/旅灵活布阵,大规模师发动猛烈冲击…… 10个历史会战剧本,从吕岑、包岑的鏖战到德累斯顿、莱比锡的血战,亲自指挥历史上的部队体验历史或改变历史。 [h1] 包含bug,可能不会修复了 [/h1] 中文翻译依托答辩,且存在一两个中文版特有的bug,如不能查看单位信息,好在有额外窗口可以粗略显示简略的单位信息。 无背景音乐有背景音效。 可以在管理、属性、通用中修改语言至英文。 [h1] 战役模式的闪退问题,需要勤保存 [/h1],会战目前无其他bug发现。 暂时就这些,之后想起来什么再补。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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