
Chase after Moby Dick, and live through the Golden Age of American whaling in this seafaring strategy game. Set sail around the world, manage your ship and crew, and live Ishmael's story, the sole survivor of the Pequod, a few years after the events narrated by Herman Melville in his masterpiece.
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About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nantucket is a good game that's carried by vibes and love from the creators. Combat is fine, but relatively simple, RNG dependent, and unbalanced (2 of the 4 sailor types have downright useless abilities). Trading is nice, crew management is nice, and the random events are fun. If you enjoyed reading Moby ♥♥♥♥, and you're not a hardcore lifelong video game player who cares deeply about gameplay design and balance, you'll probably enjoy this.
It has revolvers in the 1820s when they were invented in the late 1830s. This ruins the entire age of sail ethos. Also it has encounters you can't escape from for no reason without communicating it to you. And has unethamtic things like a plot point saying that a leader of three castaways shoots two but then in the fight you still fight 3 castaways. also you can't circumnavigate the world despite this taking place in the 1820s. Simply not designed well. I love the setting but this maker doesn't have respect for the setting or the medium. good songs and art though.
cute little game. it just needed more. maybe some roguelike elements
I enjoyed the opening hours of the game but thats all. The tutorial basically shows the whole combat in game. I like the whole setting idea but it could have been more flashed out.
I really wish there was a "mixed" option. On the one hand, the game is quite enjoyable at times and generally quite fun. However there are moments that are both frustrating and just feel like ♥♥♥♥♥♥♥♥. Nontheless I'm recommending it. But I feel I must point out two important things. The RNG feels absolutely *nothing* like RNG and more like the game has a set of weights, which often just decide whether you win a fight or not in the first 2 rounds (eg, you can't do anything cause you keep rolling blanks/can't roll any damage dice) Similarly, the enemies *always* get an action, but you can sometimes roll a complete lack of one, which feels both unfair and oftentimes unwinnable. Overall, good game, but frustrating to the extreme and generally feels quite unfair and RNG can screw you *far* too easily.
I'm surprised this game isn't more popular and better reviewed. It seems that most of what upsets people is the combat. Yes, in the beginning of the game, you have to get fairly lucky. However, by the time you have a ship that supports 3 whaleboats, enough prestige to hire skilled crew, and an understanding of the combat system, there's essentially no challenge at all, and you only need to not have extremely bad luck. My biggest advice to new players is to look at everything. Every icon you can hover over and read a description from or click on, do it. If you're still struggling, use the help button to get more information about the game mechanics. Also, don't go into an event that involves combat unless you're prepared, e.g., a whale infamous enough to be named or a pirate fight is not going to be easy if you're struggling to survive non-named whales that aren't even fully grown. Oh, and pay attention to traits. Some of them are extremely helpful. Btw, you can surrender fights as long as you do it before you die, lol (the current turn will still play out, so think ahead). The game isn't perfect, but the story is definitely worth a playthrough, and the music is also worth listening to. I think the game is fairly reasonably priced and is a gem when on sale. My issues with the game are that the Ghost Bride events seem excessively rare, the challenge mode sort of gets repetitive really quickly, especially when playing long challenge modes because there just aren't enough interesting, unique events going on, there are a few bugs/crashes (nothing truly annoying, though), and it's a bit depressing to kill imaginary whales once you're strong because it's just so easy (in the beginning, you're just angry at the whales because they keep killing you, lol).
Would not recommend for Linux users. Native does not seem to work even tho it says it does, and using it with proton used to work according to some users but no longer seems to. I'll keep troubleshooting and I'll be happy to update this if I can get it working - or at least write a proper review once I get a chance to play it on my partner's windows machine but as it stands right now consider this a warning if you use Linux and are considering purchasing this game.
Nantucket is an indie strategy game about managing a whaling ship and chasing after the legendary whale Moby Dyck (yes I know it's a typo, Steam censorship is doing wonders here). It is the beginning of the 19th century, widely considered as the golden age of whaling. You are the sole survivor of The Pequod, a ship that hunted for Moby Dyck under captain Ahab's command and suffered a terrible demise. Having sworn to chase Moby Dyck for the rest of your days, you start again with a new ship and a fresh crew, following in Ahab's footsteps. The gameplay in Nantucket consist of sailing the globe while hunting whales (and sometimes pirates), trading materials and completing quests that you can pick up in various ports. You can also hire crewmembers, upgrade your ship or read about the current events in the world by reading newspaper. Your crew will consist of different classes, from cabin boys to sailors and harpooners. Each crewmember has different talents and abilities that you can use, whether it's a combat ability or a passive ability granting him some kind of bonus (like bonus to sailing speed when he's assigned to the helm). When your ship encounters a whale, you engage in combat with a whaleboat. A whaleboat can take up to three of your crew, allowing you to strategically combine their abilities. Once you get a bigger ship, you can have more than one whaleboat. The combat itself is turn-based and more or less straightforward, you'll get the hang of it immediately. Actually, the whole game is pretty simple when I think about it, you'll learn everything the game has to offer in about half an hour. Nantucket has a strong atmosphere and is very fun to play for the first several hours. However, it doesn't really feature much content and you can easily complete the main quest in under 10 hours. I'm a little disappointed with a low number of different quests, whale types, ship upgrades and content in general. The graphics are nice but I wish there was a scaling option for higher resolutions. The music score is great, hosting a couple of fitting background tunes as well as several high-quality shanties that I can't seem to get out of my head. Overall, despite the Nantucket's relative shallowness, I can honestly say that I rather enjoyed it. Nantucket is a brief breath of fresh air. It’s a simple game with a distinct atmosphere that's perfect when you feel like you've got nothing to play. Score (out of 10): [h1][b]6.5[/b][/h1]
5/10
ci sto tornando nel 2025, gioco bello, atmosferico, fatto con passione
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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