
Chase after Moby Dick, and live through the Golden Age of American whaling in this seafaring strategy game. Set sail around the world, manage your ship and crew, and live Ishmael's story, the sole survivor of the Pequod, a few years after the events narrated by Herman Melville in his masterpiece.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 782reviews | 78% | — | $445.6K |
| $5.39−70% | 107ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A truly amazing game, worthy of any salty sea-dog!
Nantucket is an indie strategy game about managing a whaling ship and chasing after the legendary whale Moby Dyck (yes I know it's a typo, Steam censorship is doing wonders here). It is the beginning of the 19th century, widely considered as the golden age of whaling. You are the sole survivor of The Pequod, a ship that hunted for Moby Dyck under captain Ahab's command and suffered a terrible demise. Having sworn to chase Moby Dyck for the rest of your days, you start again with a new ship and a fresh crew, following in Ahab's footsteps. The gameplay in Nantucket consist of sailing the globe while hunting whales (and sometimes pirates), trading materials and completing quests that you can pick up in various ports. You can also hire crewmembers, upgrade your ship or read about the current events in the world by reading newspaper. Your crew will consist of different classes, from cabin boys to sailors and harpooners. Each crewmember has different talents and abilities that you can use, whether it's a combat ability or a passive ability granting him some kind of bonus (like bonus to sailing speed when he's assigned to the helm). When your ship encounters a whale, you engage in combat with a whaleboat. A whaleboat can take up to three of your crew, allowing you to strategically combine their abilities. Once you get a bigger ship, you can have more than one whaleboat. The combat itself is turn-based and more or less straightforward, you'll get the hang of it immediately. Actually, the whole game is pretty simple when I think about it, you'll learn everything the game has to offer in about half an hour. Nantucket has a strong atmosphere and is very fun to play for the first several hours. However, it doesn't really feature much content and you can easily complete the main quest in under 10 hours. I'm a little disappointed with a low number of different quests, whale types, ship upgrades and content in general. The graphics are nice but I wish there was a scaling option for higher resolutions. The music score is great, hosting a couple of fitting background tunes as well as several high-quality shanties that I can't seem to get out of my head. Overall, despite the Nantucket's relative shallowness, I can honestly say that I rather enjoyed it. Nantucket is a brief breath of fresh air. It’s a simple game with a distinct atmosphere that's perfect when you feel like you've got nothing to play. Score (out of 10): [h1][b]6.5[/b][/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game, it is a unique and one of it's kind gem with great atmosphere. I wished there was a sequel!
I like it! There are a lot of mechanics that don't seem fully fleshed out but it was a fun way to spend a weekend. I could see this being a fun board game too.
I'm giving the game a thumbs up because of the art style, strategy, and the amount of hours of entertainment it gave me. But... this game gets repetitive quickly. - especially for people like me who want all of the achievements. The 50 year challenge is basically 1. wait for whales 2. fight them with your captain, get points 3. dump the oil, get the blubber for points, then repeat for FIFTY YEARS I don't know if I could possibly ever achieve this unless i just let the game run afk and check back in when I need more points. I have two achievements to go, I wish the last two could be more interesting.
Good little game. Low on "replay-ability". Overall, 7 / 10 and its FUN.
great game i love sperm
It has revolvers in the 1820s when they were invented in the late 1830s. This ruins the entire age of sail ethos. Also it has encounters you can't escape from for no reason without communicating it to you. And has unethamtic things like a plot point saying that a leader of three castaways shoots two but then in the fight you still fight 3 castaways. also you can't circumnavigate the world despite this taking place in the 1820s. Simply not designed well. I love the setting but this maker doesn't have respect for the setting or the medium. good songs and art though.
fun
Nantucket is a good game that's carried by vibes and love from the creators. Combat is fine, but relatively simple, RNG dependent, and unbalanced (2 of the 4 sailor types have downright useless abilities). Trading is nice, crew management is nice, and the random events are fun. If you enjoyed reading Moby ♥♥♥♥, and you're not a hardcore lifelong video game player who cares deeply about gameplay design and balance, you'll probably enjoy this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 107 | 80% | $5.39 | |
| $649.6K | 1.2K | 71% | $24.99 | |
| $705.8K | 1.3K | 60% | $19.99 | |
| $68.5K | 535 | 94% | $4.49 | |
| $158.9K | 192 | 82% | $19.99 | |
| $78.1K | 599 | 71% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $445.5K | 648 | 70% | $24.99 | |
| $445.8K | 1.3K | 80% | $14.99 | |
| $445.3K | 638 | 69% | $14.99 | |
| $445.2K | 661 | 58% | $19.99 | |
| $446.2K | 2.1K | 95% | $11.99 | |
| $446.3K | 769 | 85% | $19.99 |