
Nanomon are byte-sized virtual pets for the corner of your screen! Raise over 25 unique monsters, and explore their cyber-world! Feed them, train them, or chill with them! By your side, nanomon evolve, learn new abilities, and venture further into the Nanoscape! What kind of monster will you raise?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hatched in the depths of cyberspace, every Nanomon needs a tamer This is your chance to raise a pet monster from the safety of your desktop! From Magical Cats, to Retro Dragons, there’s a Nanomon to match everyone’s style!
Your skill as a tamer will determine whether your monster becomes the STRONGEST, the FASTEST, or maybe just the best watermelon farmer in the Nanoscape? Use your trusty Guide Book to help your Nanomon reach its full potential!
You wanna be the very best? You wanna be a legend? Then hone your Nanomon into a fierce fighter! Battle your friends online, duking it out with your best Nanomon, see who has what it takes to win!
Hard at work? Or hardly working? Nanomon has you covered either way. You can dive into a dungeon, head out fishing, or just play ball with your Nano-pal. When you need a break, they’re always down to have a nap at Home.
The Nanoscape is a massive world that fits into a tiny window! The secrets of the Nanoscape are yours to uncover! Exploring ever-changing biomes, feeding them new foods, and… cleaning up its business. Nanomon are curious and ready to roll, so prepare for adventure!
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 149reviews | 87% | — | $70.9K |
| $11.99−20% | 10ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this game! It has a lot of potential and has been the one idle game that really clicked with me, i love the digimon inspired aesthetics, the manual that you fill out, the amazing music and the little minigames! but theres a lot of gripes i have with the game sadly that bog it down firstly, i hate how 80% of the game is taking care of the same 2 levels of nanomon and then a 3rd level thats a reskin of the same base, and when you finally get the nanomon you wanted, it basically dies immediately... so all that work to get the one i wanted just for it to die in the span of a day of play time, i get the background story of the game is to appreciate what you have till its gone but this is way too quick and just turns me off from the game, it would be nice to have their life span be longer, or maybe have something in the end game area to make a nanomon immortal but with some downside? and second, theres should be more idle stuff! sometimes i can't give the game my attention (because I'm working on something else or playing another game) so it would be nice if the home area had more things to do with your nanomon, like giving it toys to play with it or things to interact with, maybe if i give them an item they can passively collect things (but not as quickly as going on a field trip), maybe even using vs codes to invite friends nanomon over for them to play or something, instead of sending it on a field trip and losing out on events and potentially having it lose a fight from a reaper I know the game is still being worked on to an extent and the bugs and problems could be mended over time, but it is getting hard to keep with the game because of these issues, so i really hope to see these at least taken into consideration, best of luck to you guys though! you all made something pretty neat <3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Portuguese - Brazil, Traditional Chinese
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am a sucker for a virtual pet game, and this one is no exception. The thing about Pokemon knock-offs is: I love all of them way more than I love Pokemon. I found this game by stalking the Creature Collector tag and buying on sale. I do not remember how much I paid for it. But every moment I've spent in this one is a delight. What gets me is the mechanics are so welcoming. Yes, it's real time. Kind of. But it's also mostly an idle game. Which means if I need a bunch of fictional little buddies, I can just have this in the corner of my screen. Also! For me personally, the accessibility features are great and pretty darn customizable. I've never opened this game and felt pressured or behind, which is a common problem for me in games that have cute little sprites. I've had to shelve many a game because I got too excited about it for a while. And this one? When I came back to it, I felt better than when I left. This is good.
Progress keeps resetting over the span of 3 days and I've just gotten to the point where It isn't worth trying with this game any more.
It's nice It's like a Digimon vpet on your PC The roster is pretty small but so is the game, so it's not that bad; you'll probably see all of the game before getting half of the goobers you can get They die permanently, I guess it sucks if you're not used to, but I think restarting is part of the fun of Vpets, and the game is perfectly balanced around that so it never feels like "damn, my guy died, now I'm stuck"
The art, music, pet designs, and gameplay loop are all amazing, and I would love this game if not for one problem I have. I found that this game requires too much attention for it to run in the background while I do different task, but not enough going on to put my focus on it. I would still recommend it based on all the things I love about it, but I personally have found it to not be for me.
Nanomon Virtual Pet, developed by Oscar Brittain and published by Akupara Games, reimagines the classic virtual pet concept in a way that feels both nostalgic and quietly modern. Instead of confining the experience to a dedicated game window, it lives alongside your everyday computer use, occupying a small space on your desktop and evolving in real time as you go about other tasks. This design choice defines the entire experience, turning the game into something less like a traditional time commitment and more like a persistent digital companion. At its foundation, the gameplay revolves around raising and caring for a small creature known as a Nanomon. Players are responsible for maintaining its core needs—feeding it, keeping it healthy, and ensuring its overall well-being—while gradually guiding it through different stages of growth. These systems are simple and easy to understand, echoing the mechanics of classic virtual pets, but they are supported by a broader progression structure that allows each Nanomon to evolve into new forms. Watching these transformations unfold over time creates a steady sense of reward, even though the individual actions required to reach them remain relatively straightforward. What elevates the experience beyond basic pet care is the inclusion of additional activities that give the Nanomon a sense of agency. Players can send their companion into a digital world to explore, participate in small-scale challenges, and engage in light combat encounters. These excursions provide resources and experience, adding a layer of progression that extends beyond passive maintenance. While these activities are not especially deep in terms of mechanics, they offer enough variety to break up the routine and give players something to actively engage with when they choose to focus on the game. The defining feature, however, is how seamlessly the game integrates into a player’s daily routine. Because it runs unobtrusively on the desktop, it doesn’t demand constant attention. The Nanomon can idle, move around, or simply exist in the background while you work, browse, or play other games. This flexibility allows the experience to shift between passive and active play at any moment. You can check in briefly to manage needs and then step away, or you can open up the interface and spend more time exploring its systems. This adaptability is one of the game’s strongest qualities, making it accessible to a wide range of playstyles. Visually, the game embraces a charming pixel-art aesthetic that reinforces its nostalgic roots while maintaining clarity and personality. The creatures themselves are expressive and varied, giving each Nanomon a distinct identity that makes the process of raising them feel more personal. Background elements and environments are simple but colorful, supporting the game’s relaxed tone without overwhelming the screen. The presentation is intentionally lightweight, ensuring that it remains unobtrusive when running alongside other applications. Despite its strengths, the game’s simplicity can become a limitation over time. While the combination of pet care, exploration, and mini-games provides variety, each individual system is relatively shallow. As a result, the overall experience may begin to feel repetitive, particularly for players who prefer deeper mechanics or more complex progression systems. The game is designed to be low-pressure and accessible, but this also means it lacks the kind of challenge or strategic depth that might sustain long-term engagement for some players. Pacing is deliberately gentle, with progression unfolding gradually rather than through dramatic milestones. This slow rhythm aligns well with the idea of a virtual pet that grows over time, but it may not appeal to those looking for immediate feedback or fast-paced gameplay. The satisfaction comes from incremental improvements and the ongoing presence of the Nanomon rather than from achieving specific goals or completing structured objectives. In the end, Nanomon Virtual Pet succeeds by understanding exactly what it wants to be: a modern, unobtrusive evolution of the virtual pet concept that fits naturally into everyday life. It offers a warm, relaxing experience that prioritizes companionship and gradual growth over intensity or complexity. While its limited depth may prevent it from becoming a long-term focus for all players, it excels as a low-commitment, comforting presence that can be enjoyed in small, consistent moments. Rating: 8/10
this game is a massive pain in the ass to run on linux. if you have a steamdeck or anything that uses the wayland compsitor, good luck. it constantly siezes window priority. dev knows and cant be bothered to fix.
The game is simply too repetitive. You start off as a slime then grow into a theme and then another them to mix and combine or keep the same theming and eventually die and start all over again. Honestly, I wouldn't have minded if it takes a decent amount of time before your character dies, but if you keep it constantly running, I feel your character dies 2 or 3 times in one day. Plus the stats don't carry over whatsoever so it feels you're going to have to keep growing new pets everytime! Maybe if the lifespan was just a teeny bit longer, this would have been okay and tolerable and if something about the pet carries over. But for what it is, I find it really off putting to continue playing.
I do like this game, but it's quite bare bones for what it is- especially compared to older virtual pets like it, like digimon and tomagochi's. It's meant to be quite a small, cute thing for your desktop, and it does achieve that with flying colors- I do feel like to be a truly fun game and to capture it's full potental it'll need about double the content it currently has. As of right now, it's a quirky little project, and I like it's charm, attitude, and generally the systems at play, but it needs some more backbone in my opinion. Feels early access.
Yeah, it's nice. Love experimenting with all the food. Only gripe I can give is that it's difficult to get to the ends of the map, even if your 'mon is evolved. To make it a daily thing even while your progress gets reset every time they die makes it a bit harder, too.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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