
A simple fighting game with one attack. Features fast-paced, expressive movement and rollback netcode.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is actual fire, new update added music and colour customization, and the netcode is better than like half the fighting game scene for some reason. 10/10 experience unironically.
This game doesn't have single mode and CPU mode, only multiple mode. I felt i was fool, playing in the training mode with stupid AI. No Friend, No Purchase.
An absolutely outstanding take on the platform fighter. You will NEVER believe how deep this game goes with only having one attack. The amount of mixups available thanks to the wavedash, short hop, fastfall and wall jump is truly astounding. The health system is something I've never seen implemented in this specific way, with the total health being shared between you and your opponent like a "tug-o-war" system as the description states. This makes rounds that go long possible and very dynamic. The clean and simple style is so cute and effective. Dark mode very appreciated for degens like me. 10/10 favorite new fighting game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://www.youtube.com/watch?v=1Hr8g3G-s2E
nair
it has rollback
Looks can be deceiving. It may look like a poorly drawn, thrown together, average fighting game... but inside lies a very complex movement system, and ruleset for fighting! This game definitely deserves more attention, and a larger community. I hope this games grows to be one of the best fighting games on Steam, despite looking like a ♥♥♥♥♥♥♥♥ game.
Really simple, feels real good
good game
has wavedashing
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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