
Mythos: The Beginning is a survival horror/adventure rpg based on the pulp-horror and monster movies of the 1930s. Set in London in 1934, Mythos tasks you with creating your own paranormal investigator from scratch and guiding them through an exploration of the infamous Harborough Asylum.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
NopeMaker.
I could have recommended the previous version without the 'remastered' combat. It just changed into a normal RPG with the caveat that you were now looking for ways to exploit whatever XP you could get, whenever you could get it. Purposely choosing skill gains in an order to get the most XP you can gain and such. Additionally, the Healing skills are way more valuable than their cost and turn healing items into things that are better off being exchanged for XP. I just don't know how to fix that without making the problem worse. It's not a 'bad' game, and quite frankly doesn't deserve the negative recommendation, but there is no 'meh' option for more of the same. Otherwise, the extra DLC that was added did help the overall thematic elements of the game.
[h1] Simple horror adventure. Play Yomawari instead. [/h1]
Mythos: The Beginning - Director's Cut é mais uma vitima de costumes, um jogo de terror até podia ser interessante com combate em turnos, mas 3 ou mais combates em cada sala depois que o primeiro mostro aparece? O jogo começou bem interessante, escolher a profissão e as habilidades do personagem, explorar o asilo e conseguir informações, até o suspenso do primeiro mostro a espreita foi legal, mas dai depois que ele finalmente te ataca o jogo perde todo seu chame, o "horroroso monstro" vira tão chato quanto um slime ou rato de um jogo de rpg comum. É um péssimo jogo? Não. Mas se for pra jogar um jogo de terror com combate eu recomendaria algo onde o combate traz mas tensão como Evil Within e não que quebra a imersão do jogo. ----------------------- Mythos: The Beginning - Director's Cut is another victim of customs, a horror game could be interesting with turn-based combat, but 3 or more fights in each room after the first monster appears? The game started out very interesting, choosing the character's profession and skills, exploring the asylum and getting information, even the suspension of the first lurking monster was cool, but then after he finally attacks you the game loses all its appeal, the " horrible monster" becomes as boring as a slime or mouse in a common role-playing game. Is it a bad game? No. But if you're going to play a horror game with combat I would recommend something where the combat brings more tension like Evil Within and doesn't break the immersion of the game.
Abro juego... meh es un RPG maker, pero bueno vamos a probar porque HPLof es muy HPLof.... Mierda de sprites... la musica si está guay.... ¿Combate? Ostias que jodido, coño un susto..... Bajo dificultad a esto que me cuesta un huevo, ¿Las skills?Podrian mejorarlas se ven cutres y tal .... 10 horas despues me había pasado por 2 vez el juego. Puede que no sea una obra de arte, pero si puedo asegurar que proporciona unas horillas muy entretenidas y que si su creador, tuviese verdaderamente herramientas, para hacer un juego triple A, le daría sopas con honda a la mayoría de juegos chupiguays "de miedo" que hay por ahí. En resumen, no te dejes llevar por la mierda que lo envuelve, porque es una joya, y si eres capaz de rebuscar un poco y darle la oportunidad, merece cada centimo de lo que cuesta.
Saw this game on sale so thought I would give it a go. I know the dev and have seen how hard he works on his games over the years. The amount of work and detail shown here is unlike a lot of other RPG maker games. I like the horror theme of the game but many parts of the game take you out of it. I hate hard/easy modes in games, there should just be a pure mode the game was made to be played in. This goes along with the rest of the spam text that takes away from the horror theme of the game. What I really liked was the amount of voice acting here, very bold to try and add so much of it to a RPG Maker game and I think it really stands out strong and loved it. The jump scares got me everytime which was both sad and funny. The amount of combat you are forced to do seems kinda bad, I like the combat but having random enemies in small hallways that you really can't avoid seems pointless. I think random fight and story fights would have been better. I liked how much your choice of char affects the game. I would say this game is worth it on sale and hope to see some more content updates for it.
I recommend The Walking Dead: Season 2, WITH some caveats. GRAPHICS 8/10 Pleasingly pixelated. Final Fantasy style graphics are used in combat (eg. no animations, just effect overlay to show attacks). SOUND/MUSIC 8/10 I liked the sound and music very much and found it quite evocative. CONTROLS 10/10 The game was clearly made with RPG Maker or a similar clone so the controls are perfect. PLOT 8/10 The locations are diverse and well illustrated. The story as written (ignoring combat, gameplay, etc.) is very Lovecraftian and well written. Lovers of Lovecraft, such as myself will be quite pleased :3. GAMEPLAY 5/10 This game is the opposite of fun. Enemies in later areas are impossible to beat unless you "cheat" and only use the first save room to save your game. Every time you enter a save room the cost of upgrades increases to the point where it becomes impossible to upgrade yourself enough to fight enemies. If you do cheat then the game becomes ridiculously easy. A happy medium would have been nice (eg. make it possible to win without cheating ;p). I sense they were going for a Resident Evil style experience where you have to avoid enemies but it is impossible to avoid all of the enemies or use alternate solutions (bosses, etc.) making the game combat heavy yet ridiculously,,, avoidance based \0_o/. I was having quite the time passing the first boss until I figured out that I had to beat every single enemy in order to level up enough to stand a chance against more powerful enemies. FINAL VERDICT = Pick a play style and stick with it }:|. OVERALL 6/10 C-
korku temalı klasik rpg maker oyunu konsepti farklı geldi fakat çok karmaşık işlenmiş olmuş hikayeyi oturtmak zor türü sevenler denesin onlar sevecektir
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This is an adventure "survival horror" game with a Lovecraft theme. It's an extremely bad treatment of the genre, and it's an insult to fans everywhere. Technical problems abound. Mythos the Beginning plays a lot like a game from 1992. When I first ran it, I thought I'd picked up some abandonware/retro game I hadn't previously heard about. Unfortunately, after some research, the game really was published first in 2014. It has pixel graphics and only supports 4:3 aspect ratio - you cannot change the resolution of the game, and the inputs are mostly controller based (despite the game having no console release!). If the low effort technical implementation isn't enough to scare you away, the rest will. You also need to enable your Windows Firewall to run this game, because bad game design is bad. Graphics are really bad - they're pixel level, clunky, and of course the 4:3 technical limitation just makes things worse. Animations are almost comically bad - you have about 3 different frames for walking (left arm forward, arms middle, right arm forward), which just looks terrible. Extremely low effort and clunky. Gameplay is fairly pedestrian but they also make your life hard by adding unskippable slow dialogue and intro text. Considering all the other problems you have to go through to get into the game, being presented with a very average adventure game just doesn't make all the hassle worth it. To add insult to injury, they actually want you to pay them money for this poor experience. Impossible to recommend. I hope the developers get eaten by a Shoggoth.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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