
A monster catching RPG featuring an Open Island Adventure mode and dedicated Survival Modes! Story based level scaling and difficulty settings allows you to build a team of Mython, grow stronger, and take on the game in the way you wish!
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
*MINOR STORY SPOILER* First off yes this is an Early-Access game but it is supposedly ~85% complete with the full story-mode in the game. I want to preface this review for the Developer. It is a scathing review of your game but I'm being honest. I hope you read it till the end but I understand if it's hard too. I don't think it is worth trying to fix what I don't like because it's too much. I will look at it again once it's finished if you want me too just message me on steam. Also if you have any questions about my review feel free to reach out. I don't usually do reviews so it will probably feel very unprofessional. So I'm gonna organize this into the reasons I bought the game and how the game didn't live up to the expectations I had within those reasons. Some of these are user defined tags that gave me expectations that weren't met which isn't the developers fault. We'll start with the things I didn't like/enjoy #1 Creature Collector - It's not really a creature collector. This is a user-defined tag so Idk if the developer tagged it. I've played a lot of creature collector games both in my childhood and throughout my adult life and usually with those games you can "collect" creatures and not just have a team of 4. You learn very quickly that once you obtain a 5th Mython you have to release one. You can only ever have 4 in the story mode and I wouldn't consider that collecting. This tag doesn't belong here and if people could report it so that other people don't get false expectations like me that would be great. Your choice though. #2 the Levelling system - a fight ends, all surviving Mython gain 1 lvl per Mython fought. You fight and beat 1 Mython with only 1 of your 4? Everyone gains a lvl. You catch a Mython? Everyone gains a lvl including the Mython you caught. You defeat a trainer who has 2 Mythons? Everyone gains 2 lvls. The worst part is that the enemy Mythons scale to your lvl so the only motivation to lvl is to learn new moves. Evolution is unrelated to lvl which I will explain more later. #3 Evolution - Extremely easy and boring. To evolve your Mython the only limiting factor is finding a Power Spot which there seem to be lots of. If you choose to evolve your Mython then boom the appearance changes they get a bit stronger and you move on. If you found 2 Power Spots in a row (which I have) and your Mython can evolve twice (e.g. the starters), then all of a sudden you have a fully evolved Mython! And this is seemingly regardless of lvl. It's just boring, there is no excitement in it at all. #4 Monster Catching RPG - The developer informed me that the 100% catch rate was a bug and that it has/will be fixed in an upcoming patch #5 RPG - You play a faceless character in a basic story that's about it. I would consider this game an RPG in the most basic definition of an RPG. You play a role and its a game. Yea you Mythons have stats but the game was so easy that they didn't matter. (Had a complaint here that the 100% catch rate was game-breaking. It will be fixed soon so I'm removing it) #6 Rogue-like elements - The Rogue-like elements are extremely basic. If you like Rogue-like games and play a lot of them this game will not cut it. The extent of the rogue-like elements are choosing your path from 4 paths. You usually get 3 options. Fateful Encounter - Fight a wild Mython that you can catch Shop - buy restorative items and skill scrolls ??? - basically an event space that includes the boss fights I encountered so far, trainer battles, encountering the shopkeeper outside of her shop, and a rest spot. Power Spot - you can evolve your Mythons here regardless of level, give a random stat boost to a Mython of your choice, fully heal one Mython, or obtain a one time use skill scroll. And that's it there is no over world or map its all just clicking on options. Not to say that can't work, it was just too basic to enjoy. #7 Combat - Combat is bland. Combat doesn't feel like it has any depth. The fights take too long (4-6 turns to KO on avg) and it's mostly spamming your strongest skill till the enemy is dead. there seem to be 5 kinds of skills; ether damage, physical damage, stat debuffing, buffing, and damage w/stat debuffing. My playtime is low so I suspect there might be damaging moves with stat buffing as well. Ether damaging moves are basically special moves in Pokemon. The biggest problem for me is that the stat debuffs by themselves last 3 turns including the turn you use them. You're better off never using them unless they're attached to damaging moves. They also don't stack when you use it again it just refreshes the duration to 3 turns. I also only saw one buffing move from the third "boss" Mython. I would understand a certain lack of depth considering it's the developers first game but there are other monster catching games out there that have amazing depth that aren't Pokemon or Digimon that you can look at. (the developer Informed me that there are status conditions in the game. I probably didn't play enough to encounter them) #8 Inventory - No stacking has been fixed duplicate items now stack! I don't have much good to say about this game but here it is. #1 The Mython - Most are well-made. Very few of the Mython, usually in lower stages of evolution, look like blobs of clay with vague shapes moulded onto them. This was only a few of them and other wise the art style is actually quite charming overall I really like the Mythons in terms of what they look like. #2 The Strike attack - A 25 Base Power (typeless?) move that every Mython has. When I first found this game, which I think was around 40 hours ago, I thought strike was there to make monster catching easier. In reality its so you can finish off enemies at low hp and save AP or have an attack for when you have no AP. Still a good thing to have in the game either way. #3 The Idea - rogue-like + monster catching could be awesome. I think it's a good idea and could be done a lot better. I ultimately hope the developer learns from this game and makes better games in the future. I would buy and play a game that uses Mythons. #4 Skill Animations - Quite good The skill animations are quite good and fit the art style really well. #5 The Developer - He cares The developer responded to my review about fixes he will make and informed me where I was wrong. A developer with this kind of mentality is good for the game. Conclusion This game is not worth playing for me at this point in time. If it truly is ~85% complete it might never be. I'd be willing to take another look at it when complete if the dev asks me to, but I won't remember to myself. I hope the dev learns from this game and makes better games in the future. Edit Tried playing it again after a year or two and I couldn't stand the art style at all. Not the games fault, my tastes changed and I couldn't make myself play it. Doesn't help that I've been super critical of Pokemon for the past couple years and now I'm just salty about Monster-Catching games not being exactly what I want. The dev asked me to take another look and I just can't. My fault, nobody else's. Just wanted to explain mostly to the dev why I didn't.
Needs controller support. Add that in and I'll change to recommended. Dev responded, they're adding controller support, changing to recommended!
This game, although being kinda short, was completely enjoyable. With people who are not as experienced with monster taming games, this game could easily take a decent amount of time to completely finish one run of the story mode. However, even those who are experienced with monster taming games can get a few more hours out of it with their "New game+" mode, [spoiler]which is unlocked immediately after the final boss, and allows for the player to replay the story mode again, however, still using the team and items you completed the game with[/spoiler], until your run is over, and the second mode you can access when selecting which gamemode you wish to play. The Good Parts: The gameplay is definitely fresh in terms of a monster-taming experience for players seeking a new challenge in the monster-taming genre, that of which incorporating not only being a roguelite, but also in the fact that the player chooses the path that they will experience next. Allowing for players who want to constantly encounter more Mython, or play extra extra safe and visit shops, mystery events, etc. With as much Mython are currently available, and sometimes not having a full opportunity to completely evolve a Mython, and even accidentally losing a Mython, there are an almost endless number of possible team compositions the player can have to complete their story with. So there is a lot of replay value, just within the sheer number of Mython and the limit capacity. The Bad Parts: [The UI is a tad clunky, as I kept having issues when trying to use capsules, or going back in the selection screen where I would keep accidentally pressing to use another capsule. I am also unsure in this current state on how to use [spoiler]The "Lucky Skill Scrolls", gotten as an option at the place you can choose to evolve[/spoiler], I received three in my first playthrough, and never figured out how to use them.] -- The developer cleared all these up in their response, thank you for your time!! :^) ----------------------------------------------------------------------------------------------------------------------------------- Even though I have finished the main story, I still have not seen all the Mython available and I am always inclined to see the different random events and to build different teams using different Mython. This game is so worth the 10 dollars, and I am looking forward to the progression of this game in its Early Access and can't wait to see what else it brings!
Played this game for couple of minutes: Chose my monster, caught the first encounter creature. Both of them now have really low hp. Then I was given only the possibility to choose a path with another encounter, in which I have no chance of winning since my creatures are almost dead. The 10% healing item in this case seems like a joke. So that's it then? After the first encounter the game is over? Did I miss something important? Now I feel like I spent money for absolutely nothing.
If you like Monster Taming games like Pokemon and Roguelike games such as Slay the Spire then you need to own this game. It blends the two genres so seamlessly that I can't believe it hasn't really been capitalized on before. The game offers two modes, Story and Survival mode the former has you choosing a starting Mython and the latter you will receive a team of random ones. You have to manage your Mython through the randomly generated runs and pick different paths depending on what gets generated. The challenge is at a good level and the graphics and OST are on point as well. Even in Early Access this product seems super polished. Highly recommend.
Mython Island is a game that I have been waiting for since Visionstead Studio's first tweet about the game. The art style grabbed me, and the concept seemed cool: a roguelike monster taming game. Going into this game, despite it being EA, I had high expectations. Mython Island 100% met my expectations, and the developer has exceeded my expectations when it comes to acting on feedback concerning the game. One of the first things you will experience is the OST, and it is immediately enjoyable. The feeling and sound of the OST changes at different points during the game, but all of it is a cut above many indie games' OSTs! While this game's story is short, it might take a player a couple hours or more to beat it. Mython Island has replayability, so don't worry about the story being short. The roguelike elements absolutely play into that, and having different monsters being encountered in different playthroughs help as well. Beyond replayability, it isn't a simple button-masher. If you don't pay attention, you will fail repeatedly. There's a bit of learning curve because you need to remember type match-ups and the base stats of the Mython. Even if you get slightly bored or frustrated with Story Mode, it has Survival Mode, which makes it much more difficult to just die at the beginning of the storyline. This can be refreshing and cool since you might get a Mython you hadn't encountered or bonded with yet. The models, color palettes, movements, and animations are all pleasing to the eye. While there is a single Mython I dislike in design (Scorchian), the Mython fit quite nicely into the world around them without being displeasing or, worse, freakish. The thick black borders contrast well with the vibrant colors and the fantastic looking, borderless grass. Complimenting the grass might seem silly or trivial, but you see a lot of it in the game. The battles have a nice flow to them. They are not generally over in just 2 turns, and I have yet to have a 1-turn battle. That means that the opposing Mython at least has a chance to damage you. This might seem non-threatening, but when your back is against the wall because of low HP those one or two hits can be a serious problem. Again, it is early access, so there are fewer items, moves, Mython, and 1 less mode than there will be in the future at full release. Despite these handicaps, which might seem insurmountable to the passerby, Mython Island is one of the most enjoyable indie monster taming games currently out. One of its maybe surprising strengths is that Mython Island can cause frustration, especially when just starting out. These frustrations are not borne of glitches or bad UI; instead, they are from the learning curve and non-zero difficulty. Rather, it is a game in which you can engage with; one that will lead you to have experiences beyond mindless contentedness. You will actively and not passively play this game. If you play passively mentally, then you will continue to lose at the game. If you do find a problem in the game, e.g. graphical or UI glitch, then send feedback to the developer. He will promptly look at your feedback, consider it, and act upon it if he thinks it is valid feedback. I would recommend anybody who loves monster taming games to try to this out, and I would recommend anybody try this out who is even remotely interested in Mython Island. This is my review of an early access Mython Island. That means, unless the game is changed wildly, expect my evaluation of the game to only increase as more content comes to it.
In the current states, the game is useless. We can't skip all cinematics, which is boring in a roguelike. The sounds is insanely loud, and you have to adjust it in menu everytime you open the game, plus the setting menu freeze alot. Nothing to upgrade after each run, maybe unlocking mythons with leftover cash would be a better idea than just dying without any improvement each run, more like a rogue-lite. Not many different path either, shop, special or battle and every 3 paths is a story battle... In my opinion, that can be great, with a way to increase replay value with special reward after runs and stuff, the idea is rich and fun. The game is not ready and it dosnt even worth a penny in that states, it's almost insulting. I'll edit my evaluation when this will be enjoyable a bit for sure, cause like i said, the idea is nice.
Fun roguelike. Abstract monster designs (which is a good thing IMO). Still need to play the open world update which just launched, but looking forward to checking that out too.
I had fun playing my first run, judging by the updates it looks like a big overhaul update is planned soon so i will wait to play more but for now the game has great potential.
I can't lie this game is extremely mid it sorta has it's own charm but mostly it's just boring And I really shouldn't have to speak on the models which aren't in the slightest appealing.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cybercube | $8.5K | 300 | 78% | $1.49 |
| Coloring Game 10K | $8.5K | 68 | 99% | $6.99 |
| Detective Beebo: Night at the Mansion | $8.5K | 63 | 98% | $6.99 |
| WhaleGameOnline | $8.5K | 108 | 92% | $2.99 |
| DAGURI: Gambling Apocalypse | $8.5K | 216 | 94% | $2.99 |
| SPECIAL FORCE VR: INFINITY WAR | $8.5K | 59 | 66% | $5.99 |
Related
| DAVE THE DIVER | $67.1M | 158.9K | 97% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.7K | 66% | $29.99 |
| Castle Crashers® | $41.4M | 139.7K | 96% | $14.99 |
| My Time at Sandrock | $29.4M | 28.8K | 88% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Forager | $23.8M | 43.8K | 90% | $19.99 |