
STARNAUT is an easy-to-learn survival auto-shooter! Equip 8 weapons and survive intense 15-30 minute runs as you fight endless waves of enemies to restore Earth. Supports mouse/keyboard and controllers!
Modeled estimate, not a reported figure. How we estimate →
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About
"STARNAUT" is an easy-to-learn, hard-to-master "survivor-like" game that emphasizes massive Nitro Jumps and Dashes, evading with verticality, synergizing extremely powerful weapons, deep and considered lore, and of course, the strongest force in the universe....love!
Choose your 8 favourite weapons, and annihilate endless hordes of enemies! Feel the excitement of mowing down entire armies of the creeping terror known only as ZOL!
BE CAREFUL!! This game is way too addictive! Time flies when you're having fun!
Copiasu, a designer baby created by two AIs, carries the final hopes of humanity. After Earth was torn apart by a multi-dimensional rift, he must dive into the multiverse and take on the mantle of Earth's final starfarer: Starnaut.
The Ω Rockets, holding Earth's final records, lie scattered throughout the space between dimensions. Finding and launching them all is the only path to Earth's rebirth! Driven by this hope, Starnaut forges ahead into the unknown multiverse, ready for anything!
NOTICE: Although this game features "gacha" as a plot element, it is NOT a "gacha game"!! Don't get it twisted!
The STARNAUT himself, and no one else, carries this torch burning bright, encoded inside his mind and in his heart, and to remember is to care, about each and every bit of it. Truly an enormous responsibility, by any measure.
He is a miracle, but he is still a person, same as you, who needs the love and support of others, and there are things about people that no circumstance can change....
Before the doomsday, people launched the Omega Rockets with thier precious memories and history but they ended up landing in multiverse!
Starnaut runs today to find out if all of the rockets were launched back, so the Earth will be ressurected. ...or not!?
Starnaut's unique power draws together distant realities through the multiverse, forming the stages where your battles unfold!
Over 60 diverse and exciting stages!. Clear them all!
Take down swarms of invaders pouring from the multiverse! Some look cute, but don't be fooled!
Not an expert at shooters? No problem! Your weapons attack automatically!
Defeated enemies drop coins!
Spend them at the Shopnaut for crucial weapon upgrades and power-ups during your run.
Launch 10 Ω Rockets to clear each stage!
They're also your lifeline, providing vital oxygen – activate them regularly to stay alive!
Hunt down elusive carriers holding fragments of Earth's "Lost Data." Punch them to retrieve these vital records!
Those enemies are not only hungry for you but YOUR KNUCKLE SANDWICH!!!
There are things like a gacha capsule, jump pad or even a hot spring!
Also, you can buy a new helmet and upgrade your spacesuit to enhance your basic abilities before you start the level.
Everything for you! Just use them well!!
STARNAUT, FIGHT SOLO! ANNIHILATE EM!
Remember: Defeat Enemies -> Collect Coins -> Visit Shopnaut!
Upgrade your weapons and suit to handle the escalating threats!
The Antenna weapon set is a great all-rounder when you're starting out!
Getting Armor or Auto-Recovery early on makes you harder to take down!
Once bought, weapons have infinite ammo and never break!
Don't ignore the tips from Wonderful coming through the antenna on your head!

Copiasu
“All right, reset time! I‘m feeling great!”
The 8th Designer Baby created by Stella. Driven by the dream of one day becoming a Starnaut and meeting Stella, he continues fighting. However, he actually received that title from Stella right from the start—he simply is too shy to claim it himself. With his incredibly positive personality, he charges forward fearlessly, no matter what kind of enemies may stand in his way.
Likes Toast when he’s late
Dislikes Solitude

Stella
“When in doubt, use your fists!”
The guide to Copiasu’s game journey. Originally created as the central AI brain of Seven Nights, she takes on an automatically generated form when emerging to the surface, which can change slightly each time. The form pictured is how she appeared in her first meeting with Copiasu, and is the version of her that Copiasu trusts and cherishes most as his beloved Stella. Stella tries to maintain this form for Copiasu as much as possible, although she finds it a bit chilly during the winter.
Likes Kaiten sushi
Dislikes Defeat
Wonderful
“Hmm... WONDERFUL!”
The physical manifestation of Wonderful chat, an AI chatbot created after Stella. He once served as an aide to Copiasu, but has since devoted himself to serving as a support role in his original form as a chatbot AI. You may occasionally spot him in his physical form as he runs around the stage with Lost Data in hand. If you spot him, make sure to give him a punch!
Likes Dry dorayaki
Dislikes Being ignored
Mouse/Keyboard and Controllers are supported.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
~~~~~~...... 实在是称不上好玩... 我很喜欢同监督竹安佐和记的游戏《天使之王:梅塔特隆的飞升》(就是大丈夫萌大奶那一作),但本作看起来并没有很好地吸取到以往的制作经验:系统过于轻度全靠粗暴的堆量来维持流程长度,花俏的美术遮挡了画面中的关键信息(好吧——本作镜头还是比天使之王好不少的,但表现力上又远远比不上了),故事碎片谜语还要靠小说补充设定。 不管是从自带的小说还是认真打磨的奇观等我都能看的出来这是一个用热爱做出来的游戏,但实际体验实在是波澜不惊。类吸血鬼生存者的玩法导致3D大地图设计也没有太多可谈的设计,玩家在每一关要做的事情都是直奔10个目标地点,虽然部分关卡加入了按钮或者特殊敌人等机制但做的还是很粗糙,说不上能给体验带来巨大变化。 通关后看到短短的制作名单我都觉得心里凉了一大截,曾经《天使之王》的制作让游戏公司中途关闭只能以半成品的样子发售,现在又是空有想法却人手不足,而且这两个游戏还真就都没什么人玩...只能说希望能振作起来吧。
i like it
設定上では、エルシャダイとの関係性があるようです。 3Dヴァンサバライクゲームで、結構楽しめます!
ヴァンサバ系のゲームは始めて遊んだのですが、爽快なアクションと感覚で分かる操作でハマりました。 ステージの数も多くキャラクターも可愛くて飽きないです。BGMも良質でずっと聞いていたい。 広いステージを跳んだり走ったり、全体をしっかり見れるようになっているので、探索もしやすくて細かいところまで見れて面白いです。 武器の組み合わせやステージ攻略など、幅広い戦術ができ試行錯誤が楽しいゲーム。(ボス討伐タイムアタックとか挑戦してみたいです…) 友人と画面共有しながらお互いにそれぞれプレイしていましたが、序盤はハラハラ、中盤は逆襲撃の始まり、終盤はやりたい放題の大量殲滅タイムなど緩急があり、沢山はしゃいでお互いに楽しい時間を過ごせました。ありがとうございます。 エルシャダイと繋がる作品とのことで、OPの演出やテキストなどからも考察が出来るような部分がいくつもあり、神話構想ファンとしてもフルリリース楽しみにしています。ミカエルの手コラボなど、エルシャダイでよく見た場所を細かく探索できるのも楽しかったです。 前日談となる小説を読むと「なるほどそういうことか」と、より世界観に没入できると思います。 主人公含む登場人物の設定等まだ気になる事が多いですが、それだけ奥行きのある世界観だと思うのでどんなストーリーになるのか注目しています。 あと、イーノックとルシフェルのヘルメットが愛らしいです。(色んなキャラクターの装備が増えるとなお嬉しいです)
Very much enjoy this game, however, five minutes into every round my gpu sounds like its gonnna chunk up it's anthropomorphic lungs. So im not playing it that often! other than that very fun concepts. I love crim!
[b]"light beacon confirmed"[/b] 🖤🖤🖤 🟩 nice music 🔷 lore i guess? 🔴 dull [b]vibes:[/b] cute anime scifi [b]loops:[/b] 3d survivor-like, purchase weapons and upgrades from shop, go from point to point activating rockets to progress [b]ramblings:[/b] this caught my attention since it looked to be doing something a little different and unique in the genre, and the aesthetic seemed whimsical and cool initially. unfortunately, it's just dull all over. i found the actual gameplay to be slow, repetitive and boring. i didn't really enjoy much of any of my time with it. i do like how the levels have lots of verticality to them, you need to jump around and movement with the nitro mechanic was neat, but that's just sort of it. it certainly doesn't help that everything just looks so unbelievably drab. it's all just this muted monotone, even when it's supposed to have color and you'd expect it to pop a little bit, it's like everything is just desaturated. maybe the story and lore is super cool, i wouldn't know, i didn't vibe with the game at all. [b]verdicts:[/b] i did not like this [b]scores:[/b] 🚀 out of 🌏 [b]forms:[/b] 🖥️ https://steamcommunity.com/sharedfiles/filedetails/?id=3680551918
wondaful ! game has an unique aesthetic and interesting lore but sadly i feel once you've done one level the gameplay stays the same for every stage, you can unlock new weapons and suits but since you don't have an ultimate attack and don't need to press anything to shoot it's quickly becoming repetitive, the same objectives and enemies beside crossover levels..
WONDERFUL! Manque de contenu mais la sortie complète devrai rajouter pas mal de niveaux.
.
ロケットを飛ばすのがすごく楽しい! ニトロでビューンって飛ぶ感じが気持ちよくて、何回もやりたくなる。 ステージごとにやり方がちがうから、毎回考えるのが面白かった。あきらめないで何回もチャレンジするのが大事。 最後にメタトロンになるところは、マジでビックリしたしカッコよかった!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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