
Mythic Kart Maker is part level maker, part fantasy kart racer. Vehicular combat, whimsical characters, & a vibrant 64-bit pre-rendered art style come together to create a chaotic, creative playground where you build the race - and then survive it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Mythic Kart Maker is a fantasy Kart game where you make your own tracks while driving or from a top down perspective, & then share those tracks with your friends.

Gameplay is like a mix of the racing games from a certain bandicoot & a hedgehog that loves adventure.

Reminiscent of games from the 32 bit era - 3D tracks with pre-rendered billboard sprites. Easily add (not replace) your own character skins through included modding resources.

Boppin' fantasy tracks that sound like they're ripped from a lost game of the 90's. You can also add your own custom music to your tracks.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love go vroom and make stuff to go vroom
The Mechanics and Jank in this game are absolutely thrilling! But they break a lot of levels. Aside from the path finding mechanic that acts as the checkpoint/respawn system, maybe in a future update, you could add your own checkpoints (like the one's you'd find in TrackMania or Dr. Robotniks Ring Racers), 'out of bounds' marks and/or invisible walls if the creator so wishes to make the track design manditory and if they wanna keep in any intentional shortcuts?
Mythic Kart Maker is a really fun kart racer but it's so much more than that. You can make your own tracks while you're driving around on the track. Creating tracks while driving is such a fun feature I wouldn't be surprised if Nintendo stole this idea. The Steam Workshop racers and tracks add infinite amount of fun to the game as well. Looking forward to more user content and updates from the dev! It's a steal at this price imo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best Mario Kart game on Steam. Online play would be crazy with friends.
Core Kart Controller/Physics thoughts: - I love the precise feel of the controls, it makes hairpin turns feel really good to execute - It took me around 2-3 hours of playtime to realise there's a spin-trick control (left/right on the right joystick while in-air) - [strike] With how aggressive the item play is, having no way to look behind you/around you as well as the general lack of defensive options feels very limiting. Saying that, an item update is confirmed to be coming soon! [/strike] * - The tiers of the starting rocket boost feel unimportant. Only whether you get a rocket boost *at all* feels important. I think it's because the tiers affect duration of boost, but since everyone slipstreams at the start, they get the same length of boost as a blue tier rocket boost anyway Track thoughts: - My favourite tracks are ones that force me to engage all the mechanics - things like bounce mushrooms, booster pads, tight enough turns to force drifting (or even U-turning), narrow enough sections where AOE items can hit multiple opponents, basic changes in track elevation/landscaping, item-specific shortcuts. The best tracks look and feel really good, and the worse ones are generally missing some of the previously listed things - There are tons of great tracks available on the workshop - The track creation tools are generally easy to use, my only wish is that they gave you more granular control for things like landscaping, banking turns, etc - Some tracks are held back by CPU racers being unable to finish them, but this is less of a fault of the game and more of the track author (e.g. some tracks feature mushroom gap jumps, but getting stuck and respawning between the mushrooms is a common pain point for both human and CPU racers) CPU Racer thoughts: - Tracks that have a very good CPU + Item setup are generally hard to come first in - Getting hit by items from the front feels a little too frequent and unfair. It feels like you're guaranteed to be hit if you're near a racer when they pick up an item All in all, I like Mythic Kart Maker! The developer updates the game very frequently and is always using community feedback to improve it. If you're looking for people to talk to about the game, consider joining the Discord :) * Looking backwards was added in an update directly after this review!
as of playing this game as long as i have so far it is very fun there is a lot of fun glitch's with the ramps but that might be patched by the time anyone sees this tho. my review might be a little biased since i've been following the dev on a lot social medias for about 4 years at this point. all i can say tho is that this game is 10/10
Jogo muito divertido, a gameplay parece uma mistura de MK64 no drift e CTR nas físicas de rampas e pulo, o jogo vem com belos personagens na estética de RPG dos anos 90 e poucos mapas feitos pelo dev já que sua real intenção é dar a liberdade criativa para a comunidade. Dentro do menu do jogo você consegue baixar personagens e mapas. Já tenho 2 mapas criados no momento dessa avaliação, criar mapa e fazer upload no workshop é mais fácil que deslizar vídeo no tiktok, nunca vi um jogo com workshop tão prático antes. O game não possui modo online até o momento, não sei se o dev planeja colocar. Comprei esse jogo dia 13/05/26 e agora no dia 18/05/26 já estou com 23h de jogo de tão bom que é criar mapas.
This is basically what ModNation Racers would be like if it was a Nintendo 64 era racing game. I already made two tracks in the game, and I was pleasantly surprised to find out you can also change the height of the terrain at specific areas. I just wish it was a little easier to tell what scale your tracks are compared to the racers. Can't wait for more track creation stuff to be added to the game.
Okay I'm hooked. I played a fair chunk of modnation racers back in the day and a lil bit of lbp karting so this seemed right up my alley. I've just been looking for a simple mariokart-type. It's nice having something that isn't a specific branded roster & for how nice and familiar the handling is, this is a steal for the price compared to some of the other stuff on the market. Equal footing too, none of this weight/acceleration malarkey. Sure Crossworlds may be well-made and content packed, but it's also pricey full of microtransactions and too far from the traditional OG kart experience. Fairly easy to make custom tracks and has workshop models and add your own music, the game even has some nice time-trialling (trackmania, who?) I've already spent like 80minutes just solely driving around some ♥♥♥♥♥♥♥ map I made as Sackboy trying to beat my PB over and over. I haven't even touched the offical maps much yet. I'd love to see where this game goes and perhaps a way to resize scenery objects or more traps and prefab stuff, would love to see like house-like structures you can place and drive through or tyres and other random junk. My only nitpicks I suppose are that I had to lookup the adding of nodes to the track as I didn't know what I had to do to make it 'complete' after laying track. I also wasn't sure on how to 'unload' a map. I wanted to try and make something from scratch but I had previously loaded up a map, everytime I tried to back out to the main menu and click make it would keep the same one up. Had to restart the game and then go to MAKE instead. Could just be me though. Overall, there's already some very solid bones here and even if nothing else gets added I feel happy with my purchase. Oh yeah flawless on Deck too.
Didn't expect much for $12 but I've been having a blast with this. It's a kart racer where you build your own tracks, and the editor actually doesn't suck?? You can literally just drive around and lay track as you go, which is way more fun than it sounds. There's a top down mode too for the fiddly stuff. Driving feels closer to Crash Team Racing than Mario Kart imo. The drift is satisfying once it clicks. Items are dumb fun, there's a sword now lol Art style is very PS1/N64, sprite characters on 3D tracks. Either you love that look or you don't. I love it. Music slaps too and you can put your own songs on tracks you make. Dev is one guy and he's been pushing updates like every week since launch. New cave theme, unlocks, new items etc. Already feels like more game than the price tag suggests. If you grew up on Crash or Diddy Kong Racing and ever wished you could build your own tracks, just get it.
Players by region
Where this game's players are, estimated from review languages.
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