
Mystic Pillars is an original blend of intriguing puzzles and an immersive storyline set in Ancient India, providing you with a unique gameplay experience.
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About

In a major crossover between Indian cinema and interactive entertainment, Mystic Pillars x Kantara update marks a significant expansion to the game. The new free update introduces a narrative collaboration inspired by the cinematic universe of Indian movie Kantara by Hombale Films - blending folklore, spirituality, and logic-based gameplay into a culturally rooted gaming experience.
The expansion includes:
Newly designed thematic puzzles for the Kantara village
Animated cinematic cutscenes capturing the mystic forest tone with Kannada Voice Overs
Environmental restoration of Kantara village where solving puzzles visually heals the land

Play as a mysterious traveller whose journey across the world lands you in the kingdom of Zampi. Resolve the drought plaguing the once-prosperous kingdom of Zampi by solving puzzles and destroying the magical pillars blocking the water.

Over the course of your journey, you meet other characters and slowly uncover what exactly happened that led to the downfall of Zampi. The animated cutscenes in the game add to the storyline and keep you wanting for more. Puzzles become more interesting and challenging to solve with different configurations as you proceed further in the game.

A game based in the southern part of Ancient India.
100 simple and unique logical puzzles.
An engrossing mystery surrounding the past, unveils the truth as you press forward on your journey.
Highly stylized, beautiful hand drawn artwork.
Animated cutscenes.
Partial Controller Support.

Other Features:
- Inspired by the board game Mancala / Ali Guli Mane
- Supported in 20+ languages - English, French, Italian, German, Spanish, Russian, Chinese (Simplified & Traditional), Japanese, Korean, Portuguese EU, Polish, Turkish, Portuguese BR, Hindi, Kannada, Telugu, Tamil, Arabic, Catalan, Hebrew
- Voice over in English and Kannada (the local language in Bangalore, India)
- Official Showcase as part of Unite India 2018 event
- Official Selection: Indie Megabooth GDC Showcase 2020
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +9 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muito bom.
The artstyle of this game is especially worth studying for artists that want to portray characters of southwest asian descent. Its not just about "make character brown". Very well done! And an interesting take on puzzle games I've not seen before. If you're a fan of puzzle games it might not be hard, but certainly worth playing, especially to support indie Indian devs.
I could feel my lungs releasing more carbon dioxide which is not environmentally friendly.
挺有意思的解谜游戏,有个小bug,快打完时给我突然跳最后一关了,还好最后也没多大影响。 这游戏挺冷门的,国内没人做攻略,遇到卡关只能到油管找攻略,不过总体难度还可以,成就也简单,当消遣玩玩不错。
This is a decent puzzle game, although a bit too easy, art is nice, music is good, story is forgettable.
Konkretne wytężanie szarych komórek. Bardzo ciekawa gra w ładnej oprawie audio-wizualnej.
This is, by far, one of the most elegant, culturally unique puzzle games I have played in years. I picked this up on sale for a mere $2 and just couldn't believe the value I got out of that $2. Highly recommended to anyone who likes puzzles and experiencing a story that wouldn't come from any American or European gaming company!
一脸懵逼进去一脸懵逼出来
Para quem gosta de puzzles para passar o tempo é ótimo
This is an interesting little puzzle game that I cannot wholeheartedly recommend, but neither can I in good conscience give it a thumbs-down. I'm settling on giving it a thumbs-up, because I mostly had fun and it made my brain work, but be aware that it really has issues. Essentially your job is to manipulated gem/coins from pillar to pillar, attempting to create the right number of gems on each pillar. The catch of course is that your number of moves is limited, and you can only move your gems the number of pillars away as there are gems (in other words if you have three gems on a pillar, you can move all of them three pillars away, or two of them two pillars away and then with the remaining gem move it one pillar away; it becomes clearer in actual gameplay). The art is minimal and the cut-scenes are equally lowest common denominator, high-school art-class style illustrations, and the music is humdrum, so it's not exactly a feast for the senses. The gameplay is largely fun and intuitive, and even a lot of the difficult puzzles will eventually be solved as you have a “eureka” moment that makes you feel like a genius. But. BUT. There are utterly random difficulty spikes where you'll solve three problems in a row like a boss, and then be stumped by an absolutely horrendously convoluted puzzle.....followed by another two or three decent ones. In addition to the unexpected difficulty spikes, there's the sheer repetition of gameplay....there's 100 levels and while some are more or less complicated (and there is a wrinkle in gameplay about half-way through where some pillars have one-way arrows meaning you can only move gems in one direction from them) there's really no change in the basics of the puzzles. That's a lot of sameness with no real variety (and you may even think, as I did, that hey, if I break it up into six or seven levels per day in my downtime then it won't feel as samey/eye-gougingly repetitive......guess, what, it STILL does....very much so!) So, while I am ultimately recommending this game, be aware that it has several aspects (bland, barely competent artwork, random difficulty spikes, horribly repetitive gameplay) which are less than positive, and proceed accordingly.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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