
Mystic Explorer is a treasure rogue game. Players will play the role of treasure hunter in search of treasure chests in the siege of monsters, defeat the ever stronger enemies, and bring back your own archive treasures.
Modeled estimate, not a reported figure. How we estimate →
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About
The game is divided into two processes, 10 minutes before the development stage, 10 minutes after the challenge stage, only the hunter who survived the challenge stage can take away the treasure
Weapons in the game are divided into basic/melee/range/missiles/projectiles and other weapon types, and the difference between physical and magic properties, is also divided into savage/blood/lightning and other genres, you can choose more different types of weapons, with their own attack methods.
Upgrades can obtain strengthening points to strengthen weapons, and there is a probability of obtaining weapon effects, forming the key to construction. Depending on the special effects, choose more suitable skills and treasures. Some weapons have effects that can interact with other weapons, some can enhance the weapon itself based on attributes, and some can increase character attributes.
Example: Savage Hammer - One of the weapon effects: The maximum health can be added to the damage and scope of the weapon
You gain skills when your weapon reaches a certain level. A type of skill that enhances one type of weapon, a type of growth skill that continuously increases its stat, and a type of skill that gains another stat based on one stat.
Find treasure chests scattered around the map surrounded by monsters, different treasure chests have different treasures, the more precious treasure chests need to open longer. Fight against increasingly powerful enemies with treasures and weapons in the chest, and only the last hunter alive will be able to take his unique treasure.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was pleasantly surprised to play this game it's actually better than I expected. Sure it's rough around the edges but the core gameplay is sound.
意外的挺好玩,希望添加技能武器图鉴!然后看似拿了很多武器,但是有用的并不多,如果能加入合成超武什么的就好了!
深度很深,各种乘区可以互相叠加,最后攻防一体很爽。就是局外解锁任务太长了
5折11块钱买的,还要啥自行车,好评!
看着很简陋,但是实际游玩体验还是挺不错的,能感觉到作者有一些自己的创新思路在里面。 玩法相对简单,无脑堆乘伤,左脚踩右脚。 有几个小建议,增加黄金箱子的出现率,做个ban牌功能,提高武器升级几率(虽然好几次都是只有一次进阶的武器打通关了,但这个感觉还是很不爽的) 就我个人游玩体验来说,投射物和导弹玩起来很便秘,不如近战和法师。 作为这个价格的游戏可以了。
很上头~~~
这游戏的战斗节奏太差!玩家刚进入状态就被频繁打断,强制选择道具/技能,完全破坏战斗的流畅性和爽快感。这种反人类的设计让游戏体验支离破碎,毫无动作游戏应有的酣畅淋漓。就像看动作电影每三分钟插播广告,简直折磨!
目前最大的问题就是怪物数值太爆炸了,防御就像小丑,一点用没有
什么时候支持下手柄
太jb坐牢了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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