
Mystic Explorer is a treasure rogue game. Players will play the role of treasure hunter in search of treasure chests in the siege of monsters, defeat the ever stronger enemies, and bring back your own archive treasures.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The game is divided into two processes, 10 minutes before the development stage, 10 minutes after the challenge stage, only the hunter who survived the challenge stage can take away the treasure
Weapons in the game are divided into basic/melee/range/missiles/projectiles and other weapon types, and the difference between physical and magic properties, is also divided into savage/blood/lightning and other genres, you can choose more different types of weapons, with their own attack methods.
Upgrades can obtain strengthening points to strengthen weapons, and there is a probability of obtaining weapon effects, forming the key to construction. Depending on the special effects, choose more suitable skills and treasures. Some weapons have effects that can interact with other weapons, some can enhance the weapon itself based on attributes, and some can increase character attributes.
Example: Savage Hammer - One of the weapon effects: The maximum health can be added to the damage and scope of the weapon
You gain skills when your weapon reaches a certain level. A type of skill that enhances one type of weapon, a type of growth skill that continuously increases its stat, and a type of skill that gains another stat based on one stat.
Find treasure chests scattered around the map surrounded by monsters, different treasure chests have different treasures, the more precious treasure chests need to open longer. Fight against increasingly powerful enemies with treasures and weapons in the chest, and only the last hunter alive will be able to take his unique treasure.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 45reviews | 76% | — | $4.1K |
| $9.90 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行
看着很简陋,但是实际游玩体验还是挺不错的,能感觉到作者有一些自己的创新思路在里面。 玩法相对简单,无脑堆乘伤,左脚踩右脚。 有几个小建议,增加黄金箱子的出现率,做个ban牌功能,提高武器升级几率(虽然好几次都是只有一次进阶的武器打通关了,但这个感觉还是很不爽的) 就我个人游玩体验来说,投射物和导弹玩起来很便秘,不如近战和法师。 作为这个价格的游戏可以了。
游戏本身还是挺有创意的,把开箱子融入到了幸存者游戏中。角色的技能和公共技能还可以升级,不过升级的好慢。 一些个人感觉需要改进的地方。 第一个是没有图鉴,幸存者游戏没图鉴就像饭店吃饭却没菜单。 第二个是已入手的武器没有关闭的功能。这游戏有很多协助成长的武器,但一个武器太过强力的话,这些武器打不到敌人就失去效果,这时候为了角色的成长可以选择关闭其他武器更好。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 55 | 80% | $4.99 | |
| $4.1K | 146 | 54% | $1.99 | |
| $4.1K | 61 | 56% | $1.99 | |
| $4.1K | 50 | 88% | $3.99 | |
| $4.1K | 104 | 67% | $1.59 | |
| $4.1K | 142 | 93% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $347 | 8 | 88% | $1.99 | |
| — | 0 | — | — | |
| $33.2K | 162 | 80% | $6.89 | |
| $846 | 17 | 88% | $1.99 | |
| $664 | 11 | 64% | $1.99 | |
| $270 | 12 | 100% | $0.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
用steamdack玩会锁30帧已经被作者解决了,深夜群里提出的这个问题作者连忙解决,冲这个品质顶一个!以后你的游戏我都会支持
深度很深,各种乘区可以互相叠加,最后攻防一体很爽。就是局外解锁任务太长了
我不否认这个游戏有足够有趣的构筑系统和简单又有深度的游玩内容,但我不明白的是学习成本本身就很大,为什么还要给武器强化增加强化概率这种毁体验和增加学习时间的东西。本身肉鸽就是建立在随机和概率上的游戏类型,在强度成长上增加概率这是否有点恶趣味?虽然标签挂着刷宝但你不能把刷宝的缺点加进这个游戏里。除了增加新人上手难度学习时间,我想不到有任何乐趣能体现。如果取消概率这种系统,这款游戏将是我玩到过最有刷宝味的肉鸽游戏了。
ok
5折11块钱买的,还要啥自行车,好评!
很上头~~~
目前最大的问题就是怪物数值太爆炸了,防御就像小丑,一点用没有
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.