
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 2.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 44.3Kreviews | 91% | — | $36.1M |
| $5.99−80% | 2.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was the beginning of an addiction that was fueled by a game with an incredible gameplay loop. Portia had so much to explore, new friends to make and secrets to uncover, all while managing your builder shop and stomping Higgins into the ground. I fell in love with the world and with Sandrock, the world got bigger and the lore deeper. I'm looking forward to what comes next. Portia did a good start and Sandrock made it even better. One cannot judge one without the other.
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1894.4/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $5.99−80% | 225ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,就是体力太少
敢不闪退吗????????
童年回忆,现在来补票了
bem legal
adorei o jogo, me distraiu ; só achei um pouco complicado; mas recomendo.
11111111111111
I played this game after having played Starsand Island- a lot of Starsand reviews made comparison to this and Sandrock, so I thought I'd give it a go. I loved a lot about this game- it's very well made, and the progression was paced just right- there weren't any cliff edges or parts where I had to grind for a significant amount of time. Sometimes it did take a long time to make materials where there were a lot of composite parts, but it was possible to go do other things while the parts were being created. I've played Sandrock since playing this, so I'll say a lot of the most frustrating things in Portia have been fixed there- particularly the storage system- in this game you have to have the required materials or relic pieces on you to give them to someone or generate a relic. This became more and more of a pain as time went on and the amount of storage chests needed (and therefore the number of chests to look in) got higher and higher. Whilst you can swap between chests in a single view, looking for one specific relic piece when you have four chests of relic pieces can be a pain. The art style in the game is well done and it is consistent. However, most of the characters look like potatoes. I believe there is a romance element in this game, but I never really interacted with characters as I found their appearances quite offputting- like the old Comfort adverts with the cloth people in them. I was glad that this was at least partially resolved in Sandrock. Another thing I did not engage with was house decoration/organisation. I didn't see the point in this, as it seemed that the only benefits were in dumping relics and furniture anywhere in the house to get whatever stat increase they gave. I ended up with just a house full of about 20 massive fans and a couple of soldiers. The shop opening times were quite restrictive, which was frustrating at times, but manageable. I did sometimes have issues with working out how to participate in events. It's been a while now, but I remember having difficulty working out how to join the fishing competition- there wasn't a marker or anything to suggest where to sign up. I liked the combat system- it was reasonably satisfying and intuitive, but it did get repetitive at times when trying to get particular materials from the ruins. One thing Portia has over Sandrock is there weren't any dodgy accents from what I recall. In Sandrock there were some rather grating ones, and I'm really hoping this won't be the case in the new game. Overall, thoroughly enjoyable game- I would recommend it to anyone who likes life sim/crafting games. It was well worth the money given I got over 70 hours of enjoyment out of it before I finished the main storyline.
为童年买单,还是非常好玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
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