
The game is a first-person puzzle adventure, with wacky and old-fashioned graphics, which will transport the player into a dreamlike, psychedelic world composed of an experimental game system that will challenge and test even the most experienced puzzle gamers in the industry.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Do not buy this game if: [list] [*] You want to solve deductive logic puzzles, like in The Witness or Stephen's Sausage Roll [*] You are colorblind [*] You get frustrated by poorly explained rules [*] You hate mazes [*] You hate wandering aimlessly [*] You expect games to have standard quality-of-life features [/list] If none of the above apply to you, this might just be the game for you. This game feels like a relaxing trip through a statue garden. The world is covered with symbols that appear meaningless at first, but slowly become familiar as you explore. As you learn the meanings, you become able to solve more puzzles, and in turn unlock more areas of the world to explore. These meanings are mostly explained through notes scattered around the world, but you will need to fill in the gaps using your own powers of observation and contemplation. The puzzles themselves are relatively straightforward compared to similar games: Find a path that starts at a green "arrow", ends at a blue square, and follows certain rules along the way. These rules start out feeling uncomfortably vague, but once you learn to speak the game's language, finding solutions becomes much more enjoyable. Pros: [list] [*] Relaxing atmosphere [*] Puzzles feel satisfying once you understand them [*] Gameplay encourages exploration and curiosity [/list] Cons: [list] [*] In a game where you spend most of the time staring at the ground, you can't look straight down for some reason [*] No mouse sensitivity adjustment [*] Lots of backtracking, but no map or fast-travel system [*] Important rules are explained poorly or not at all [/list]
Puzzle adventure + challenging + graphics/music = First person immersive unique experience. Explore the mind twisting world. Figure out the meanings of symbols and find your way through this world. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Pretty good game! The main puzzle mechanic is interesting and i had fun with the puzzles. I like the look of the game and the weird atmosphere. Some things could be better though. The rules are explained a bit poorly (maybe fault of the translation) and if you're having trouble understanding something you're gonna be stuck for a while. The navigation gets tedious after some time and it's easy to get lost or forget how to reach a specific place. The ending is kinda underwhelming. Overall it's alright! Be prepared to use something like mspaint for taking notes and solving puzzles :)
Strangely feels like solving sudoku puzzles! It's a pretty good puzzle game. It's got lots of faults but over all I'd say it's a good game. I'd say the puzzles appear to be well made so far. It's cool to go into it thinking you have it all figured out only to learn something new about how the puzzles are constructed. The main puzzles are sets of tiles with rules that dictate how you can draw a path from the start to the end. Finding the path will give you a code to enter in a panel that lets you move on. There are also movent based puzzles that restrict the way your character can move, if im honest it can feel like an invisible maze if you are going quick, but that genuinely isn't true. There is logic and strict and consistent rules to it that you can figure out if you pay careful attention. Let me get the down sides out of the way then we can look at the good. The bad: - It is non-negotiably a pen and paper puzzle game. You will absolutely have to draw out the entire puzzle by hand because there is no in game way for you to trace out your paths in game. - The game will obstruct your view of the puzzle at times. This makes it very frustrating as they aren't always flat so to have the whole thing laid out in front of you, you need to be drawing many many tiles onto paper by hand. Id say it was a bad move. - The game requires you know what tile you are above, but you can't look straight down, just mostly down. - the walls are too hard to see when you are far away. They stop you from moving but they also look like the tiles outline when they are right under you - the main puzzles are not interactive. You solve the puzzle on your own and enter a code. It will not tell you if you are making a mistake or if a path is impossible. You are just looking at static tiles. - the early puzzles are single digit codes so you can accidentally guess the codes without figuring out the very important rules of the game. - the game is mainly explained through poorly written messages, or not at all. - it sometimes feels kinda jank. (Not buggy, just jank) - it is sometimes easy to get lost into areas that you can't solve yet. Let me say it's good sides: - the puzzles feel very rewarding. You start out feeling very hopeless and just follow the rules you know. You learn that you are missing something. You figure it out. You type in the code that you think must be incorrect. It works and you realize that you actually learned something new about the game on your own. - the game has a very unique feel to it. It's got these fun visual style that has a strange sense of charm to it. - good vibes. They are good. - It has some really unique ideas. It feels very experimental in a mostly good way. The puzzles aren't the same exact thing that you see in every puzzle game. They mostly feel like solving sudoku by figuring out ways to simplify the puzzle down to a few choices for your path then figuring out the correct one. You can come up with creative ways to eliminate branches of paths that won't work, and then the puzzle falls into place. - it has a nice amount of variance. The puzzles don't all feel the same. Most have some unique idea added in that teach you about the game, and there are more then just the path puzzles. - so far the puzzle logic feels consistent and well thought out. At first you might be guessing but you learn pretty quickly that you might be misunderstanding something or haven't applied all the lessons you have learned so far. - the game has a good sense of discovery. - if you don't get out of order it has a nice sense of progression as you learn the rules of the game. While I haven't finished it yet, so far id say it's fun and good. There aren't any issues that would prevent me from enjoying the game as I slowly solve it. Definitely not for everyone but if you are curious I would definitely give it a good try. Just take it slow and stick with it and it can be a very rewarding game.
教学不够清晰,让人不知道怎么玩
Witnessライクのゲームではないし、パズルのルール説明はほとんど無いし、どこから探索するかの道しるべもほとんど無く、とにかくうろついて英文メモからパズルを解くためのヒントをかき集めて粘り強く取り組む必要がある。 論理的思考を何重にも積み上げる必要のあるタイプの高難易度パズルではなく、解くためのヒントが薄く不親切であるために高難易度になっているタイプのパズルが好きな人にはおすすめできる。自分はそうではないのでnot for meでした。
Yönergeleri takip ederek, size verilen ipuçlarını da uygulayarak çözebileceğiniz bir bulmaca oyunu. Biraz mantıksal ilerleyen bu macerada geleneksel grafiklerle farklı dünyalara yelken açıcaksınız.
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