
My Summer Car is the ultimate car owning, building, fixing, tuning, maintenance AND permadeath life survival simulator. You start the game with hundreds of loose parts and assemble both car and engine.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 768 reviews with recorded playtime.
Reviews
Themes across 764 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
GOOD
Классный автосимулятор по сборке автомобиля
класная игра
Fajna gierka można zrobić wiele głupich rzeczy
Awesome game, its truly fun getting your entire progress ruined by your cousin twice and your engine block having a whole within 5km. can only recommend
ну собирал собирал собрал виэхал розебал игра чтокая
Думал симулятор механика, по итогу спился. 10 ящиков пива/10
Sausge
не ну без бутылки тут не разобратся, собрал машину, и попал в тюрьму. мама внесла залог, но потом проснулся в септике... 13/10 покупайте!!!
♥♥♥♥♥♥♥♥ игра, не прибавить, не убавить
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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