
My Summer Car is the ultimate car owning, building, fixing, tuning, maintenance AND permadeath life survival simulator. You start the game with hundreds of loose parts and assemble both car and engine.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 728 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
офигенная игра,если у вас стальные нервы покупайте
took me 20hours to build the satsuma and one of the halfshafts immidietly fell on the road :D
10 забытых прокладок гбц из 10
собрал, доехал до почтового ящика, перегрелся и спустило коолесо, поехал за новым, умер от водителя ралли
the best game
Yapımcılara sesleniyorum öncelikle elinizi emeğinizi sikeyim. Yanlış kablolama yüzünden yaktık motoru o yüzden tekrardan elinizi emeğinizi skim (-) Buglar çok var bazen 2-3 saatlik emek çöp oluyor araba sürme mekaniği çok hoşuma gitmedi basit bir roblox oyununda bile daha iyi (+) Grafikler böyle bir oyun için gayet iyi ve akıcı Çeşitlilik fazla diyebilir elektrik faturası gibi Şimşekli havalarda elektriğiz gidebiliyor basit ama güzel detay motor toplama çok hoşuma gitti baya iyi ve oyun sahipsiz kaldı galiba
У меня умер отец.
This is the game who you love and hate but super nice gameplay
Discovered a mechanic that soft-locked my 20 hour game. I'm not mad, just disappointed.
Spent 60 hours building a car. Drove for 10 minutes. Blew up. Spent more time building car again. drove to tiemo. blew up. Cried. Would build and blow up car again
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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