
My Summer Car is the ultimate car owning, building, fixing, tuning, maintenance AND permadeath life survival simulator. You start the game with hundreds of loose parts and assemble both car and engine.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 728 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
зашел выпил пиво 10/10
Fajna gierka oddaje budowę prawdziwego pojazdu Polecam
Amazing game of having fun in not having fun. Suffer, suffer, and be proud of yourself.
в первые за 70 часов собрал двигатель, через два дня все сломалось, очень рекомендую если у вас стальные нервы
25 бутылок пива из 24
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It is hard to explain this game, or why i love it so much. This game can be pure pain, it can be pure joy. The process of building the car, over an extended period of time, for the piston to just shoot out the engine, wasting hours of irl time. But, there is something to be said about the real satisfaction this game brings when you so something right. Getting the car to a point where it runs, and you can take part in the rally. There are few games that bring the same level of frustration and pure unfiltered joy you will experience make the whole process worth it to me. 10/10. 100% recommend. If you haven't yet, you need to try this game! :D
ооочень много багов
полуось немагу паставить бездец
класс собрал тачку бабок нет и мотивации далше ну подожду может появится 10гайдов из 10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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