
My Summer Car is the ultimate car owning, building, fixing, tuning, maintenance AND permadeath life survival simulator. You start the game with hundreds of loose parts and assemble both car and engine.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 728 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
engin start tidin tidin fire engine kapoot
i watch tutorial for build engine, i finish engine, engine go tining tining tining i have 1 piston missing and my windshield explode, there is bug on me i have died from to much pee and night time is just black screen.
nice
М
только спустя 40часов игры я понял что есть режим без одной жизни. ;)
Хотел доехать в магазин за пивом но не добрался до дома 10из10
muy buen juego para los que le gusta la mecanica
Make engine. Realize i didnt add many parts due to not having them, ♥♥♥♥ up the timings on many different parts, install engine without changing a thing, Forgot to make framing for car. WHERE THE WHEELS AT. Install everything wrong. Dont add any fluids accept gas. Cylinder 2 and 3 have left the chat. Car not work. Buy things from tiemo's that i needed with the trailer. Train rams. Die. Go again Very fun, not for the faint of heart
beer
Игра классная. Со старта тратишь 2-3 часа чтобы скачать русификатор, но потом ещё часа 4 привыкаешь. И только после всех прошлых действий можно укурится, обоссать себя и других, потратить все деньги свину в карты и набухаться.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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