
Get ready to have your intellect enriched, your emotions manipulated and your mayonnaise expanded; as you unveil the stories and learn from mistakes. Our lives are too short not to be enhanced with meaningful stories like this one!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 236reviews | 94% | — | $16K |
| $1.49−25% | 1Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My Name is Mayo 3 continues the series’ signature interactive “clicker” style, but feels noticeably more refined than the previous entry. The art style and overall visuals are improved compared to My Name is Mayo 2, giving everything a cleaner and more polished presentation while still keeping the intentionally simple and absurd aesthetic the series is known for. The story system has also been expanded and structured better, with more categories and significantly more content in each one. Unlike earlier entries where progression can feel more segmented, here each line of text flows directly into the next, making the experience feel more continuous and cohesive. Overall, the game is easier to follow and more structured, with improvements to how content is organised and presented. While it still keeps the same core interactive concept, everything feels more intentional and refined this time around. Overall, My Name is Mayo 3 is an improvement in almost every way compared to its predecessor. If you enjoyed the first two games, this one is an easy recommendation.
Yes.
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| $114.4K | 1.1K | 93% | $4.99 | |
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| $687 | 2 | 50% | $9.99 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $1.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Geiles Game kann ich jeden empfehlen
My Name is Mayo 3 is a deliberately unconventional adventure and casual clicking game that concludes one of gaming’s strangest trilogies. Developed and published by Green Lava Studios, it once again places a jar of mayonnaise at the center of the experience and asks players to interact with it through repeated clicking. That description makes the game sound almost aggressively simplistic, and mechanically it certainly is, but the real attraction lies beyond the clicking. The repetitive action serves as a vehicle for unlocking illustrations, jokes, achievements, and short narrative sequences that gradually transform an intentionally ridiculous premise into an unexpectedly personal farewell. The basic gameplay requires almost no learning curve. Players click the mayonnaise, accumulate progress, and trigger new pieces of content as milestones are reached. There are no complicated controls, elaborate puzzles, combat encounters, skill trees, resource-management systems, or demanding strategic decisions. Instead, progression is deliberately straightforward and accessible. The lack of mechanical complexity can be viewed as either the game's greatest limitation or an essential part of its identity. Players looking for deep gameplay will probably find it repetitive, but those who understand the series' intentionally absurd approach will recognize that clicking is primarily a mechanism for delivering the comedy and narrative. This third installment places noticeably greater importance on storytelling and closure. Rather than simply repeating the same joke indefinitely, it uses its strange premise to explore mistakes, memories, personal experiences, and lessons learned along the way. Much of the comedy comes from presenting mundane or ridiculous events with exaggerated dramatic importance. The game constantly acknowledges how absurd it is to treat a mayonnaise-clicking series like a grand saga, and that self-awareness gives the finale much of its charm. Beneath the intentionally silly exterior are occasional moments of sincerity that make the experience feel more thoughtful than its premise suggests. The humor remains intentionally strange and will not appeal equally to everyone. Visual gags, bizarre situations, playful exaggeration, dark comedy, and self-referential jokes are all part of the package. Some moments seem designed specifically to make players wonder how the developers arrived at a particular idea. This unpredictability works in the game's favor because the central mechanic itself provides very little variety. The motivation to continue comes from curiosity about the next illustration, joke, story development, or achievement rather than from mastering the gameplay. Its visual presentation complements this approach effectively. The handmade cartoon artwork gives the experience the feeling of an interactive comic or eccentric illustrated journal. It does not rely on sophisticated graphical technology, realistic environments, or elaborate animation. Instead, the intentionally quirky artwork gives each short story its own personality. The exaggerated expressions and surreal imagery fit naturally with the game's peculiar sense of humor, while the simple presentation ensures that attention remains focused on the jokes and narrative moments. Achievement hunting is another significant part of the experience. There are 50 Steam achievements connected to progression, making the game particularly appealing to players who enjoy completing achievement lists without committing dozens of hours. Unlocking these rewards provides additional motivation to continue clicking and discovering every piece of content. Steam Leaderboards are also supported, although competitive play is hardly the main attraction. This remains fundamentally a compact single-player experience designed to be completed rather than endlessly replayed. The game's short length is arguably beneficial. A clicking mechanic this basic would struggle to sustain a lengthy adventure, so the relatively concise structure prevents the concept from becoming excessively exhausting. At the same time, the brevity means players expecting substantial replay value or extensive gameplay systems may leave wanting more. Once the stories and achievements have been discovered, there is relatively little reason to return unless the player simply enjoys the novelty or wants to revisit the humor. As the final entry in the trilogy, the experience carries more significance for returning players. Knowledge of the previous games is not absolutely necessary because the controls and concept are immediately understandable, but familiarity with the series makes the sense of closure more effective. There is something inherently amusing about seeing such a deliberately ridiculous concept receive a proper concluding chapter. The game embraces that absurdity instead of trying to transform itself into something more conventional. Steam Deck users should consider the game playable rather than assume a completely optimized handheld experience. Compatibility information indicates that it can run on Steam Deck, but it should not be treated as equivalent to an official Steam Deck Verified designation. Its relatively straightforward mechanics make handheld play feasible, although occasional adjustments or minor interface inconveniences may be possible. Players specifically buying or installing games for Deck use should therefore expect functional compatibility rather than guaranteed console-like optimization. My Name is Mayo 3 ultimately succeeds by understanding exactly what kind of game it wants to be. It is not mechanically ambitious, challenging, or particularly deep as a traditional game, and players who dislike repetitive clicking are unlikely to have their opinions changed here. Its strengths instead come from personality, absurdist comedy, distinctive illustrations, achievement-driven progression, and the surprisingly sincere tone hidden beneath the mayonnaise jokes. As a finale, it gives its bizarre trilogy a fitting conclusion without abandoning the simplicity that originally defined it. Rating: 8/10
surprisingly deep, compared to previous titles
The third game makes it a trilogy. Its the thirdening. I raised my cats on this game and learned to accept that Ill never make my father proud. 10/10 Mayos
I knew it was a quick game used by trophy hunters but i strangely enjoyed my time with it. I only played it as a dare by my friend. I ended up 100% the trilogy... forever staining my profile. Worth it!
A touching ending to a surprisingly deep trilogy of mindless clickers. Highly recommend, especially for the price.
WHY WHY WHY
It is a fun little game.
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