
Before you lies your Donut. You can pull and twist it, snap and swish it. You have a whole arsenal of settings, presets and tools to play with. You can freeze it, relax it, save any contortion to be viewed later. You can even rip it apart so it returns to the void from which it came.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Modeled estimate over time.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $396.2M | 281.8K | 89% | $59.99 | |
| approximately $245M | 419.9K | 97% | $24.99 | |
| approximately $236.1M | 320.8K | 88% | $29.99 | |
| approximately $230.8M | 87.5K | 82% | $69.99 | |
| approximately $432.1M | 420.7K | 85% | $59.99 | |
| approximately $87.5M | 56.9K | 88% | $59.99 |