
Grow a tiny fire until it's bigger than the Sun! A short incremental game about throwing things into a fire, starting a cult, experimenting with builds, and creating chaotic chain reactions.
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About
My Fire Is Bigger Than Yours is a physics-based incremental game about growing a tiny fire until its bigger than the sun. It is a short, escalating experience about discovering synergies, experimenting with builds, and creating chaotic chain reactions.
Throw objects into the fire and keep it alive as the sun tries to drown it out
Adapt your strategy across 3 phases as your fire grows from a tiny campfire to a celestial force. Start your own cult to feed the flames, then expand your operation to the Moon.
Discover and unlock 200+ upgrades to create unique builds that change how your fire grows, spreads, and reacts.
Specialize in one flammable type, discover cascading reactions, or craft the perfect automated layout.
However you choose to grow, the Sun must be defeated.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great
THE BEST 100% EVER 10/10 play this NOW
Best fiver I've spent in a hot second.
Media

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Hours played at review time, across 206 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!
This is a pretty decent game. However, it does feel a bit indifferent from the demo, but because it is decently new, I will give it the benefit of the doubt, I had a great time playing this game. Although, I got a few things that may improve the game. 1. There are way too little achievements. Players enjoy hunting down achievements as it gives engagement, this game lacks a bit of potential around that areas. Some more fun achievements could be secrets, challenges, or genuinely grindy stuff (for example how Muck or Balatro did their achievements) 2. Electricity is way too powerful, and in the recent update, the power scaling on cultists takes the cake. Throughout early game and mid game, I find electricity to be taking the majority of both fire and money earnings, which is a bit lame! Sure, it may be cool to some, but that explosion, comets, trees and moons more of a side-show, makes it a bit lonesome. 3. There are very little upgrades in the comet pool as of the moment, it would be far more fun if there were more upgrades that were more difficult to get with the comet points earned, as once you finish the 3 upgrades, there is not much else to gain. Other from that, I look forward to more game modes and updates. I hope some more niche ideas and challenges comes to this game. I give it 3/5 on a rating scale, mainly for having good fun gameplay, but lost potential along the development.
It's alright. A pretty blatant rip of "A Game About Feeding a Black Hole". I'd recommend that over this.
Had a lot of fun. Short and to the point. Played it through twice to get all the achievements. Will probably play it through a third time to buy all the upgrades.
good idle game for 5%(3hours for finish the game)
I've always liked to play with fire!
This game is just good for some quick fun and dopamine. Sure some mechanics are a little poorly thought out, like the constant progress wipes. However for a fun little project like this I don't think that actually affected my enjoyment, I had fun and that's all I believe that matters. 6/10 would play again if updated
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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