
"Mutes" is a live-action mystery game. From a third-person perspective, you will make critical choices, engage in deductive reasoning to communicate for the protagonist, and perform quick-time reactions to survive a murder mystery.
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About
"Mute" is a live-action mystery game. Its distinctive black-and-white visuals justify the "Colorless" title, while the "Silent" concept is revealed through gameplay. From a third-person perspective, you will make critical choices, engage in deductive reasoning to communicate for the protagonist, and perform quick-time reactions to survive a murder mystery.
Players need to examine and search for various clues to uncover the truth of the entire event.

At key decision points, players must make choices that determine the direction of the story.

During certain stages, players must decide how to respond to progress the plot.

Throughout the game, players must learn sign language to solve puzzles at critical moments.

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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]并非无声无色,而是爆裂无声[/h1] 前言 先说在前面,如果《无声无色》作为一部电影的话,那么应该会有相当不错的口碑,在游戏领域、尤其是影游方面也不得不说相当新鲜。让玩家主动去带入残疾人,以那些残障人士的角度去理解他们在社会上生活的艰辛,这点毫无疑问是一件好事,同时也是其他做影游都不曾迈出的那一步。 其实早在更早时候,SE就曾做过类似尝试,推出过一款以听障人士为主角的动作游戏。然而,其操作手感略显生硬,且因一周目完全模拟听障体验,玩家不得不持续依赖“骨传音”来获取信息,体验上真的非常难受。 所以在这一点,《无声无色》的体验在我看来确实好上不止一倍,让玩家得以跳出完全受限的感官模拟,转而以更接近观察者的身份获取更充分的信息与情境理解。 [h2]关于故事[/h2] 剧情讲述了哑巴主角,虽然有听力、也识字。甚至一个人出来租了一间屋子,却在每天晚上听到莫名的争吵声,与杀人的声音……最终心神不宁决定开始调查整件事的故事。在整个过程无处不体验到这些听障人士在社会上生活的不如意,例如在需要找人前去帮助时,遭遇到的对象都是一些无法理解手语的人,逼得男主角只能用水在地上写出"杀人"二字。又或者在为另一个聋哑人女孩翻译演唱会歌词时,都可以看出整体的不容易。 [h2]关于玩法[/h2] 本作玩法其实就是填空,玩家需要根据屏幕上方的句式来选择对应的手语来组成句子。这点设计确实不错,一方面是可以让玩家有参与感而非单纯的看客,另一方面则是可以让更多的人接触到手语。像是我在游玩过程中确实也学会了几个——但是,抱歉这里我需要说点缺点。 那就是随着游戏流程的推进,玩家所接触到的手语词汇量一下子就增加了很多,同时还有些手语让我觉得没翻译到位。起初我还乐呵呵的觉得可以学习一下挺好,结果到后面不仅觉得枯燥,还弄得有点满头问号。 举个例子,游戏中分别有"没""不行""说""清楚""我"等动作,这个时候上面告诉我们,需要用手语告诉对方"我没法说清楚"这几个字。于是我就吭哧吭哧的找了半天这个"法"在哪,最后硬着头皮去一个个试才明白正确的拼法是"我、不行、说、清楚"。 这方面我认为有好有坏,坏的地方就在于这样的设计真的非常不"游戏",但好就好在它确实可以让每个玩家最直观的感受到沟通时的障碍。 [h2]快速做个总结[/h2] 本作确实是一款独特且深刻的影游作品,由一段危险的绑架案作为展开,来带领玩家慢慢走进聋哑人们的世界,逐步体验他们在生活中所遭遇的各种困境。游戏中通过填空的玩法来让玩家组成句子和对方进行沟通,虽然后期词汇量增加让整体有些枯燥的体验变本加厉,但换个思路来想这也是每一位聋哑残疾人所要面对的日常。同时值得肯定的是,在这个一男多女横行的影游时代,能够看到这样一部剧情精彩、聚焦于弱势群体的作品真的是少之又少! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Languages: Simplified Chinese*, English, Japanese, Traditional Chinese, Korean, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
进入听障人士的世界。没有想到这个女主是完全不会说话,还以为是演的。最后结局还算圆满吧。原来男主是一直梦到自己的过去。
普普通通的故事,值得称道的是镜头不错,拍得用心了。 但是选项的存在完全没有意义,反正只有一个正确答案,不如在需要填手语的时候直接进入手语界面。
不好玩、但是是很好的尝试,值得鼓励
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 本作是一款悬疑影游,比较有创新性地采取了“全黑白”的画面风格,对应了游戏名中的“无色”,而玩家扮演的男主是一个哑巴,在游戏中又会碰到一个聋哑女孩,这对应的是“无声”,结合起来就是游戏名。 本作在画面风格和题材选择上都是相当大胆的,不像其他影游一样选择走美女+恋爱擦边之类的题材,而是用这种黑白对比风格+悬疑案件类题材,我认为这是相当大胆的一种尝试,值得鼓励。至于剧情方面,本作的部分镜头剪辑略微有一点混乱,让我理解起来有一点点吃力的感觉(不过或许悬疑题材类似有一点烧脑的体验也挺合理的?)。 不少剧情细节中其实能让人感觉到导演还是很用心的,比如开场打电话的时候因为不能说话所以选择用手指敲击话筒发声表示自己的答复,还有游戏中加的手语解谜环节,但是另一方面,对于影游来说类似于手语解谜这种环节是不是有些不太匹配?作为本身偏向“影像体验”的影游来说这种设计会让人觉得玩起来有些疲惫了,这点对于游戏体验的影响我觉得是应该考虑到的,也可能需要做出一些取舍,类似《完蛋》之类轻松愉快题材的影游大火不止有美女元素的加持,本身轻松愉快加无脑解压的剧情能够排解很大一部分人的压力也是一大原因。 顺带一提,我还挺喜欢一开场男主租房时候那个墙上悬挂的CD机的,感觉这种挂在墙上旋转放歌的形式还挺有意思,有点类似音乐软件的专辑图片旋转的感觉了。
黑白的游戏画面和不能说话的哑人,正对应了无声无色,很有想法很优秀的作品
纯粹为了这个特殊的观影体验给的好评。现在市面上FMV游戏很多,但这种黑白风格、叙事这么克制的还是少见。游戏性其实不强,更像是在推着剧情走,但这就对了,因为它本质上就是个短篇电影。改编得很有诚意,把原著里那种对人性的思考保留下来了。如果你想找个只需要动动手指就能看完一个好故事的游戏,买它准没错。
After beginning with games that followed events from a first-person perspective, the developers shifted toward more cinematic titles where you act as an invisible observer, watching the story unfold without influencing it. Recently, their focus has moved even closer to real life. The situations may not be flashy, but they tell meaningful stories. In this game, you follow a young couple, a boy who cannot speak and a girl who cannot hear. The opening scene is dramatic. The boy comes home to find the girl tied to a chair. As he tries to rescue her, someone attacks him from behind and strikes him with a hammer. From there, the story moves across several timelines. It shows how the pair met, what led to the dramatic situation, and what is happening in the present during the attack. One of the main threads involves a boy who hears a fight somewhere in the apartment building, though the voices may actually be echoes of a murder that once took place in the same apartment. The story takes a couple of hours to finish, but the presentation is pretty nice. Most of the visuals are in black and white, with color used only sparingly for dramatic emphasis. Because there is very little dialogue, music plays a major role, especially since the boy loves listening to it. Compared to the developer’s previous games, which focused on mystery and collecting clues, this one centers on sign language. At several points, you must choose between different dialogue options. Only one choice is correct and triggers a sign language mini game, while the others simply display a red cross. As a result, you cannot truly fail. You also cannot lose the sign language mini game itself. You arrange a series of hand gestures in the correct order to form a sentence. After placing them, you press a button to check your answer. Incorrect gestures are marked with a red cross, while correct ones are grayed out. The biggest issue, which is common in many similar games from the Asian market, is poor translation. It is less noticeable here because the main characters do not speak, but its quality becomes clear in a scene where English dialogue plays on a television and the subtitles do not match at all. Because of this, the sign gestures and sentences do not always make sense. Even though translations appear beneath the gestures, the only reliable approach is to test each gesture in every slot. A quicker method is to place the same gesture in all slots to see where it fits, then repeat the process with the remaining ones. However, this becomes time consuming, especially since each new event adds more gestures to the existing set. In any case, the story is engaging enough to justify a single playthrough, and the ending reveals why you’ve been hearing things. There are no alternate endings or extra rewards, and the only additional content available is the option to replay the scenes you have already unlocked.
很特别的悬疑类互动影游,游戏的题材与黑白色为主的画面是特色和亮点
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