
Welcome to MusicRunner, a new type of rhythm and action game!
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About
A new type of rhythm action game which you run through music 🎵
Welcome to MusicRunner, a new rhythm and action music game! Run through the world, avoiding obstacles by jumping and moving, while defeating slimes in rhythm.

Featuring over 35 songs and numerous charming characters! More songs will be continuously added through updates! With over 100 charts ranging from beginner to expert levels, this game offers a challenge for music game beginners and advanced players alike. Aim for a high score and run through the world with your favorite songs and characters!

Attack enemies! Attack at the right time to increase your score!
Jump to avoid rocks on the ground!
Move left and right to collect coins and avoid trees!
Each song has three types of scores: EASY, HARD, and CRAZY, which can be enjoyed by everyone from music game beginners to advanced players! The difficulty level EASY can be played with only 5 keys!

Aim for a high score by riding the rhythm of the music! At the height of the music, you will be in a “fever” state. Let's boost up the tension!
Free Mode
Choose your favorite songs to play! Play the same song over and over again for a high score, or create your own running course..!
Adventure Mode
Try to get back “pieces of sound” by conquering the stages! Receive rewards such as songs and characters by completing the missions set in each stage!
Custom Chart
Load your own original charts and play!
Posting and streaming gameplay videos of this game is generally welcome.
For videos featuring the Custom Chart function, please prioritize the intentions of the original copyright holders of the music used.
The developer shall not be held responsible for any deletion requests from copyright holders regarding music used in the Custom Chart function.
Please refrain from using the game in a way that significantly damages its image or involves music that violates public order and morals.
★Score Calculation Method
Score is determined solely by your ability to play the sound game.
Score is calculated by “Internal Score/Internal Score Theoretical Value*1000000+Internal CRITICAL Number”. There is no combo addition, so the score is determined by a simple percentage.
Internal Score
COINS: 4 points
CRITICAL: 4 points
ATTACK: 3 points
MISS: 0 points
Internal Score Theoretical Value
Total number of coins*4Total number of notes*4
For example, the theoretical value of a score with 100 total notes and 200 total coins is 1000100.
We may implement character types and character levels that affect the difficulty of clearing songs, but not those that affect the score.
★Judgment width
Internal CRITICAL judgment: 25 ms
CRITICAL judgment: 40ms
ATTACK judgment: 120ms
Powered by "CRIWARE".CRIWARE is a trademark of CRI Middleware Co., Ltd.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Reviews
it's p cool! the left/right gimmick was difficult to get used to but pretty refreshing; otherwise it's pretty standard 4k gameplay
めっちゃ楽しい 流行ってカスタム譜面増えたら飽きずに楽しめそう
ちょっと癖のあるシステム デザイン周りは価格相応といったところですが音ゲーそのものは作り込まれているので安心してください。 (1.1.0のアップデートの不具合要望周りを急ぎ修正、アップデート感謝。また直すかも。) ~~基幹システム~~ 7レーンあるうち4レーン(EASYは2レーン)がアクティブになっており、アクティブレーンの外にノーツが来た場合左右に移動してアクティブな範囲に入れる必要があります。このときキーアサインが自機を中心として4キーが当てられるため自機の立ち位置によって別のキーがアサインされることがあります。 ノーツ以外にコインや障害物があり自機を移動して取得/回避、あるいはジャンプでの回避を行います。 オンゲキ風という声も一部ありますが、作者曰くローリングスカイとMuseDashの融合で作った結果そうなったと話しています。 EASYはアクティブ2レーンなだけでなくノーツ数や移動の要求数も少なくなっているので独自のシステムに慣れるためのサポートもしっかりしています。 上級譜面に関しては若干覚えゲーと感じるもの慣れてくると見た目だけで対応できるようになるかと思います(14クリアするぐらいまではいけました) ~~問題点・要望~~ ・連打ノーツや一部障害物が非常に大きいので先が見えなくなることがある 連打ノーツが非常に大きい、かつ次のノーツギリギリまで消えないことがあるので特にスピードを遅くしてる場合は先のノーツが隠れている時間が長くなってしまいます。大きな障害物についても同様です ・全体的にビビットカラーなので人によっては眩しい ノーツはシアンと黃、背景はシアンとマゼンダ、フィールドはライトグリーンとノーツの区別が難しくなる場面があったり長時間やるには少し厳しいデザインなので調整機能が欲しいです 他、以下は小さな要望/不具合の箇条書きです ・マスター・ゲーム外の音量が変更できないのでメニューの音量が変更できないのでこれについても変更項目が欲しい ・EASYでDKが自動で左右移動にアサインされるので誤操作することがある。また連打で若干不利になる ・キーアサインしてもフィールドに書かれる文字は変化しない(ショップ、キャラ選択など一部のUIも該当) ・オフセットを変更した際にイントロ前にフィールドがない地帯が発生する ・特定の譜面で最初のノート(大抵の場合はコイン)が曲開始直後に出現するのでオフセット次第では判定が消滅する可能性がある※未確認 ・一部のUIがマウスしか受け付けない。その逆もある※1.1.0未確認 以下はアーカイブです [strike]・描画設定がない [/strike] [strike]・詳細オプションを開くとで一番下まで進めないと閉じれない[/strike] [strike]・詳細オプションの一番下が見切れている[/strike] [strike]・アドベンチャーのリザルトで連打スキップするとリザルトの動きが途中で止まり見切れる [/strike](多分なおった)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hi there, I've spent some hours playing through this game and I have to say that it's quite enjoyable with the dodging obstacles aspect being added on top of a normal 4K gameplay. The song library is quite niche but after unlocking and playing through about half of it, most sound great to me There are a few things that needed to be addressed: - No Setting button on the main menu screen (the one with Adventure, Custom, etc.): I found it weird that if you want to change your audio volume, you need to do so at the pre-gameplay screen - There are no visual related options like resolution, fullscreen, etc. - Some of the English texts are squished into one clump - The song title and artist when picking a song in Adventure mode don't change when the song is locked - There are what look like arrow buttons for most of the settings but you can't click on them to change value, rather you have to do so with the arrow keys and it's quite off-putting - "Lene Beam" :3 - (QoL) Hopefully the offset settings can be a bit clearer - (QoL) A button to see the full or top 50 of the leaderboard could be useful - (QoL) Maybe some hotkey to switch between areas in Adventure faster - (QoL) If a song has been unlocked through shop and player finish a stage to unlock said song, they should be compensated with coins That's all I have for now. Despite the overall visual is a bit janky and perhaps a bit disorganized in a way, I still find it good enough of a game. Though I have to say the AI stuff might put some people away so if possible, you might try to replace those
After playing frost on easy and seeing how the chart is just straight up bugged, I'm ready to leave a review now. This game is a クソゲー, plain and simple Don't get it twisted, it is still fun. If you enjoy the demo get the game. There are worst things you can spend 5 dollars other than this game.
3Dレーン落下型の4ボタン音ゲー+レーンの左右移動+ジャンプでの障害物避け。 今までにない感じで個人的にはかなりはまってます。 コインは打鍵しなくても取れますが配置がリズムに沿って配置してるので押してもOK。 (そのうちコインのない全スライム譜面とかありえそう)
cute fun rhythm game. good songs.
Broken game with broken translations and broken code.
The game is fun if not for one major flaw I will address in a moment. The game is kinda like muse dash and a VSRG combined. I love that a lot. However, one thing ruins it entirely. The fact lanes change placement. This is too annoying. It'd work well if it was a game on touchscreen. But it's not. It is way too disorienting. A horrendous choice in game design. I may try to practice a bit more, I guess, but it doesn't feel good at all. I think dodging and jumping was already enough of an added challenge, a fun one. But the lane stuff? Nah. It's bad. Really sad cuz without that it'd be such a solid cute little game. Key rebinds I missed, but they're actually in the game!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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