
The best VR rhythm game compatible with HTC Vive and Oculus Touch! Music Inside! You can choose any song from either your own music library or the never-ending list on SoundCloud. With multiplayer mode, you can play with your friends next door or with any users anywhere.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's good to feel the beat directly by hand. I don't get bored because I can play with a lot of music. Especially It's very fun, when I play with my favorite songs. It's also nice to be able to multiplay with my friends.
Great full featured game. I had to turn down the difficulty before I got the hang of it. Now to try playing some Rush...
할인하면 1100원정도 싼가격에 하는게임
Purchased the game on a huge sale, expecting a mediocre rock band wannabe. Expectations blown out of the water. The game concept itself is quite simple as you hit the 10 drumfaces as they light up and sure, no breathtakingly fancy graphics. The execution is well done enough that everything runs smoothly and the gameplay feels natural and exciting. Like Audioshield, this game procedually generates the note map from your song. This of course would mean that song/map may not match up perfectly at times, but out of the couple percussion heavy/EDM songs I tried nothing felt too off. Also like Audioshield, higher difficulties are probably more fun to play in general. Overall, solid rhythm game. If only the devs provided a demo, I would have paid the full price for this. But hey, thanks for the sale!
제가 음악을 좋아해서 그런지 재밌었습니다^^ 멀미도 거의 없고요. 처음에 음악을 찾는 화면에서는 좀 헤맸습니다. 내 컴퓨터에 있는 노래들을 자동으로 찾아서 한 화면에 모아줄 수 있으면 좋을 것 같아요. 4개 컬러는 정말 어렵더라고요. 지금은 한개 컬러로만 플레이 하고 있는데요. 연습 더해서 2개 컬러, 3개 컬러, 4개 컬러도 해보고 또 글을 올리겠습니다.
圆了小时候玩架子鼓的梦想233 虽然因为vive的可视角度问题,鼓面跟间距都得比现实的缩小不少,但是游戏本身还是很有乐趣。 线上音乐经常会搜到玩家自制音源的版本(KTV版233),有雷也有蛮欢乐的lol
看了很多推薦就買了,說實在有一點點失望,有時候很難抓到他的節奏,而且十個股面不限定會出什麼顏色的,鼓棒還要跟顏色相同才算打中,又有四種顏色靠tirgger來換股棒顏色,操作上有點太複雜了。
我剛剛去測試了這款VR太鼓達人 發現我對於這遊戲(Music Inside)的認知是錯的 這款根本不是甚麼太鼓達人 而是鬼畜版的打地鼠或是鬼畜版的超級連連看。 能夠自選自己音樂但是只吃mp3 這很奇怪當然也不知道未來會不會修正總之不管他 先說這遊戲的核心 核心是總共十個緊鄰的鼓面 他會出現判定讓你打 判定是直接在鼓面內由小到大 最大的時候打下去才會有最高分 但問題是鼓面過度緊鄰,比較快節奏的歌曲會造成你打一個 結果抽回來的時候誤觸另外一個 完全放不開手腳 於是這遊戲又有了第三個面貌 "鬼畜版的西洋劍練習" 因為為了避免誤觸所以都用戳的 我不是來夜市戳戳樂的啊 另一個問題是雖然乍看之下是打鼓遊戲 可那鼓面不存在 是空的 於是一個判定你不管從任何角度上下左右前前後後總之只要鼓棒能碰到都可以 再加上打中了沒有鼓聲,也沒有鼓本體的震動 只有手裡控制器傳來一陣震動 造成這款遊戲玩起來非常的沒有打鼓感 說他是太鼓達人真的是我的異常認知大錯誤 遊戲內本身就有Skin可以買 有一個SKIN是鼓面特效為木頭 打中了是木頭裂開 我好像懂了甚麼 這遊戲原來是劍術訓練遊戲 這是第四個面貌 比健達出奇蛋還要出奇蛋 鼓棒也有SKIN 有一個SKIN是光劍 那 問題是 打一首歌給你幾百塊 然後一個SKIN四萬起跳 ......總之呢..... 這款遊戲我個人是不推的 他還有很多很多應當處理的問題.....
I had high hopes for this game, but unfortunately, I was disappointed. It's certainly no Rock Band or even Piano Tiles. Personally I felt so disconnected from the game while playing. The syncing seems to be a bit off and after about 10 minutes of playing it I lost interest and didn't even bother trying my own songs. I am glad I got it for a huge discount so not much is lost. For a rhythm game, I recommend Audio Shield which I bought a couple of weeks ago, and I am having a blast with that game.
Warning: Game appears to be abandoned by devs. The last update was over a year ago. I picked up this game on sale for about $2 and while it is underdeveloped I do think it is worth grabbing, just not at full price. It's a somewhat original take on the VR rhythm game formula and it mostly plays pretty well. Major considerations: The game can play pretty much every song in my music library and I can even play them with friends who don't own those songs themselves. However, if you play a song from your own music library in multiplayer will have to wait for them to download the file from you every time you want to play it even if they do own it and have their own copy. The game does generate custom beat maps for your own music and there will be moments where can see the beats lining up to the music... But this seems secondary to the game throwing a diverse layout on the drums at you. You have to be playing a pretty high difficulty to feel the rhythm lining up, you can't always tell which instrument track is being used at any given time (and it varies) and different tracks definitely do not coordinate with different parts of the drum set. You are only going to be playing multiplayer with friends. The game does not really have a community, let alone an active one. But that's not unusual for VR titles. There are 5 difficulty levels that can be played in 3 modes: 1 colour, 2 colours & 4 colours. On single colour, we were able to jump to difficulty 4 immediately with no issues. 5 felt a little spastic but I can see it being plausible to get used to it with practice. On 2 colour mode, difficulty 3 was very challenging. 4 colour mode was just awkward even on the lowest difficulties. Part of the problem is you can't pick the colours for each mode and the defaults are a bit stupid (red, magenta, yellow and bright green). So if you are colour blind you are going to be stuck playing songs in single colour mode. This is somewhat true even if you aren't colourblind (but then it's just annoying, not a deal breaker). There are some pretty poor visual design choices all around really. There is a whole bunch of visual noise assaulting you at all times, from diamonds buzzing around you like flies, an actual noise pattern constantly moving about on the floor and asteroids that will sometimes fly right through you even in the middle of a match. It looks alright initially but eventually, you wish you could turn it all off and stop being distracted by it. In summary to be clear this is not an amazing product. Or even a good one. But if you can pick it up cheap it does do what it sets out to do somewhat decently. Just manage your expectations. It's not going to compete with audio shield, but it is something you can mix things up a bit with if you audio shield is getting stale.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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