No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
◆Electronic Parkour! Shock your every click! ◆You are like a keyboard player, you can trigger it at the touch of a button! ◆Break the traditional sound game, each note can be pronounced independently, when you press your finger, you will immediately give back a wonderful melody! ◆Elaborate game levels, each level has a different theme, perfectly integrated with music! ◆The previous work "Muse Project" won the honorary titles of "Best Chinese Independent Game" and "Best Music Rhythm" in AppStore! [ Game Features ] ◆Precise and original real-time pronunciation. ◆The most difficult music parkour ever. ◆Challenge yourself to the limit rhythm. ◆Extremely pleasant soul electronic sound. ◆Rich and cool characters. [ A feast of electronic music beyond your imagination ] ◆Immerse yourself in this and enjoy electronic music! ◆Headphones are recommended for gaming. ◆Facebook:https://www.facebook.com/RinzzGame
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Every market we sweep.
About
◆Electronic Parkour! Shock your every click! ◆You are like a keyboard player, you can trigger it at the touch of a button! ◆Break the traditional sound game, each note can be pronounced independently, when you press your finger, you will immediately give back a wonderful melody! ◆Elaborate game levels, each level has a different theme, perfectly integrated with music! ◆The previous work "Muse Project" won the honorary titles of "Best Chinese Independent Game" and "Best Music Rhythm" in AppStore! [ Game Features ] ◆Precise and original real-time pronunciation. ◆The most difficult music parkour ever. ◆Challenge yourself to the limit rhythm. ◆Extremely pleasant soul electronic sound. ◆Rich and cool characters. [ A feast of electronic music beyond your imagination ] ◆Immerse yourself in this and enjoy electronic music! ◆Headphones are recommended for gaming. ◆Facebook:https://www.facebook.com/RinzzGame
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 5ratings | 72% | — | not modelled |
| Free | 915ratings | 84% |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $148.9K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3M | 60.4K | 60% | $9.79 | |
| $2.2M | 11.1K | 96% | $9.99 | |
| $1.6M | 6K | 83% | $14.99 | |
| $1.1M | 13.7K | 96% | $2.99 | |
| $628.2K | 4.4K | 92% | $5.99 | |
| $518.1K | 2.2K | 83% | $9.99 |