Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.71/day in the week to Aug 8 → 15.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 1378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game
蛮好玩的,就是美术力太高了按键的样子太丰富了读谱玩久了眼睛真的会难受
это хорошо 0w0
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 8.7K | 95% | $14.99 | |
| $4.8M | 5.4K | 74% | $22.49 | |
| $4.8M | 3.5K | 76% | $49.99 | |
| $4.8M | 19.3K | 95% | $9.99 | |
| $4.8M | 6K | 66% | $24.99 | |
| $4.8M | 3K | 75% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.3M | 644.1K | 93% | $4.99 | |
| $882 | 7 | 86% | $8.99 | |
| $14.4M | 27K | 98% | $19.99 | |
| $5.8M | 83.8K | 94% | $5.99 | |
| $2.4M | 5.6K | 85% | $19.99 | |
| $1.4M | 4.5K | 98% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, English, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mt bom
I'll never be good enough (I cannot hit patterns with double notes to save my life)
The Game is extremely bad optimised even though the graphics aren't that demanding. Also i can't edit the Controls what makes me really mad.
arruinou minha vida
I bought Muse Dash because of Marija. Saw her elegant violinist self, her maid outfit, and her magical girl costume on the store page and instantly opened my wallet. Marija looked cool, elegant, slightly scary, and like she could end me with a single violin stroke. Didn't even check the other characters and didn't even care about the gameplay, Marija was there and that was enough. Then I started playing. I have skill issue when it comes to playing rhythm games. At one point I genuinely thought the game was glitching because no human should be this bad and I feel like Marija is looking at me with disappointment when I got hit by a flying candy corn. By the way, Marija is my favorite Muse. But then I remember the game said "Everyone has rhythm -- even those who don't think they do!" That sentence kept me going. Even when I'm failing Master difficulty so bad it makes me wanna die. Even when Marija is standing there looking disappointed in me (again, I can feel it). Even when I'm mashing buttons like a confused kid. I like Marija. Marija got me here. And the fact that I keep coming back just to see Marija seals the deal. My fingers hate me. My pride is gone. But Marija... she makes it all worth it. I love Marija so much it's unreal.
好玩
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.